Starting off Right: A Hilde Guide
Hello Fei.
I managed to get time to read your guide... and I do not agree with most of it because of inaccuracies and well some clashes in opinion. It is okay to disagree with me.
I play with a stick and I am strongly against button binding... It would make her too overpowered IMO.
I will tackle my disagreements in each category of your guide one by one.
NOTE: I do not mean to sound hostile. I am trying very hard to disgree nicely. I am aware i suck in being tactful lol. please try to see this in a constructive light
Hilde is at best a mid-tier character. She is only mid-tier because of TWO moves. Her Charge A moves and her Charge 3 B. (We'll be referring to them as C1 A, C2 A, C3 B, etc.) The reason is that on most characters, a single hit on either will do over 30% damage (70-100 damage) or automatically ring out from ridiculous ranges. The rest of her move list are rather low damage defensive stuff that many would consider as "good" moves, but in reality, they hardly win games on their own.
I believe that Hilde is top tier. Those two moves you mentioned that make her mid tier, coupled with FC C2B are among the reasons why she is top IMO... I don't agree with judging a character's strengths with just those moves. I feel that she is top because of those moves, her incredible safety, strong pokes, superb step, ability to play at any range, ringout game and good damage.
That means that i disagree with the statement that "the rest of her move list are rather low damage defensive stuff that many would consider as "good" moves, but in reality, they hardly win games on their own". This is so as... moves like 3A are not really low damage, and are for offensive purposes... it only tech crouches highs when at advantage. Her 3K has good damage for a 3K and has good range. C1A and FC C1A as pokes are stupid strong because they give good advantage on hit, do good damage for pokes and leave her at 0 to -2. I feel that the statement is a big overgeneralisation.
Pros
* +Ridiculous ring out game
* +A large vocabulary of safe moves
Cons
* -Somewhat steep execution learning curve (at some points you may be holding up to three buttons down while trying to block mid, low, or breaking throws.)
* -Pretty awful damage potential outside of landing C3 B
* -Combos are character specific
I feel the pros are kind of understated. Her pokes do good damage, due to C1As and 3A. She has very powerful whiff punishing abilities. She also has very solid lows... 11K, 2A+B, 2A+K are all safe. She also does good damage (Will be explained later).
Under the 'Cons' section, there is nothing wrong imo with combos being character specific :/ I also have an issue with the statement that her damage is 'awful'... FC C2B does 100 damage.. fC C2A on CH, when killing step gives 67-80 damage, which is good damage. C3A 4A+B (40+) or C3A C2BB C2AA (60+) is also good damage. 1K CHK 4A+B is also good damage for such a simple mixup. 2A+B 2B+K is 37 damage for a safe low that pushes out... and that is already alot of damage for any low. Her wall throw to the back does a whopping 90 damage... CH FC C3 AKB B+K C2BB C2AA is also alot of damage... so yeah i find it hard to agree that she does little damage.
About the combos section... I have little problems with that.. but its my opinion that she does not need the big ringout combo to really win :/ I can gloss over this because it is not as important in the big picture...
Look for places and ways to land C3 B or any variation that goes into charge based juggles and win.
I have a bit of an issue with this... the same result can be obtained with FC C2B... Moreover, having a fixation on landing the launcher is dangerous as it becomes easier to predict... but at least there is the mention of 'Look(ing) for places and ways' to land the C3B to suggest that you are factoring the choices of your opponent in a match... so yeah its some what agreeable.
For the rest of the guide... I have issues here because of inaccuracies. I won't disagree with the way you think Hilde should be played 100%. We all have our own special ways of playing her.. so yeah ill deal with some facts.
3A - Counterhit fish with this. Block something and throw 3A out if you want. Use after A+B on block. After 2A on hit.
3A only ducks under highs when Hilde is at advantage.. and its like i19 or i20. which is really really pretty slow. So you have to mix it up with 3Ks or 6Ks if the opponent chooses to not do a high. How do you do a 3A after 2A hits? won't you get an FC2A.
2A or 2K - Both serve the same function, 2A gives advantage 2K is low
I don't beleive they serve the same function. 2A gives alot more advantage on CH and leads to much more options... plus it is a better interrupter than 2K as it is faster by one frame.. and 2A kills step and 2K does not. so yeah i don't think its the same function.
1A - Low poke, doesn't give advantage, but most people stop moving after getting hit with this.
This low is ultra unsafe. Still the problem here is that imo, high level players will most likely continue to attack.
4AK - Decent string. Good damage (considering it's Hilde) on counterhit.
By my standards, i think this string is obscene. Its hitcheckable.. and its safe.. Best part is that the K is delayable, making 4A into a low or a mid very viable.
At long range you should do nothing but charge whore (charge both A and B, wiff an "A" if you have to). All of your best moves *which incidentally are the longest range moves in the game* can all be evaded by anyone simply holding up or down and 8way walking. Again, disclaimer: All this stuff is rather linear.
C3B kills step/8wr to hilde's left and the CAs kill those to the right... so the mixup is to guess if they are going to move forward, left or right. On block, Hilde is in a desirable position because they pushout/give frame advantage. moreover if opponents just run up and gaurd, you can play a two choice between a FC C2B or throw or 2A+K/2A+B..
Ok i am very tired now lol. There is alot more I would like to criticise constructively.. and I would continue to do the rest of the post in the future. :/
No offense dude. just my opinion