She's definitely hard to play now. I listed all my findings:
+ The movement is the same in all stances except for SE.
+ CS/SS does 90dmg from the back. Still haven't been able to do iCS at back turned opponent. It's close to impossible on PSPs analog. The window for command throws is very big, perhaps even larger than in SC3. You can input the directions slowly.
+ K in all stances is +3 on hit
- A+B+K is accesable from every stance. I believe it's one of the worst A+B+K moves in the game. It has no tracking at all. It's very slow and vertical, does not hit grounded opponent, does not give anything guaranteed on hit. It's i16 punishable.
Here are most noticable changes for every stance I found so far:
SW
+ CH SW 1KB does 51 dmg (+5)
+ WS B launches airborne opponent
+ On CH, WS B launches a little higher, CL 4B is connectable with 236BB for 90dmg (it's still inconsistent)
+ 6B8 does 5 damage more in combos
+ 66A has a hidden version, 66A+K which stuns opponent on CH like in SC4.
+ 2A+K is now -14 at close range.
- 1K has lesser range
- 8B+K,K and 6B8K are negative on hit
- A+B does 32dmg (-25), [A+B] does 58 (-20). The charged version can also be sidestepped in any direction easily.
- 22_88B does 19 dmg (-5)
- 214K does less damage in combos. It's still 10 dmg on standing opponent and negative on hit.
CL
+ BB is Natural Combo (30dmg) + frames on hit
+ AA is +5 on NH
+ WS AA becomes NC at tip and far range.
+ 66BA+K spins opponent on CH, goes to Whip
+ 66B+K looks like SW 3B, it's +4~5 and goes to SW
- CL 214B doesn't force crouch on block and doesn't bounce stunned opponent.
- NH CL 3B, 236BB is no longer a combo. It's not even listed in move list anymore, it's now "CL 3B, 1BB+K" (a shitty combo that does 47dmg). CL 3B, SW 6B8 still works, 60 dmg, but only at close range, because 3B doesn't launch high enough.
- CL 1B,B+K does not push at all on block =( it's still safe and positive on hit, but the move far worse. Gives a shakable sit down stun in combos. It also does 1 dmg less than in SC4.
WP
+ AA is +2 on hit
+ BB is Natural Combo (30dmg) + frames on hit
+ 4B,B+K gives a weird spin stun on CH, with guaranteed followups.
+ FC 3B~A+B_[A+B] launches everytime. I checked it, and on hit A+B cannot be interrupted! This is the best change in WP so far.
+ 2B is +1 on hit. Also, it does 16 dmg (+2), and FC 2B does 20 (+6)
- CH 3A combos only at mid to far range. It's possible to connect CL AA, CL A,A+K, CL/WP K and CL 2A. The move is no longer i16.
- 66A+B damage is now 43 (-16). Does more damage in combos.
- 44A+B damage is now 36 (-10). WP 44A+B, 44A+B combo is now 63 dmg (-18)
- 6A, B+K glitch is removed. Also they removed WP 6[A+B]~ glitch.
- 66B range is drasticaly reduced. It does not offer much on hit now.
SE
+ B:6B:4B:6B:4B is now 69dmg. CL 2B is a guaranteed followup for 80 dmg.
- BBB does 33dmg (-3). CL 2B is a guaranteed followup for 44 dmg.
- A236A does 42 dmg (-11) as if wasn't bad enough in SC4 -_- It still is shakable, and unsafe on hit.
Apart from that, I don't see any other differences in SE.
COMBOS
CL Natural Combos (NC)
AA - 20
BB - 30 (new)
44BB - 30
1B,B+K - 30 (-1)
236BB - 37 (+1)
214B_ - 31
A+B,A - 23 (-6)
A+B,A+K - 25 (-5)
33B(mash) - 35
WS A+B - 36
WS AA - 51
CL Natural Combos on Counter Hit (NCC)
A,A+K - 19
6AK - 45 (+7)
6A+K - 54
4B - 38
4B,A+K - 24
66BA - 41
WS AA -54
1A - 32
CL guaranteed combos on NH
3B, SW 6B8 - 60 (+5)
44BB+K, 6B8 - 66 (+5)
4A, 236BB - 58 (+2)
A+BA+K, WP 66A+B - 66 (+3)
A+BA+K, WP 1B+K, CL 4B, SW 214K - 69 (+12)
A+BA+K, WP 1B+K, CL 4B, CL 236BB - 71 (+16)
33B(mash), SW 9B - 50
66A, SW 9B - 44
22_88K, SW 2B - 36
CL guaranteed combos on CH
1A, 4B+K, SW 214K - 77 (-8)
1A, 4B, 236BB - 83 (+4)
3A, SW 214K - 45 (-12)
WS AA, SW 2_3B+K - 71
SW Natural Combos
AA - 20 (-2)
BB - 28 (-4)
8B+K,K - 25
6B8K - 35
214K - 10
WS A+B - 26
SW Natural Combos on Counter Hit (NCC)
6 - 33
1KB - 51 (+5)
SW guaranteed combos on NH
22_88B, 214K - 43 (-16)
22_88B, CL 236BB - 53 (+3)
22_88B, 6B8 - 54 (+2)
22_88K, 214K - 37 (-10)
2A+K, 214K - 43 (-10)
WS B, BT A+B - 58 (+3)
WS B, 6B8 - 65 (+5)
44B, 66K, 2A+B - 55
44B, 66K, CL 236BB - 64 (+6)
44B, 1KB - 61 (+8)
1_2_3B+K, 1_2_3B+K - 52~53
3B+K, 44K - 61
2B+K, CL 236BB - 64 (+3)
66B, 9B - 52
SW guaranteed combos on CH
44A, CL 4B, WP 66A+B - 108 (+8)
1A, CL A,A+K - 58 (+8)
1A, 1KB - 61 (+13)
3B, CL 4B, SW 214K - 67 (-13)
3B, CL 4B, 236BB - 72 (-1)
66A+K, CL 236BB - 60
9B, 214K - 49 (-10)
9B, CL 236BB - 56 (+4)
WP Natural Combos
AA - 16 (-2)
BB - 30 (new)
4A+B,B - 25 (-10)
1B - 31
4B - 20
4B,B+K - 35
A+B -40
6A+B_[A+B] - 20/25
6bA+B - 42
44BB - 41
44A+B~A+B - 36 (-20)
66A+B - 43 (-16)
WS BB - 36
WS A+B - 36
WP Natural Combos on Counter Hit (NCC)
6AA - 47
6A,B+K - 38
1AA - 20 (-7 o_O)
6B+K2_8 - 45
FC 3~A+B - 47
1_2_3B+K - 34/34/29 (+6/+1/-16)
WP guaranteed combos on NH
1B, 2B+K, CL 4B, SW 214K - 80 (+10)
1B, 2B+K, CL 4B, CL 236BB - 83 (+15)
22_88B+K, CL 4B, SW 214K - 62 (-18)
22_88B+K, CL 4B, CL 236BB - 67 (-5)
22_88K, 2B - 36
WS B, 6K - 34
WS BB, CL 236BB - 63 (+7)
WS BB, CL 6A+K - 67 (+8)
66A+B, SW 6B8 - 70 (-9)
44B+K, CL 4B, CL 236BB - 64 (+8)
3, SE B:6B:4B:6B:4B - 54 (+12)
66B, CL 1B,B+K - 50 (+3, but -15 as a whole combo)
44[A], SE B:6B:4B:6B:4B - 60 (+12)
WP guaranteed combos on CH
3A, CL A,A+K - 54 (+3)
3, SE K, SE B:6B:4B:6B:4B - 80 (+11)
3, SE 66K, SW 1KB - 80 (+11)
3, SE 4B+K, CL 4B, CL 236BB - 80 (+19)
FC 3~A+B, WP 1B+K, CL 4B, CL 236BB - 91 (+22)
SE Natural Combos
BBB - 33 (-3)
B:6B:4B:6B:4B - 69 (+12)
SE Natural Combos on Counter Hit (NCC)
4_5_6B+K - 34/34/29 (+6/+1/-16)
A236A - 43 (-10)
SE guaranteed combos on CH
66K, SW 1KB - 60 (+7)
That is all, for now =P Davo, you are free to copy and paste this onto the first page (and correct my grammar mistakes ;x)