Ivy Match-ups and Anti-Character strategies

Against Amy, SW 2A+K is staple as its safe against Amy and it some other good reasons: Amy has to RCC to do 1A when after blocking low. She also has to anticipate before throwing out 6BB. The blockstun pushes her too far out for 2B+K, 2A or 3A. Which means its highly probably you can just 7B away or take advantage of her if she decides to waste frames running in to you. Tho at the same time, you cant step. Altho it aint as effective like against Hilde. 2A+K > CL backstep G when u know she isnt going to do 33B. 2A+K only if u have the upperhand. If she blocks it while step G, mixup with 6A.

If you can get inside the player's head and make Amy unable to lock your step down, ivy has a chance.

Where possible I dont want to giveup WP, bcos its whiff punish damage is better than Amy. Unless u tell me now Wp have no chance in stepping 33B and 66A+B. In WP, cover urself with 7gB when retreating for more space as how terrible WP's backstep is.
 
She can punish SW 2A+K with FC 2A and FC K. Also, she has FC 1B/3B low-mid mixup (or FC1B/6:6B)
 
She can punish SW 2A+K with FC 2A and FC K. Also, she has FC 1B/3B low-mid mixup (or FC1B/6:6B)

Even on pushback? Im pretty sure unless she is point blank Amy cant get free dmg. 2K is possible, but her 2A is as small as Ivys. If she whiffs 2A at that range u get WS B. Still....T_T
 
We need ways to deal damage though, and really you can't rely too much on SW 2A+K against a good player...

All I'm trying to say is that Amy is faster and has better risk/reward than Ivy at almost any range. The only range Amy can't do much is WP 6B+K range, and even then you aren't going to be dealing any damage because it's just going to get blocked. She is then free to dash up and threaten with 33B or 66A+B if you try to spam more...

Amy has all the tools to win, and it's really easy to get inside an Ivy player's head when you can cancel out most of their spacing and even threaten them more up close than vice-versa. Like I said, you need to be a much better player than the Amy player to win.


Other matches I feel this way about are Sophitia, Voldo, and Hilde. Other than that, Kilik can be pretty tough but ironically you can control space alot better than you would be able to against those other characters. Mitsurugi is the same way but at least he is more balanced in the fact that alot of his moves are actually unsafe, though he is still pretty nasty if played correctly and has access to short/mid/long range moves at all times.

The main issue with Ivy as a whole is that she has this clunky stance transition thing going whereas some of other characters have access to their whole movelist (short range, mid range, long range) all at the same time. This is a problem when they also happen to have better risk/reward than Ivy.
 
I'd rather deal wit amy then seigfried any day he has the tools that give me headaches main thing is trying to block his lows especially that low sweep it's like i'm in a guessing game wit him every time. I think i should star steping when he goes for that sweep move and fake and get hit wit a mid.
 
Seig's low sweep's main use is an oki. it shouldnt be a viable mixup outside oki unless he knows you cant read his stances. If you step the moment he does 6B+K u can duck and react to what happens next. The only other low that is his 22kA:2A that u should watch out of. Resonable speed + range for a low that gives about +4 iirc. If the opponent does not use this, other than throw seig has no mixup. SSH A+B is really situational and is an escape tool, it hits if Ivy moves forward, else it will whiff a lot. In general Ivy can do well against Seig with SW at close range and CL,WP at other ranges. A lot of this is covered in the previous pages of this thread.

Amy is more effective char on the whole bcos she gets access to all her tools in one stance. Amy is an oki, mixup, frame monster. She is a lot harder to keepout bcos she has close-in moves like 1A, 33B, 66A+B. The match favors Amy as she is better poking at SW especially if the user can maintain pressure really well. Most about the matchup is covered above.
 
I realized that CL 214B is pretty good against Setsuka's FC 3B:B. It's guaranteed after you block the first hit. FC 3B leaves her at -20 so CL214B will work as a guaranteed punishment, and it will evade the 2nd hit.
 
I think Setsuka can punish CL 214B with JF Umbrella on block, hit or CH.
Ivy still has stuff to deal with Amy.
SW FC3B is awful to deal with !
 
What do you mean that she can punish CL 214B on hit? It's -7 on hit and CL 214, SE K/66K is a frametrap on hit. On block at tip range umbrella will whiff and Ivy gets 5hit JF/9b combo for 70dmg.
 
I realized that CL 214B is pretty good against Setsuka's FC 3B:B. It's guaranteed after you block the first hit. FC 3B leaves her at -20 so CL214B will work as a guaranteed punishment, and it will evade the 2nd hit.

Haha theory play ! Malek thought so too.

What tresto mean is that 214 can be punished on hit by JF umbrella.
214B is safe.
 
Oh you mean with CL 214 with SE G cancel. Well, the cancel leaves Ivy at -30+ on block and -16 on hit so it can be punished by many things. But it shouldn't be used.

Maxou said:
Haha theory play ! Malek thought so too.
I did that by accident =P Never knew it was possible because for the whole time I thought that her FC 3B is -18 on block. Not sure how would it work on VS.
 
Not the cancel, but if you try 214 SE K, JF umbrella will punish you. So ... yeah it can be punished on hit.
 
Looks like i've solved my seigfried problems :D Now it's only Amy it's like when you hit amy you better do a lot of damage because she hit's you a lot more. Sw stance and being patient fighting seig is the key and it helps that i have the best seig player on my friends list.
 
Depends on what troubles you in this matchup and your opponent's style. I think every stance has uses in this matchup, WP in particular, because Mitsu can't do much at far range when he is pushed away. 66A+B or 33B are both risky for him. Just Ukemi 2KB is necessary here too. As for other "tricks":

bA is probably his best anti step move, it has great range, damage and it's relatively safe (-16 at close range IIRC, punish with 6K) but it's vulnerable to super TC moves. SW 22K/2A+K always goes under this move for example.

WP 2A will kill most of his 4B_ BS.

Watch out with CL 1B,B+K when your opponent likes to abuse Mist step, because it "goes under" CL 1B,B+K somehow.

(Also note that this character is ridiculous online even with no 1A usage.)
 
I mostly have problems when I get caught in SW stance. 4B backsteps everything, and there aren't too many fast step killers.
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is there an easy to to JU 2kb?
 
I use two G buttons and I press them at the same time (more or less). It's not a problem to Just Ukemi 2KB consitently offline, online is a different story obviously.

Have you tried 9B and 2B+K/3B+K against Mitsu's 4B?
 
Here's my match up chart.


- Algol: Unknown as Algol is banned in France.
- Amy: 4:6
- Astaroth: 5:5
- Cassandra: 5:5
- Cervantes: 5:5
- Darth Vader: Unknown, banned too.
- Hilde: 2:8
- Kilik: 5:5
- Lizardman: 5:5
- Maxi: 6:4
- Mitsurugi: 6:4
- Nightmare: 6:4
- Raphael: 6:4
- Rock: 7:3
- Seong Mina: 7:3
- Setsuka: 4:6
- Siegfried: 6:4
- Sophitia: 4:6
- Taki: 6:4
- Talim: 7:3
- The Apprentice: Unknown, banned.
- Tira: 6:4
- Voldo: 4:6
- Xianghua: 6:4
- Yoda: Unknown, banned.
- Yoshimitsu: 5:5
- Yun Seong: 6:4
- Zasalamel: 6:4

I can explain some match-ups on this list if needed.
 
Here's my match up chart.


- Algol: Unknown as Algol is banned in France.
- Amy: 4:6
- Astaroth: 5:5
- Cassandra: 5:5
- Cervantes: 5:5
- Darth Vader: Unknown, banned too.
- Hilde: 2:8
- Kilik: 5:5
- Lizardman: 5:5
- Maxi: 6:4
- Mitsurugi: 6:4
- Nightmare: 6:4
- Raphael: 6:4
- Rock: 7:3
- Seong Mina: 7:3
- Setsuka: 4:6
- Siegfried: 6:4
- Sophitia: 4:6
- Taki: 6:4
- Talim: 7:3
- The Apprentice: Unknown, banned.
- Tira: 6:4
- Voldo: 4:6
- Xianghua: 6:4
- Yoda: Unknown, banned.
- Yoshimitsu: 5:5
- Yun Seong: 6:4
- Zasalamel: 6:4

I can explain some match-ups on this list if needed.

Would you explain why Yoshi is 5:5 to you... Being a Yoshi player, that match always feels like an uphill match to Yoshi, tough not 7:3, maybe 6:4 to Ivy.
 
I use two G buttons and I press them at the same time (more or less). It's not a problem to Just Ukemi 2KB consitently offline, online is a different story obviously.

Have you tried 9B and 2B+K/3B+K against Mitsu's 4B?

could you techniquley use the standard G button and whatever you have set for grab, or would say B+G not count the G.
 
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