Ivy matchups discussion and strategies

Don't know if this is a well known thing, but when I input 6698B instead of 88B Ivy will pull off a 88B while doing the run animation instead of sidestep. This constantly causes players to duck because they think a grab is coming, and I get up to 80 damage off it. 6698 and 4478 can be used instead of any of her 22_88 moves for a different movement animation. 6698K is especially good against players trying to get some distance.

I have been testing this out...it seems to work for 1_3_9_7 also. Thing is if you do it fast enough she doesnt "move" at all. This is an interesting little find because using 4478 B you get a retreating B you can hit confirm for the chance at the JF5....11B (441B)may now even have an application for downed opponents...I wonder if this applies to all characters though?
 
Ok...sorry, just found something else interesting with this. It seems that as long as TWO step directions are inputted she will do the 8WR move. For instance...22B=88B=6698B=4478B=89632B=23698B=87412B=21478B....as long as there are TWO step inputs to begin and end the movement she will default to the 8WR move. How is this important? Well two of these movements are quarter circles and the other two are half circles, BUT she does not actually STEP nor does she show the quickstep dash flash animation. Very fast input though...
 
Ok...sorry, just found something else interesting with this. It seems that as long as TWO step directions are inputted she will do the 8WR move. For instance...22B=88B=6698B=4478B=89632B=23698B=87412B=21478B....as long as there are TWO step inputs to begin and end the movement she will default to the 8WR move. How is this important? Well two of these movements are quarter circles and the other two are half circles, BUT she does not actually STEP nor does she show the quickstep dash flash animation. Very fast input though...


This is called the 8WayRun system.
It's well known.
Once you enter 8WayRun, all your attacks correspond to 8WayRun attacks provided that you're still holding a direction.
I dont understand why you would want to hide the Quick Step, QS is sooo good, though, compared to regular step.
 
Can somebody tell me, if this is a valid mix-up? When NM does his 1A6 transition into GS, Ivy's 4 A+B after NM 1A somehow kills all his options out of GS. I either do the full 4A+B,B or CS_A+G after 4A+B. I usually go first for the CS_A+G cuz people tend to block or side step after 4A+B. When NM crouches I go for the B follow-up.
 
This is called the 8WayRun system.
It's well known.
Once you enter 8WayRun, all your attacks correspond to 8WayRun attacks provided that you're still holding a direction.
I dont understand why you would want to hide the Quick Step, QS is sooo good, though, compared to regular step.

It's not about hiding quickstep, it's about spacing and speed. Without qs the move comes out a bit faster. And a retreating 88B can be useful too.
 
Yes the speed, non-movement and spacing is what is important here. For instance I have not found an application for 11b, but by using 76321b or 6321b she stays "still" and can stab downed opponents. One caveat though, I have a hard time buffering anything after using this method...
 
Thanks Ring.

On a sidenote,
I was playing against a decent Viola today(SnorkMeImCoke) who've been giving me a ton of trouble...
And I THINK I've found the holy grail against viola....
Ladies and Gents, I give you...
8A+B{B}, i22

Why I think this move is good against her
1. It tech crouches, we all know how viola players hate TCs
2. It outranges many of viola's setups, especially when she has no ball.
3. It punishes viola at midrange, something that many of Ivy's moves do not
4. It is pretty safe on block, Viola without Orb can punish with 2A+B for 15 damage...which isn't bad as risk/reward ratio goes

Now this move isn't foolproof, don't use it against a sidestep happy viola.
Generally, however, viola tends to step less when she does not have her ball.
Calling her ball is probably the best time to use this move against her.

Maybe someone else can test this to confirm or deny.
 
Thanks Ring.

On a sidenote,
I was playing against a decent Viola today(SnorkMeImCoke) who've been giving me a ton of trouble...
And I THINK I've found the holy grail against viola....
Ladies and Gents, I give you...
8A+B{B}, i22

Why I think this move is good against her
1. It tech crouches, we all know how viola players hate TCs
2. It outranges many of viola's setups, especially when she has no ball.
3. It punishes viola at midrange, something that many of Ivy's moves do not
4. IT IS SAFE ON BLOCK, there isn't a damn thing viola can do to punish it if she blocks this move.

Now this move isn't foolproof, don't use it against a sidestep happy viola.
Generally, however, viola tends to step less when she does not have her ball.
Calling her ball is probably the best time to use this move against her.

Maybe someone else can test this to confirm or deny.

Thought she got free 1A+B after this. Huh. Will test this out tomorrow.
 
Viola can punish lots of Ivy's long range moves with N/O 2A+B and 6A+B.

Testing...
Ivy's 8A+B,{B} is safe against Viola's N/O 6A+B on block

N/O 2A+B CAN punish Ivy for 15 damage...but it seems the input needs to be pretty damn accurate/fast
due to the blockstun that Ivy does from said move.

15 damage....seems like a pretty decent risk/reward situations still
 
Testing...
Ivy's 8A+B,{B} is safe against Viola's N/O 6A+B on block

N/O 2A+B CAN punish Ivy for 15 damage...but it seems the input needs to be pretty damn accurate/fast
due to the blockstun that Ivy does from said move.

15 damage....seems like a pretty decent risk/reward situations still
I meant W/O 6A+B ;) sorry. Maybe she has stronger options, I dunno yet.
 
I will have to test that myself. On a side note, 8A+B,B guarantees a 3B+K force block like in SC4.

Oprah is up in the punishment charts: http://8wayrun.com/threads/shred-apart-ivy-punishment-charts.11826/

She's really unsafe.

tumblr_lz190cqeCy1qd50x9.gif
 
Thats really good especially paired with what Neo said a coulpe of days ago about 8A+B,B_[B ] being garunteed after Gi. I was trying to figure out which would be a better follow up after a Gi 8A+B,B_[B ] , basing my decision off of the meter build,damage,postion and recovery/advantage. So while 8A+B,[B ] built better meter and did more damage i felt like it revcovered slower but still felt it was the better option but now i can see another reason to use 8A+B,B.
 
She doesn't have good GI followups.. best meterless is probably 1B+K, 8A+B,(B) combo. With meter you have CE. Maybe iFC 1(B)B would work as well but it's not worth the risk.
 
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