Hey Cervantes players I haven't posted much in this S.A. but I consider myself a decent cervantes. I have some questions though. So here they are.
Does anyone use While rising K? Frames on this move are actually good.
What wall combo are you guys sticking to and what is/are your follow up(s) of choice after iGDR Near a wallsince youre off axis? I had a very close match yesterday and the 22B whiff nearly got me killed. I'm thinking iTS or B2.
===EDIT==== Sorry for the off topic post i cant find a a general discussion thread.
WR K is pretty goood. I always kick myself when I should use it instead of WR A but sometimes I et carried away.
Looking at the wiki, it says the i16 -9 on block and +2 on normal hit. CH is unknown.
I lifeted this from one of my other posts about wallcombos
CH 2A+B WRA 4KK for a wall slam in front
3B combos
4KK -> wall slam -> CH 3B into launcher combos. You can also use 4KK:B+K with this and any time you use 4KK wall slam as well but its not needed. I dont even think it grants that much extra damage tbh.
Options from CH 3B are of course
22B etc - I call this I hate you launcher combo since Hates uses this move after CH 3Bs with grat success. The trick is the timing. This combo gurantees a lot of damage. if you pull this one off then you have Great Execution.
4A+K -> 2B+K for easy guranteed damage. Becareful of Tech Ukimi after 4A+K. Simplist and easiest combo after CH 3B. This is a BnB combo. Execution level - Hella easy.
22/88A -> wallslam. - This one is really cool, deffinitly on of the more painful things you can do someone if you are at the right angle. First of all you have to the Version that doesnt make you spin for best effect imo. Kira made this combo famous at NEC XI. I recomend checking out the vids.
8A+B:B+K or iTP:B+K - This one is tricky. Especially on the wall. iTP could work depending the angle, But I wouldnt use it. f you get it though, then your looking like ChangsFd, which is godly. 8A+B:B+K can cause a wall slam in front much like 22/88A depending on distance. If it does not and causes ground slide. you can use iGDR28B for max damamge but it might whiff. You get a free tech trap after 8A+B:B+K after a launcher.
from here your options are
4KK -> intial wall slam -> :B+K -> bA -> 3A+B -> into tech trap - This combo is really tricky to pull off in a good match. If you do use it then this shows excellent execution ability. This combo also hurtls like hell. Easily can take 2/3 of lifebar (this is including the tech trap works) if done properly.
4KK -> wall slam 66B Wall slam into any option. You can even land iFCA+Bx8. Personally i recomend A+B after 66B.
There are more combos but these are the ones I generally use.