CES SCVI Thread

Jer

[09] Warrior
Thanks for the updates Futabot!

Some of this reactionary negativity is silly. I’m not really seeing anything that sounds that bad. I’m excited about soul charge, it sounds cool. The throws are going to take some getting used to, but do still sound like a true 50/50 against good players. Against mashy players, it sounds like you’ll really want to 4A+G, or they’ll get a lot of accidental breaks.
 

AndyrooSC

Lord Of The Ring
So rugi and soph effectively have 3 regular different throws each total. A+G, 66A+G, 4A+G?

The first 2 classed as front throws and can be teched with 6 and any button?
 
Guys do you think we could do a thumbs up/down type poll for all the points raised here to pass on?

e.g.

No A+K (down)
GI Throws (down)
Single direction parry (down)
B+K throws removed (down)
No WL moves (down)

OK so I had to think of a couple of positives!

It looks like SC (up)
Ring outs remain (up)
Meterless GI (up)
8wayrun (up)
Still has weapons (up)

RE shouldn't be on the list because it's something we haven't experienced. I believe they should be refining the experience of the last 20 years - for this game at least. Every game since 2 tried something new; some good some bad - take stock and build on that. Easily the safest way to make a great SC game.

Trying to constantly re-invent or introduce/change has harmed the franchise more than helped (as per the relative performance of the last 3 titles).
If RE isn't on this list because you haven't experienced it, then you should be striking this entire post.
 
Moderator #87

Marginal

Chikara Sashimi
So you could essentially always go for 4 breaks and still break 6 throws?

@Futabot or anyone, are you able to buffer throw breaks while blocking?
No. I'm saying you have two inputs that'll break 6, and one that'll break 4.

If RE isn't on this list because you haven't experienced it, then you should be striking this entire post.
Eh. If you dislike something a lot, pass it on to Okubo on Twitter. At the worst, he'll ignore it.
 
Last edited:

rentao12

[09] Warrior
Do you have to press any buttons for Mitsu to perform his CE to full extent? The white star sparkling during the animation implies some input is made.
 

AndyrooSC

Lord Of The Ring
So by the sound of the throws and breaking them situation your opponent has to tech with 4+button to stop back throws (don't suppose you have tried 1 and 9 on back throws just to check?) and aim of the throw game will be to force opponent to have to tech 4+button so then you can hit them with the forward throws, whichever one is more ideal at the time.

Front throws sound like you don't need as much of a specific response to break to a point where the opponent might just happen to break the throw if they so happen to input a attack as you throw, whereas they are much less likely to be inputting 4A/44A/4B/44B/4K/44K (hence why I asked the question if 1 or 9 would tech back throws)
 
Thanks for the information @Futabot.
I have to say that this is the first time I'm getting really skeptical about SC6's mechanics. I hope that things will be changed throughout the ongoing development of the game - especially when it comes to throws and GI. GI sounds like it's going to be ridiculously overpowered.
 

SSfox

[14] Master
What about making punishing GI would be counter hit with the properties.

Cause meter GI was still silly and should never came back, they just need to find a way to make it no meter, without being OP.
 
This worries me, do you mean that you can GI after doing an unsafe move? there will be no more guaranteed punishes anymore?

Also, is quick step in again or can you buffer 22_88 moves instantly ?
He did mention that Mitsu's 66b was really safe and couldn't TAS B it, so I think (hoping) it's just that. @Futabot can you test against the wall with A, A punish to confirm?