^You're welcome. :)
Found another video: Tira fight starts at 2:54.
wow, lots of nice stuff
3:15 You can still destun the 4K stun on tira and set up force blocks. However the stun on the enemy seems easier to shake.
3:17 44A seems to have even better tracking on her left side (weak assuming due to being right handed) 44A 2A is still very unsafe. I hope 44A 2A can be delayed like it was in SC4. wait, nevermind i think the player did a twitch duck so its probably more safe, plus it doesnt space as much on block so im guessing its -13 to -16, unless if the twitch itself is the recovery window, but as seeing as it doesnt space and its still hard to followup on for a good combo it would make sense to be more safe.
3:22 JS 6K KNDs on NH and seems to have good tracking and it has a TC! this will be nice to set up force blocks in JS: 6K 44B will probably be for those people who get up right away while 6K 66B BE will be for those who roll. Very nice stuff! 6K will probably be more useful than 3K (former 6K) 3K will be for frame traps, Tjs, and is mid while 6K will be for force blocks/spacing/ROs, TC, and high. excellent change project soul!
5:03 hmm JS 1K seems to KND only at kissing range or it doesnt have KNd, im guessing it has KND still though. It will probably kill step like a boss at close range because of having a KND only at kissing range to balance it out (my thoughts).
5:06 assuming that hilde 2B+K is still i20 and JS 4K is still i12, JS 22A is -8 or -8 to -10 on block! nice for a move that leads to a CE and a transition to GS. its a good tool for jolly. (screams like a little girl).
5:08 66K seems to be her strongest advancing move. It Launches on Stun combos and pushes the opponent back, and i am sure it gives good adv on hit. This will be a good pressuring tool to advance your opponent toward a wall or edge for pressure. i dont think hilde would be the right opponent though lol. but still a very good tool.
hmmm, alot of these force block tips i have been mentionally alot to newcomers to tira.. maybe people are listening to the advice or it my excitement for a good, intelligent tira player being shown finally.
Even though still heavily based on planning and relying on specific tactics, JS is very good now!. It has 6K, 4K, 3K (also in GS) as being interruptors and are fast not to mention 3K and 6K are evasive. Get ready HRD for me evading your maxi loops with ease!