Doom Combo is Back!
Saitoh did not walk away happy.
Good use of pokes, but need to get used to a couple of hit confirm situations.
66B BE -> Don't walk forward after it hits. If its not a counter hit, release b early, if it is CH do C2B instead of C1B.
C1A -> Charge A again right after releasing it if you think it'll wall splat, cause on W! you do it again (cause if its breakable wall it RO's) otherwise you get a second W! and can then combo into [A+B] C2Bx4 C3A -> okizeme setups.
2A+B is a good move but -16. it TC's at frame 1 so if you expect a throw or AA at a disadvantaged situation (ie the Asta ground throw restand) you can 2A+B as an evasive type counter. Obviously don't spam that all the time and use it as a tempo breaker rather than a go to tool.
on B+G throw W! you can 1B as a combo followup.
A+G BE is a good ring out tool, especially on breakable walls. On a breakable wall follow up with 3BA to RO.
quote from me a couple weeks ago
Clash would wreck kayanes weak ass viola. That match was not worthy of chanzosan.im happy to help. I have the opposite effect with my hilde. Everyday i get better, and i see how much potential she has. Post some vids. I would say lets just play some together but im in usa:(
I personally hate fighting vs viola with hilde cause you cant loop viola. Shoot alot of the time when you do 22b-c2b, the c2b will whiff for no reason. Try to have c3b always loaded. Viola does alot of moves that can get her hit by c3b at a distance. Just make sure when you release c3b its a counter. Or you will get jg ed and possibly eat full combo. STAY OUT OF 44A range at any cost.