DeathInMyEyes
DIME
I read the rest of the thread and don't remember it being asked, so here goes. You know the little hints that pop up in the lower right corner of the main menu? Could you see if theyre on the disc, and if so, post them?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The problem with that argument is that you're not buying the disc itself, but rather you are buying a license to access content on a disc.
All the text is compressed. I dunno which format it is.I read the rest of the thread and don't remember it being asked, so here goes. You know the little hints that pop up in the lower right corner of the main menu? Could you see if theyre on the disc, and if so, post them?
I'm sure Namco would love to have consumers go through all the steps you've listed, but at the risk of complicating the buying process they instead decided to go with a opt-out EULA. Here it is: http://www.namco.com/company/eula . It might be best to read up on what you've already (unknowingly) agreed to when you popped the game into your system. Namco's legal approach is nothing new. I believe the video game industry has been selling users licenses rather than the games themselves for about 20-30 years now.<snip>
I'm sure Namco would love to have consumers go through all the steps you've listed, but at the risk of complicating the buying process they instead decided to go with a opt-out EULA. Here it is: http://www.namco.com/company/eula . It might be best to read up on what you've already (unknowingly) agreed to when you popped the game into your system. Namco's legal approach is nothing new. I believe the video game industry has been selling users licenses rather than the games themselves for about 20-30 years now.
I'm not looking to argue, I only brought it up because it's important that gamers know what they're into when dealing with these huge companies. Any disagreements you might have with Namco's EULA would be better argued in a courtroom rather than on a gaming forum.
It's your game, do what you want with it.
So regardless of your interpretation of the law, the law does not change. Feel free to check into the DMCA. You can absolutely be pursued under the DMCA for attempting this "I own this content, I'm allowed to crack it" nonsense.
Chamberlain Sues Universal Garage Door Opener Manufacturer
Garage door opener manufacturer Chamberlain Group invoked the DMCA against competitor Skylink Technologies after several major U.S. retailers dropped Chamberlain's remote openers in favor of the less expensive Skylink universal "clickers." Chamberlain claimed that Skylink had violated the DMCA because its clicker bypassed an "authentication regime" between the Chamberlain remote opener and the mounted garage door receiver unit. On Chamberlain's logic, consumers would be locked into a sole source not only for replacement garage door clickers, but virtually any remote control device.
Skylink ultimately defeated Chamberlain both at the district court and court of appeals, but only after many months of expensive litigation. In the words of the court of appeals, Chamberlain use of the DMCA was nothing less than an "attempt to leverage its sales into aftermarket monopolies.
I'm not sure what GTA's hot coffee has to do with anything else. No one sued RockStar for access to that content and that content was never sold. This is 1,000% irrelevant to the conversation at hand.
Similarly, the original Xbox modders were distributing a modified image that contained property owned by Microsoft. Modifying the console was not the issue - it was distributing this property.
The way around this is not to distribute the unlock code but rather remove the lock entirely. It is, after all, "your" lock.
Actually they were sued by an old woman named Folerence Cohen for this very reason, saying that the game had given false advertising and sold her grand kid a filthy sex game. The ESRB (private organization mind you) also forced a re-rate of the game based on the "locked" content and Rockstar was forced to pull all copies of GTA San Andreas off of the shelves and re-rate their game from M to AO until they could re-release the game with the locked content removed.
If people didn't "own" the locked content, they never could have "sold" it to you, and thus the entire situation never would have happened.
Be that as it may (or may not, I don't know of MS's legal holdings over character models for a game on their system and it's a pretty big stretch) MS did not go after NH, Tecmo did.
If M$ could've gotten something out of that, I'm almost certain they would have.
Kind of true. It's still a security mechanism under DMCA and you can be charged. It will be successful - that success isn't based on successful lawsuits but rather successful precedence. Companies really have no reason to sue private individuals for large sums of money other than to force a cease and desist. That was the purpose of the Tecmo/Team Ninja deal with the DOA modders. After the whole piracy issue was over, when the modders began distributing patches rather than complete images, there was nothing to be said. The issue was never teh noods, the issue was always a feint to prevent the distribution of modified material.
I have no idea what this even means... ? MS didn't sue with or in-place of Team Ninja - they sued some of the original modders for distributing tools that contained Microsoft's property to mod the Xbox - not DOA. Did we get cross-mojonated or something?
This is still irrelevant. We're talking about disc locked content designed for distribution. The hot coffee content was never designed for distribution and private parties had to go intentionally unlock that content through out of band methods. That doesn't have anything to do with cracking a DLC code. It's not like RockStar can sue individuals that viewed that content for unlicensed viewing when it was never designed to be viewed. That's the difference here.... you might have an implied ownership for Hot Coffee material, but you do not have an implied ownership over being able to circumvent DLC locks designed for distribution and purchase.
I don't remember the whole backstory to Bleam, but I thought at one point there was a question of Bleam actually containing a copy of Sony's BIOS. That's the issue - not that it was emulated, not that emulation is evil, not that emulation is illegal but that they were distributing without rights a property owned by Sony.
Confusing issues is not really helpful. So far, there's been nothing but information inserted about irrelevant issues that only confuse the topic in question and do not actually expand the conversation. All of these examples (from Bleam, Team Ninja, Xbox modding, etc) are absolutely irrelevant to cracking DLC codes. The only relevant thing I could think of that doesn't really have a good precedence was Double Twist. As far as I know, they silently removed it's DRM-removing capabilities without any published threats or settlements with Apple.
That's a very interesting discussion even though I just wanted to know whose boobs are hidden in the game's files.
Is Hilde bewbs the one thing necessary to get this thread back on track again?
Speaking of Hilde, I think I found her doom combo v2.0
Oh, it's very easy actually. Just hold B for 1-2 seconds, let go, and hit A+B+K *exactly* as the spear hits to make the opponent fly basically infinitely far away.What...was...THAT?! Tell me its a bug you made while playing with the system... c'mon, Hilde cannot be broken two times a row...right..? XD