Character Matchup Discussion & Questions about Matchups

Character Match-Ups Discussion.

of course you are using it to dodge if I say to use B+K. you should never sit in NSS without doing anything anyway. B+K just happens to dodge a lot of mitsu's moves, especially if you do NSS A or NSS bA after it
 
Character Match-Ups Discussion.

A problem ive been running into lately is a pretty solid Zasalamel player. I dont know if its due to lack of exposure to good Zas players or if its an inherent Nightmare issue but Nighty seems to have a bit of trouble wih people who space in that odd area of "Just outside throw range".

Any advice from you guys who are obviously more expinerenced Nighty players would be greatly appreciated.
 
Character Match-Ups Discussion.

bA spammer here.
I don't know about you guys but I think Nightmare is a beast.
Practically because he spaces well, and upclose where his supposed to be uncomfortable his throws and punches work well.
Sieg is a stupid matchup for me, god I hate him.

Anyway 3A+B and 6BB
Night shouldn't have a big problem with Zass, they are almost on equal footing.

This character is just a filler for me. I haven't seriously picked him up yet.

I want a match with you Tiamat when are you on.
 
Character Match-Ups Discussion.

zas is ok against nightmare in this game. even so, IMO nightmare is now just a better version of zas, so there's not a lot of reason for this to be difficult I think.

you want to be further away than right outside throw range in general I think. maybe use more 1K, and mixup 3B and throws when at large advantage. sidestep against zas is pretty effective since his anti sidestep moves don't really have other uses, so he has to consciously use moves to hit your step. if you sidestep and he missed a move you can whiff punish with 3B or 33B. if he didn't do a move and keeps blocking, apply a 3B/throw mixup

be wary of zas's reverse RO. if you have more health than zas and his back is to the edge, just let him sit there.

I still cannot play online at my school, I am not even sure if I can but I will try to figure it out...just been busy
 
Character Match-Ups Discussion.

You know, you represent all serious Nightmare players out there. You alone.
Everybody's like damn I hope I don't disappoint Tiamat. Is this shit on tape? Oh nooooes!
Before I can even think about using him seriously I gonna know if I am doing this shit properly...lol

You'll be my passing or failing grade if I can get a couple mirror matchs in.
 
Character Match-Ups Discussion.

Her 11A[A] is mid, mid. It used to be steppable in one direction in SC3. Not sure about 4, though. Best bet would be to try and GI it, but she can mix up the timing to throw you off. As an alternative to GI'ing, you can 6K, 6A, a:G+A, or 9K it if you can react fast enough.

Ok, correct me if I'm wrong here but I'm pretty sure Sophi's 11AA is low, mid.
Anyway, I know it's old news but...If she goes into the unblockable for it, it is steppable even if you got CHed on the first hit, the trick is to walk about 120 degrees around her in the direction she is spinning and do it fast. Of course if she didn't hold you get whacked in the face. On the GI note, her holding A for the first part of the move does not significantly change it's timing so that isn't really an issue. The real issue is that if she goes into the unblockable and you GIed you basically just eat it.

If you can GI the first part, that'll just stop everything and it is a pretty slow move. The best way to deal with the move as a whole if you've let the first hit by is; block until you confirm she's stopped moving in the air then throw your fastest high (6K?). If she doesn't stop moving she hits your block and gets tremendous cool down.

/edit/ I agree entirely with what Tiamat says next.
 
Character Match-Ups Discussion.

if you block the 11A the mixup dies right there. you can hit her with a WS K at least

don't forget you are in crouch block from blocking the low, so your options are good
 
Character Match-Ups Discussion.

on a seperate note...Tiamat...didn't know you were from VA, Q. Gray Fox told me about it after the fact so I didn't get a chance to talk to you at C3 yesterday.
 
Character Match-Ups Discussion.

Yeah but I didn't play any Calibur...just didn't feel that confident in my ability yet. I just played GG and 3s.
 
Character Match-Ups Discussion.

Tiamat said:
Character Matchup Guide


Amy
her 1A low is neg on hit but she can beat you after it if you dont' know your options. her 6BB beats anything that doesn't TC. WS K trades with her 2A.

she may crouch dash into 2B+K, a low foot stab, punish with WS B

her 2A+B is a knockdown low you cannot punish, learn to block on reflex

if she hits you with 3B and does 3BA, the A will tech trap you. stay down and the A will miss you, and you can stand up at advantage

Astaroth
Astaroth will try to raise your soul gauge with his 1[A]A and 1[A]B. jump attack him with 9B or 9K right as he's swinging it toward you to get a free hit and kill the mixup entirely. if you jump too early you will miss him! if you block it, keep blocking low unless you see that he's doing the mid, in which case there is no reason not to 6G (only 6G) into a free mixup.

1KA=WS [B| guaranteed, if he does A followup you hit him on CH

many moves he'll do like 4B, 6K, 66K, all leave him at great disadvantage on block, and you can frametrap with 3B

unfortunately many of his moves like 6K and 66K have TC frames, and he can punish 33B extremely easily on block with 66K. I think this will still be a tough matchup. luckily now you can step his 6K and 66K easily, so don't let those go unpunished on whiff

his A+B is his main long range tracking mid move. if blocked far out you'll be pushed away. if you block it closer up you can get a free 11K or A+K. if he hits you with it too close and doesn't knock you down you can get free moves 66K speed or faster as well

after blocking his 4[B| you B+K will evade his 6K, but not 66K. 66K seems to crush basically anything you do after GS B, any version of the move, unless you do GS B6 into a very late GS A.

Sophitia
Ah, everyone's favorite matchup from SC3!

3B can be punished by her 236B but 3[B| NSS bA evades and punishes it.

WS [B| on block do NSS bA to beat 236B, and clash with 236AA. if she does 236AA and clashes with NSS bA, after the clash you have time to low block the second hit and punish her. legitamate way to take advantage of the clash system here. sadly you can't block second hit of cass 236AB like this, so in that case clash system bad. =[

don't throw out 33Bs unless it's gonna hit, cause she will own you for it. don't do much stuff into GS period

after blocking 4B your WS K will trade with her 2A, as will your FC K. both trades are better for you, especially WS K.

her 22B is advantage on block even uncharged, so don't attack

Lizardman
his 1[K] goes to crawl now. annoying. WS B punishes 1K and flapjack punishes 1[K]. NM 1K punishes both but is obviously lame punisher.

1AK should be blocked on reaction 100% of the time and punished with 33B or 3B.

if you block a crawl move like his low hitting crawl A, do 1K to make him stop. crawl has a mid auto GI to keep in mind.

do not low block against crawl if back is to edge or risk RO by mids. his lows cannot RO. the low, mid move crawl A+K B is safe from you on block. -_- stupid it's his only move that leaves crawl once he's in it

Mitsurugi

omg 2kB. what to do? first off if you block it you can get a free 33B or 3B. however, being forced to guess whether to block high or low is what you want to avoid

B+K dodges his 2K well even at close range. backstep and bA will not. sidestep to the right will work, sometimes sidestep left will work as well. if he whiffs it because of B+K or sidestepping it, be sure to launch him for it hard

when you whiff punish with 3B use 3[B|, more dmg

66BB is free FC 3B on guard, if close enough, but I recommend 6B:B for reliablility

Nightmare mirror
now that 3K is slower by a whooping 2 frames, you can't use it to beat GS stuff anymore.

33K will usually beat GS stuff after guard, sometimes will get GIed. other than predicting GS A and duck and punish you don't have options for better damage. A+B works against GS A and GS KK after blocking 33B6 or 66K6.

however, you could just keep blocking high to punish the GS move they will probably use. GS A can be punished by agA, duck and punish GS KK second hit with WS [B|, and GS B you'll have to guess what he does if you want to punish. blah

66K also stops NSS K traps. if you block NSS K, NSS bA (jf included), or NSS A+B you can punish with a:gA

punish other nm 1A with WS K, WS [B| may result in your death


Siegfried

punish 3[B| on guard with 6K, 6A, or a:G+A (if you are super pro). however, on far block you will get trades against his knee, and the 6A and a:G+A will be GIable if he goes to B+K

WS [B| on block you can beat knee with sidestep, B+K, bA (harder/less consistent), or A+B. same goes for a+k[A]/22k[A], however...

22kA string you can duck second hit on block and get WS B or FC 3B whiff punish.

his [A] on block, 9K or throw him should deal with most of his options

SRSH B=A+K
SRSH [K]=WS [B|

88B/22B on guard nothing guaranteed that works against both but 66K, bA, and NSS are good bets. 66K beats all his moves but he can step it in both stances, irritating


Yunsueng

his 66A TCs but is high, and punishable by 3K or faster on guard
his 1K2K is low, low and punisable by WS B on guard
his 236KK is mid, high, so you can duck second hit and backthrow him as he lands

Cervantes

good for nightmare is that SC3 A+B is gone so you dont' have to worry about that. now for SC4

After his 1K hits you will be forced into crouch and he will have frame advantage. However, B+K will evade his 6K, WS K, and FC K in this situation and you can whiff punish.
His WS A will hit you out of B+K, however, that move is punishable on guard with A+K.

his 2A+B is a new move that forces a crouch on block, tracks, and gives a combo on CH. you cannot punish this on guard. his A+B TCs and tracks as well but is not safe on guard. be sure to break the stun A+B causes. his A+B is a free hit vs NSS transitions till i figure something out -_- also punishes NM 33B lawl

main block punishes
1A=WS B
1K=WS B
aB=A+K
WS A=A+K
iGDR=33B
normal GDR=agA or a[B| NSS K combo (preferable)
A+B=a:G+A (difficult)

if lazy you can do a quick throw, and if he did iGDR it's a back grab, for normal GDR you get a throw mixup he can't duck if you are quick

Raph
if you block his 3, step RIGHT to avoid his prep A. this is not the usual way to step but it's the way to step for nightmare in this instance.
after blocked 4 can step either way to avoid prep A

difficult matchup on ver 1.02, but not on ver 1.03 (current)

Yoda
Most of your high moves miss him. Except 6K, so don't hesitate to use it, especially since yoda is pretty slow. =]

All throws and attack throws of any kind will fail. no flapjack, A+K, FC 3B attack throw, etc, it all fails. Your launchers also don't launch as high. Because of this, you're gonna have to use some dumbed down combos.

other stuff that whiffs:
CH 4KK second hit whiffs
second hit of 6B:B whiffs

Combos to use:
33B > 1A
33B6 > GS B
3B > 1A
3[B| > NSS bA (this is harder than it normally would be but works)
66B > agA
WS [B| > NSS A+B
CH WS [B| > NSS A+B > 1A

anything involving otg GS KK will fail, second hit will miss

At the most basic level, your gameplan is to abuse mid attacks that will be hard for him to dodge. beware of his B+K parry though, as it can parry mids, so mix in some lows as well. Yoda is vulnerable to CF because his soul gauge is only 2/3 normal durability.

Defensively, it shouldn't be too hard to deal with him because he has very few lows and the ones he does have are weak. His 6A+K low knocks down but takes a while to come out and he moves forward low to the ground before doing it so you should be able to see it after a while.

He can do force cancels from his air attacks, which allows him to go into more air attacks. However, there's no mixup from this because while he's in the air the only low he has is a retreating low move that won't hit you unless you're running into him. He does have a mid, low attack with 66AA that comes from the air, but you can punish the second hit with WS [B ] on block, and there's no mixup to the string anyway.


Quoted from Tiamat's guide.
 
Character Match-Ups Discussion.

I am in the process of moving a lot of stuff cause CF is totally fucked. it's gonna look not so pretty for a while but after I get more stuff over here ill get around to tidying stuff up by making it easier to read etc

nm forum pretty inactive anyway here lately
 
Character Match-Ups Discussion.

I am getting a little tired of playing against Sophitia and Cassandra, their moves are so damn fast and NM is not as fast. How do you evade their unblockables, especially the one where they jump and stab you to the ground? If you move to the fore or background the move tracks you and to top it off there's the little tremor caused by the move! Even if you try to jump you get hit! Argh!
 
Character Match-Ups Discussion.

Gotta time that jump. And jump backwards. If you're very close, you can JI the hit (GI if it isn't fully charged).
 
Character Match-Ups Discussion.

If you are grounded, do a instant 7K. If they are just doing it when you are standing you can 3K them.
 
Character Match-Ups Discussion.

............

Better way to deal with their tremor unblockable:
roll forward, or sideroll can usually work as well. tremor will ground hit and do no damage as long as you evade the shield

do not press G in any way unless they are using a really crappy setup
 
Character Match-Ups Discussion.

Thanks, guys. Yeah, backward jump is working for me after walking away for a bit. I haven't tried 3K yet, but A+K gets Cassandra after she jumps.
 
Character Match-Ups Discussion.

............

Better way to deal with their tremor unblockable:
roll forward, or sideroll can usually work as well. tremor will ground hit and do no damage as long as you evade the shield

do not press G in any way unless they are using a really crappy setup

Didn't specify if he was grounded or not, so I assumed he was standing. If grounded, siderolling works, like you said.
 
Character Match-Ups Discussion.

I just never even imagined someone would use it unless it was after a knockdown XD
 
Character Match-Ups Discussion.

lol, don't play any Cassie's except Moroha's and I haven't played him enough times to remember if he does it only on wake up or not. :P
 
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