Can I kill you now...please?? Tira! :D SCV

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well then lets bring it back on topic shall we? sc5 tira changes...........

soo uhm, how about that updraft being able to combo after wr b..............thats some good stuff.........
 
can we all be the "moderator?"

If not then i vote DIME to be the moderator. Do something moddish DIME......

oh and good luck

anyway, after seeing that live stream with tira so long ago....i really like how she fights with the new mechanics. her CE seems to have so many possibilities to activate, combo into it, and for the post CE follow ups. I would like to seea stance though, maybe 2 stances......?

I would like JS tira BB to be the SC3 4BB., but of course only if JS is going to be more like a zoning character.

if not then who cares.......I JUST WANT TO GET MY HANDS ON SCV.

Essay prompt:

5 paragraphs due on monday. im kidding of course but please be informative with analysis, assertions, and evidence and stuff like that. Give good feedback please. PLEASE DONT MENTION HER HAIR.......

So based on what we have seen so far and i guess the inputs to her moves and new moves (that we know so far)....do you guys think GS and JS should be more differenated or should they stay how they are right now? Should they be more similar? why? please state, in your opinion of course,how the game mechanics have "evolved" her new learning curve in SCV. Use the mechanics to support your perspective on the first question if you wish.

200 points!
 
I want either Violent or Kerrod to be the mod. On topic, does anyone know the input for that combo in the video where it does like half their life.
 
So based on what we have seen so far and i guess the inputs to her moves and new moves (that we know so far)....do you guys think GS and JS should be more differenated or should they stay how they are right now? Should they be more similar? why? please state, in your opinion of course,how the game mechanics have "evolved" her new learning curve in SCV. Use the mechanics to support your perspective on the first question if you wish.

i thought they would have gone with and preffered if the states were more different but because now both moods have a good variety of options then im not excatly bothered by it,i just dont want them too similiar to each other

i think she will be just as difficult to learn/master in SCV but obviously more accesible too because people dont have to really know there stuff to do her great CE and BE's, and her becoming better will have also made her a little easier to play in a sense,because not as hard to win with,aslong as she hasnt been made easier to use on purpose then its ok

i am still rather concerned however that she may not be as good as we first think,because all her good things seem to be BE based,i want her buffing so her potential is used,but i love tira so i will learn her even if she was like SC4
but i know she wont be like this anymore,that much is obvious,i just wonder how much she has outside the BE's because we havent seen too much good stuff yet,i guess im talking more for good combos here,a BE has to be in there somewhere to get a good one it looks like,but it shoudnt be too much trouble as i am thinking

i like how it was stated earlier that mood changes are a lot more accesible,so you can practically decide what mood you want to be in now,thats just great,aslong as there arent too many force options because its "un-tira like" she should be more crazy after 17 years,and..well its not quite what i was hoping for,but i love how she is anyway so whatever

i would love her 2P though to be something more dark and twisted,evil looking, id love her to have some feathers on her outfit too black ostrich feathers or something

i STILL want her to have the spin stances or atleast one!or even some other stance! because JS and GS seem ever closer together now,we cant quite say how much yet,i want her to have something else,she needs more options for fun,diversity and so she is less predictable and can pressure the opponent
plus in SC4 with her lack of stuns,UB's GB's and her general lack of moves you can use due to some been too bad to use she seems to end up really with a lack of what you can do with her
SC3 tira was nothing like this..sigh, i doubt we will ever see her be like that again,i ought to worship that version for been so great,imo ofcourse! XD

in that case of pressuring another thing i want to see most is the canary waltz and halycon rondo combos too!
and i really hope her updraft has been improved-wont be as much as we want/hope but aslong as all the different moves in it arent timed the same!
 
Her good stuff maybe BE based but from what I've seen so far its seems like Tira's combos has been really buffed. Plus she has one advantage, she can use BE to finish combos (unlike pyrrah and asta for example), that means you can not waste your gauge in the opponent guards.
Then of course you can mix up with JS 66B BE and 236 BE which are not guaranteed hits but as her movement speed is better now, you can really do some good stuff without using those too much.
I mean JS 66B is safe now and 236K is not that much visible, you can use these versions and get advantage of them without BE.

A single combo like GS 4A:A 4K 66B BE does huge damage for a 19frame starter.
She is still a bit too linear, but again, her movement speed is faster and she has a good antistep JS 22A that can be used in GS as well, it is also a starter on CH.

I am confident about her.
 
I want either Violent or Kerrod to be the mod. On topic, does anyone know the input for that combo in the video where it does like half their life.
I can probably figure it out! Let's give it a shot..
GL 3B 66A 4K JO 66B BE GL B+K 6666B BE
I'm not sure if the BT headbutt is the same input as the previous BT B+K.B, or if it's replacing it, or what.. But....
 

if i remember correctly someone stated on the live stream that tira will be hard to use at first. Im sure the only reason why she will be hard to use is because she is like 2 characters in 1 and the player will have to focus on 2 things at the same time
1. Former lpayers who address as GS> JS in Sc4 will probably want to shift into GS in SC5, while trying to do this the player will have to focus on:
a) Attempting to deal pressure/damage with JS which was hard to do because of her big damage being based on CH and her tools were very strict in the post mixup department. An example would be JS AA on hit (+1 on NH/CH if recall) you then can use the guaranteed setup of iFrC A and then once your opponent is adapting to turtling iFrc A after an NH AA you can then setup 2K and 2B mixups wich could be interrupted by some characters. however i am sure that it wont be this bad once more.
b) Focusing on health. Which would be a ticket to GS but at the same time you would have to focus on dealing damage or setting up pressure in SC4 with the soul guage. The CF system is go of course.

2 If a player uses this system of SC4 tira in SC5 tira then she will not played to her best ability.

I really like the states being differenated but i want them balanced in their own ways. Her learning curve will be the same as Sc4, but i am hoping that players dont address her JS as the same as it was in SC4. I am hoping that players will just acknowledge JS as another character, ignore her cons, and just use JS to setup for GS and vice versa. As you said though she does have more access. I hope though that the player will not focus on shifting to GS just to get the upper hand and to just make their own advantage with JS by making setups for GS or to deal damage with JS.

I really want her Rumbling Robin stance in JS to be mix up orientated. For example:

Rumbling Robin would be accessed through her JS 44B

RR A : an i22 - i26 GB high. with a stun like SC4 setsuka CH 4A
RR B: an i19 mid, unsafe on block (-13)
RR B B: an i19 mid/mid srting with a delay. unsafe on block (-17) with a facedown KND on NH to combo into 2K or her CE if possible. TC? opponent in FrC on block
RR (B) : an i19 mid/low string. The low would be her 44B and go back into RR. unsafe on block.
RR K: Her interrupter for quick mids like 3Ks, it would be an i15 - i16 low and -2 on NH and 0 on CH. unsafe on block TC
RR [K]: basically goes back in RR. 0 on NH and +2 on CH

I find this build very nice for RR for JS.

RR A is a GB but slow and can be ducked.

RR B series would be her main mind game in RR and if used correctly you can avoid punishment or a severe punishment.

RR K series: its a low and interrupter. plus unsafe on block. it would do like 10 dmg at best.

As for GS i would find the HL stance good from a 4 mainly to bait the opponent into GIing and then waste meter.

I would really want tira to have more ways to access her stances if possible though for it to have more diversity.

Yeah, when i first noticd about the damage from her JS 66B BE i thought taht maybe that it was just too much damage. I really didnt like that and was worried. i then remembered that they will balance it out. plus it takes some meter to pull of. and her setups for it are also hard to pull off.
 
I hope though that the player will not focus on shifting to GS just to get the upper hand and just make their own advantage with JS by making setups for GS or to deal damage with JS.

I really want her Rumbling Robin stance in JS to be mix up orientated. For example:

Rumbling Robin would be accessed through her JS 44B

RR A : an i22 - i26 GB high. with a stun like SC4 setsuka CH 4A
RR B: an i19 mid, unsafe on block (-13)
RR B B: an i19 mid/mid srting with a delay. unsafe on block (-17) with a facedown KND on NH to combo into 2K or her CE if possible. TC? opponent in FrC on block
RR : an i19 mid/low string. The low would be her 44B and go back into RR. unsafe on block.
RR K: Her interrupter for quick mids like 3Ks, it would be an i15 - i16 low and -2 on NH and 0 on CH. unsafe on block TC
RR [K]: basically goes back in RR. 0 on NH and +2 on CH

I find this build very nice for RR for JS.

RR A is a GB but slow and can be ducked.

RR B series would be her main mind game in RR and if used correctly you can avoid punishment or a severe punishment.

RR K series: its a low and interrupter. plus unsafe on block. it would do like 10 dmg at best.

As for GS i would find the HL stance good from a 4 mainly to bait the opponent into GIing and then waste meter.

I would really want tira to have more ways to access her stances if possible though for it to have more diversity.

i think you would be a better option than me or vodka for a mod,you sure know youre stuff more than us, deathinmyeyes too i bet
but imtxdragon and/or mikosu would most likely be best,but they dont seem to be around much

i didnt realise until now what people could use her like if they dont want to learn her properly,like you said it could be totally possible to pretty much avoid JS unless used for a combo that will just switch you to GS after anyway
i wonder how fast tiras meter fills up? i wonder if the difference in meter gain is considerable or small for the characters?

because depending how much her meter fills up,i can also see her BE's been used to get nice easy strong combos for people who havent spent time to learn her, plus her awesome BE too,i just dont want us or others have to overuse them like it could end up with other characters,well BE's are fine really,but overused CE's will get annoying and boring and will just give easy wins
i wont like to see tira be played like that or JS avoided for sure

i love your ides for rumbling robin,she needs atleast one of these stances back to go with her JS because as it seems for now ,there is just no incentive for staying in JS for long due to her been able to switch moods easier unless you spend time to actually learn her properlly and not just take advantage,plus she is too linear and needs more options
 
I'm pretty sure, at least for 66B, you need to do it at least four times. I saw a video where it only hit four times using a BE, instead of six.

Edit: At 2:13ish, you see Tira hit five times with 66B without using a BE. Since they said they're still using the TGS build, y'know.. :)
 
DIME or optymuss would probably make the top mods for this arena IMHO. No offence Dime, you're my pal and shit but Optymuss REALLY knows his stuff and he's already put a lot of work into researching lower tiers for SC4. If this is any indication to how he'll behave when 5 hits the stores he'd be one of the best choices.
 

i would love to be a mod but yeah IMT and miko have actually used her competitively so they are better choices. i also have school.(but i have like 30 minutes to 2 hours of free time everyday.)
i could be a mod during the summer (?).....there could be 2 mods i guess.

I think they get on here through their phones but im not sure. someone said mikosu isnt on here much. he is always in chat room though.

yes, someone who sees my point on the CEs. i really dont like how many times they showed in the stream. if i recall GS could do CH 22A (the new one) then the CE for cheap damage. I like the damage being easy tobe inflicted on opponent, but i just dont like how much damage it does........the damage makes the game to quick paced and as you said boring. I mean i would like GS CH 22A to be the stun for like a 4A:A 3Aaaaaa (SC4 GS 6A) combo or something like that. On the stream they used CH GS 22A CE combo like 3 or 4 times. it was ridiculous for that much damage and wins to be that easily done in a matter of like 2 minutes. I am hoping to see 22A in just JS because JS is more a mid ranged spacer imo.

I know they will balance it. The CEs just bug me right know. The BEs and JGs i love though.

The only CE ,in concerns of damage, i like right now is Leixia's. Excellent damage imo.

I would like to see JS have buffs and a few new moves and then GS nerfed a little and some new moves. thats really all she needs to be balanced imo.

I feel that some moves in GS are too buffed.....

like the TGS version of GS 6A causing a shakable stun on NH. (if its on CH then its fine) imagine simple 6a 6a 6a/2k/2B/ grab/ 2k, BB mixups. I respect the wide plethora of mixups post stun if they destun but what i dont like is the stun being so easily caused, but if GS 6A is linear like SC4 GS 66A and the stun is on CH then im fine with.
 
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