A Few more addtions to the list if anyone is on Twitter could you Tweet this to dashi, I'd appreciate it.
-SW/WP FC 3B_3[ B ],A+B Return these moves!!! Also make the Wp version NC to the A+B follow up.
-Sw 66k(Sc3-4) returned as 66k!!! Sc5's 66k is outcalssed by this move entirly. It would make great addtion to Ivy and help with her subpar damage as the CH knocks down and combos to 8A+B. At the very least give Ivy back the old 66[K ] delay with adavantage on block.
-A+B,A(CL66A+B,A+K) I would really like the crumpled stun back at least on CH.
-Both SS and CS to be unbreakable from behind and do more damage overall. There is No reason that if Ivy players react or setup a BT SS/CS that it should be broken. SS should have a break window between 7-9f and do at least 72 damage(82 back tunered) and CS should 80 damage (90back turned) and have break window between 4-6f.iCS would do 95-100(105-110 back tunred) and have break window 2-4f. CE should do 100 damage and maybe a faster start up i17-20(4 uncrouchable pre-frames) and 105 -110 back tunered.(Especially with SS,CE costing meter and CS/iCS inputs)
-CE,iCS,CS and SS, should all build Less meter for the Oppenent. iCS and CS should build Ivy 1/2 gauge(iCS) and a 1/3(CS) not the oppenent. Oppenents should build between 1/4 ~1/6th of a bar for getting thrown by anything, but build more if they actually break the throw 1/3~1/4.
-A bit More Range on 6K. It wiffs after some of the better frame trap setups for it.
-A,A and NC that is safe on block advantage on hit.Wr A+B,A to be NH NC or more hit confirmable.
-[B ] is a simi solid move it just has some wiff issues that should be fixxed and it should be a bit safer from a distance on hit/block. So maybe change the hit block data to -4~8 on hit
and -10~18 on block especially since im almost postive its not i15.
-Fix the wiff issues on 1A. I have 2 ppl teep this several times( i think they have laerned to step it.)
-Allow BT 2K to knockdown or give it better hit/block/Impact frames.
-Sw1B BE unshakable since it cost meter now and can be JG and heavly punished.
-bK changed back to K2 or make a bit easier to buffer. bK command gets messed up during buffering at times. Boost(AT) damage to 28-30 and the regular damage to 10~12. Allow it to Combo to 22k and other attacks. Make it at least safer (+2-4) on hit/block(-2~8). The disadvantage on block is crazy for the low damage.
-Wp 3[A ] have Stun again either the Sc4 Stun or BD stun (even though i hate it, I think it's better then nothing). It Should be at least i16-i18, -14 on block, +2~-2 on hit 22~25 damage and unshakable on CH with some kind of garuntted combos after.
-3A should have comboable stun at very least on CH it doesnt track on one side and does poor damage.
-B+K GB returned with advantage and better Soul gauage damage, 5-8 should break.Give one move that combos to it that allows the launch.
-Wr B Retain the safeness and add a little push back and Forced Crouch when blocked.
-Wr 1[B ],B 8A+B should combo on ALL CHARACTERS please FIX this issue.( I have lost many RO's do to Hitbox Issues/Inconsistensies).
-4A+B,B NC at the very least on CH and Gi with a total damage of 30-45, and a SG damage of 15. Return the 4A+B,[ B ]UB from Sc2 but at 25-35(Doesn't combo but tracks, with early release and maybe a G cancel).
-3A+B,B / 44B+K,B slightly quicker B realease and a quicker recovery after the G cancles.
-6B,2_8 Return the range to the Horizonal options 2_8 back to what they were in Sc4 or make the advantage better so it harder to Step the 2_8 follow ups. The Disadavantage on hit and block should be a little lower. This move was overly nerfed.
-Make 3B launch high enough to combo to on NH from all ranges.
-22[B ] Wall Splat consistenly. It has the property it just very situational and finky.
-66B BE either allow it to be hit confirmed (similar to Zwei 33B BE) or make it launch all the time not just CH.
-6B8 BE add more damageabout 10-15 more to this move and make the oppenent fall closer to Ivy so she can mix up better afterwords (around where 3B+K hits. For an example on what range they should fall in.)
-22B BE To do more 8-12 with with No AC when used in combos. Being abel to be JG and Gi it should be more worth while and flexable.
-Make 1A+B faster please! It should i22-26, 32 is way to slow. If it must stay this slow make it Break guard in 5-8. Similarly with 11B (make this tech crouch faster and better damage or break faster or a little of each) and 11A (this needs a little bit of both a bit faster on the tech crouch and quicker on the attack/impact) they are really slow so can you either make them faster or make them break guard quicker 6-10.
Things I personally wish to see
-Give Ivy's new 66[ A ] on the second hit to be +3 on NH and CH stun. If not then make the 2nd hit a delayable command with adavantage on hit.
-3B+K - Put Back how 3B+k worked in Sc4 at close range. Make the this version a GB (+4 on block 45 damage KND on hit) instead of unblockable, that does not show up as a GB until it's to late to duck(no darking of the sky,or lighting effects on Ivy to warn the other player until its active unless it can be cancled).
-Replace Wp 6A,K with Sc4 6A,A and make the Third hit SM.(Even though this move is kind of bad, this is one of Ivy's Iconic moves and i hate to see it taken out.)
-Maybe add some adavantge to 214B on CH or a FC Stun like Sc4 Sw3B on NH.
-Sc3 Sw 1A Returned.
-Bring Back Wp1B.
-Return of 2A from sc2 ST, It think its called Lost Soul or Lost Souls. Maybe it could be WP 1[ A+B ], a decent speed, safe low(from mid range or farther) for Wp at 15-25 damage? it basically be faster version of 11A but with TC instead of AT.
-Sc4 Wp 6B_6Ba+b brought back please! 6B to get ring outs and to KND from Mid -Long range against opponents when they mess up/ do something dumb or are by the edge(Especially with RO Cannon pretty much gone, we should have a long range RO...This is still Ivy). 6Ba+b to hurt the Soul Gauge it should break in 6-12 and end in adv after the Gb and forced crouch. I think Ivy would really benifit from a Mid-Long range Attack that KND.
I will leave the Nerfs to the rest of the Ivy SA and Namco/PjSoul.