CES SCVI Thread

Discussion in 'Soulcalibur VI (Multi)' started by Futabot, Jan 10, 2018.

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  1. Jer

    Jer [09] Warrior

    Yeah I’d be interested in a more extreme test case, like 2KB on block. Could you try having Mitsu GI after his 2KB is blocked and make sure that doesn’t work, that you still get guaranteed damage?
     
  2. Futabot

    Futabot [10] Knight

    PSN:
    futabawt
    I can't really test safety like that without a partner. Basically, the one takeaway is that GI is faster than guard in one outstanding circumstance, which means it's an option rather than a catch-all solution, albeit unusual.
     
  3. Marginal
    • Senior Moderator

    Marginal Chikara Sashimi

    PSN:
    Neo-Marg
    XBL:
    MarredJin
    Quickstep is gone and you can't buffer those. Only 66 works.
     
  4. Trace_afj

    Trace_afj [12] Conqueror

    lul only 66?? the hell
     
    Mage likes this.
  5. Jer

    Jer [09] Warrior

    Understood, thanks for all the info, it’s greatly appreciated.
     
  6. ShenChan

    ShenChan [10] Knight

    Ah, that should mean that a move can still be punished, thanks.
     
  7. Futabot

    Futabot [10] Knight

    PSN:
    futabawt
    1KB is unsafe still, but defenders can block the K and RE the B if I recall correctly, so it's one of those things where this game is just straight up different.

    Oh yeah, it's 1KB now instead of 2KB.
     
    Last edited: Jan 12, 2018
  8. MichaelJackson

    MichaelJackson [10] Knight

    PSN:
    Paxmo
    Anarchy reigns
     
    Pupi likes this.
  9. Jer

    Jer [09] Warrior

    I know right? Dealbreaker, preorder cancelled.
     
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  10. Keysona

    Keysona [08] Mercenary

    Thank for all this informations.

    Can you try the different move in Relic Stance ?
    No Relic K ? ( low )
    And the new move in Relic ( with his shoulder ) ? It's a new " K " in Relic ? What do you think of this move ?

    Thanks by advance @Futabot :)
     
  11. Futabot

    Futabot [10] Knight

    PSN:
    futabawt
    Yeah new RLC K is a really long range shoulder tackle. It does low damage but kind of fast.
     
    Last edited: Jan 12, 2018
    Keysona likes this.
  12. Albator

    Albator [10] Knight

    PSN:
    Albator356
    Wow so there are no Low options from RLC?
     
    • Premium Supporter

    AndyrooSC You're Outnumbered!

    XBL:
    AndyrooSC
    @Futabot few more questions about RE.

    So to confirm RE B will beat guard? Does that guard burst like effect always happen?

    What do you get when landing the RE attacks?

    Rugi RE A? the RO tool? Has it got super good RO range?

    RE B? Launch?

    RE K? -?

    And Sophitas

    RE A -?

    RE B Launch?

    RE K -?
     
  13. Futabot

    Futabot [10] Knight

    PSN:
    futabawt
    RE B will break through Block if there's no guard meter. Otherwise it actually reclashes unless it's round 2 RE. A and K do not have this property.

    A and K just give you position and stun on both characters since they're side attacks.
     
  14. Futabot

    Futabot [10] Knight

    PSN:
    futabawt
    CES is officially over. Thanks for putting up with the inconsistencies!
     
  15. Signia

    Signia [13] Hero

    Losing A+K does very little to movelists. That's only 1-4 moves per character. Besides, look at SCV Yoshimitsu, he has a B+K for every direction except 7. They really can map moves to whatever input they want, they don't need A+K (though Yoshimitsu had those too, with A+B mostly unused).


    Why would you RE instead of a free launcher into advantage? Also have you tested movement yet, can you guard cancel movements earlier than in 5?

    Do you really deserve a low when your RLC B is a guard break? And you have those UB options I assume?
     
  16. Futabot

    Futabot [10] Knight

    PSN:
    futabawt
    Why RE instead of launch? RE gives you meter and if potentially a launch afterwards.
     
  17. Blackout

    Blackout [08] Mercenary

    But you're taking a risk over something that's guaranteed, not sure why that would be a better choice.
     
  18. Futabot

    Futabot [10] Knight

    PSN:
    futabawt
    You're getting guaranteed damage from the RE. Also the amount of meter is not negligible on RE confirm.

    It's a risk worth taking most of the time unless it's fatal.
     
  19. Signia

    Signia [13] Hero

    That "potential" is just as easily reversed. Post RE is a zero expected value situation (though we'll have to see if everyone's RE is equally good, and wall/edge can affect EV). The knockdown after you launch is clearly in your favor, and the damage you got beforehand is probably higher than your initial RE attack damage. It's ~50-80 damage depending on the character or 40 damage into a zero EV forced mixup (plus meter), a no brainer if you ask me.
     
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