Ivy SCIV->SCV Changes

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A Few more addtions to the list if anyone is on Twitter could you Tweet this to dashi, I'd appreciate it.​

-SW/WP FC 3B_3[ B ],A+B Return these moves!!! Also make the Wp version NC to the A+B follow up.
-Sw 66k(Sc3-4) returned as 66k!!! Sc5's 66k is outcalssed by this move entirly. It would make great addtion to Ivy and help with her subpar damage as the CH knocks down and combos to 8A+B. At the very least give Ivy back the old 66[K ] delay with adavantage on block.
-A+B,A(CL66A+B,A+K) I would really like the crumpled stun back at least on CH.
-Both SS and CS to be unbreakable from behind and do more damage overall. There is No reason that if Ivy players react or setup a BT SS/CS that it should be broken. SS should have a break window between 7-9f and do at least 72 damage(82 back tunered) and CS should 80 damage (90back turned) and have break window between 4-6f.iCS would do 95-100(105-110 back tunred) and have break window 2-4f. CE should do 100 damage and maybe a faster start up i17-20(4 uncrouchable pre-frames) and 105 -110 back tunered.(Especially with SS,CE costing meter and CS/iCS inputs)
-CE,iCS,CS and SS, should all build Less meter for the Oppenent. iCS and CS should build Ivy 1/2 gauge(iCS) and a 1/3(CS) not the oppenent. Oppenents should build between 1/4 ~1/6th of a bar for getting thrown by anything, but build more if they actually break the throw 1/3~1/4.
-A bit More Range on 6K. It wiffs after some of the better frame trap setups for it.
-A,A and NC that is safe on block advantage on hit.Wr A+B,A to be NH NC or more hit confirmable.
-[B ] is a simi solid move it just has some wiff issues that should be fixxed and it should be a bit safer from a distance on hit/block. So maybe change the hit block data to -4~8 on hit
and -10~18 on block especially since im almost postive its not i15.
-Fix the wiff issues on 1A. I have 2 ppl teep this several times( i think they have laerned to step it.)
-Allow BT 2K to knockdown or give it better hit/block/Impact frames.
-Sw1B BE unshakable since it cost meter now and can be JG and heavly punished.
-bK changed back to K2 or make a bit easier to buffer. bK command gets messed up during buffering at times. Boost(AT) damage to 28-30 and the regular damage to 10~12. Allow it to Combo to 22k and other attacks. Make it at least safer (+2-4) on hit/block(-2~8). The disadvantage on block is crazy for the low damage.
-Wp 3[A ] have Stun again either the Sc4 Stun or BD stun (even though i hate it, I think it's better then nothing). It Should be at least i16-i18, -14 on block, +2~-2 on hit 22~25 damage and unshakable on CH with some kind of garuntted combos after.
-3A should have comboable stun at very least on CH it doesnt track on one side and does poor damage.
-B+K GB returned with advantage and better Soul gauage damage, 5-8 should break.Give one move that combos to it that allows the launch.
-Wr B Retain the safeness and add a little push back and Forced Crouch when blocked.
-Wr 1[B ],B 8A+B should combo on ALL CHARACTERS please FIX this issue.( I have lost many RO's do to Hitbox Issues/Inconsistensies).
-4A+B,B NC at the very least on CH and Gi with a total damage of 30-45, and a SG damage of 15. Return the 4A+B,[ B ]UB from Sc2 but at 25-35(Doesn't combo but tracks, with early release and maybe a G cancel).
-3A+B,B / 44B+K,B slightly quicker B realease and a quicker recovery after the G cancles.
-6B,2_8 Return the range to the Horizonal options 2_8 back to what they were in Sc4 or make the advantage better so it harder to Step the 2_8 follow ups. The Disadavantage on hit and block should be a little lower. This move was overly nerfed.
-Make 3B launch high enough to combo to on NH from all ranges.
-22[B ] Wall Splat consistenly. It has the property it just very situational and finky.
-66B BE either allow it to be hit confirmed (similar to Zwei 33B BE) or make it launch all the time not just CH.
-6B8 BE add more damageabout 10-15 more to this move and make the oppenent fall closer to Ivy so she can mix up better afterwords (around where 3B+K hits. For an example on what range they should fall in.)
-22B BE To do more 8-12 with with No AC when used in combos. Being abel to be JG and Gi it should be more worth while and flexable.
-Make 1A+B faster please! It should i22-26, 32 is way to slow. If it must stay this slow make it Break guard in 5-8. Similarly with 11B (make this tech crouch faster and better damage or break faster or a little of each) and 11A (this needs a little bit of both a bit faster on the tech crouch and quicker on the attack/impact) they are really slow so can you either make them faster or make them break guard quicker 6-10.

Things I personally wish to see

-Give Ivy's new 66[ A ] on the second hit to be +3 on NH and CH stun. If not then make the 2nd hit a delayable command with adavantage on hit.
-3B+K - Put Back how 3B+k worked in Sc4 at close range. Make the this version a GB (+4 on block 45 damage KND on hit) instead of unblockable, that does not show up as a GB until it's to late to duck(no darking of the sky,or lighting effects on Ivy to warn the other player until its active unless it can be cancled).
-Replace Wp 6A,K with Sc4 6A,A and make the Third hit SM.(Even though this move is kind of bad, this is one of Ivy's Iconic moves and i hate to see it taken out.)
-Maybe add some adavantge to 214B on CH or a FC Stun like Sc4 Sw3B on NH.
-Sc3 Sw 1A Returned.
-Bring Back Wp1B.
-Return of 2A from sc2 ST, It think its called Lost Soul or Lost Souls. Maybe it could be WP 1[ A+B ], a decent speed, safe low(from mid range or farther) for Wp at 15-25 damage? it basically be faster version of 11A but with TC instead of AT.
-Sc4 Wp 6B_6Ba+b brought back please! 6B to get ring outs and to KND from Mid -Long range against opponents when they mess up/ do something dumb or are by the edge(Especially with RO Cannon pretty much gone, we should have a long range RO...This is still Ivy). 6Ba+b to hurt the Soul Gauge it should break in 6-12 and end in adv after the Gb and forced crouch. I think Ivy would really benifit from a Mid-Long range Attack that KND.


I will leave the Nerfs to the rest of the Ivy SA and Namco/PjSoul.
 

ill tweet to him tomorrow or something,btw kaz you didnt go and tell him all that stuff in a big bunch of tweets did you? i liked pretty much all of those ideas and agree with them,some very strongly but how did you/could you get acros all those ideas like i want to better?

i hate how some things are been nerfed and there is no need for the to be nerfed and how too many things have gone
and some of the things that have been nerfed have been done really stupidly so it messes up the move,or they nerf a move or so much to one so there is no longer any point of it,which is what they have done with some

i hate how ivy is prety much not even ivy anymore too,she has to be right up to the enemy to fight now,i predict CE spam with her,ugh

she definitly needs some super long and long-ish moves back,this is ivy for gods sake!she may have not always have been so complex like SC4 but she has always been able to use different ranges of moves effectively
and she needs a long range RO like you said with WP 6B,even if it wasnt much good at it id be happy thered be a nice long range move in there,
the other 2 she has have been made crap because of step,there was no need to nerf WP 6B+K either especially because of the new systems

and she needs to be able to juggle still with WP 1_2_3B+K its not so much to ask,atleast then she has some long range things,if she had those and nothing else was done it would still be bad so theres no reason why she shoudnt have things like this and i dont want WP 6AA to go either

even if she had all these things in the list that she should have, her damge is still terrible,there arent any good combos with her anymore and she needs CH for decent damage
i could be wrong with some of the things im saying ,but its things ive been reading on here
some things are nerfed so they are stupid and for some things i really cant see the point or reason why they have done it,not just for ivy
 
No I didn't, I dont have Twitter thats why asked if someone could tweet him since it was said in the interview he is very active in checking his twitter. Uhm idk what do you mean by better? do you mean in more detai or frame data, im confused by your question? (Thanks for being will to tweet the list for me.)

In regards to your opinion on Ivy, I agree she has been nerfed in some ways it seems to harshly but I dont think it was all intentional, somethings were done proabably because they seemed to strong and others just might not have been fine tuned since this is still in a trial stage. Also i think that the Prjsoul team may not have realized that the some of the new system mechanics are nerfs themsleves in some ways to some moves. I dont think they intend for Ivy to be bad.

I also hope that she regains some of her other long range tools. It was never confirmed that the WP 1_2_3B+K and then the RO Cannon were gone but hopefully the mechanics of that move will still function like they have in the past. Well her damage would be somewhat better with the things I have listed but maybe not quiet as good as Sc4 damage but with the return of her lows,TC mid, Working AGi ect...we would have more opprotunities to get damage.
 

ok,i see why you dont understand because you havent been on twitter,i only went on it for Daishi
the big problem i was stating was because on twitter 1 message can have only 140 characters in it,you can see why it would be hard to list out all those things
 
Just sent my message asking for an Ivy rebalance. You can barely type two sentences on twitter. Honestly, I doubt a few random twitters are going to change their minds.
 
I forgot about the 140 character limit. You could just put the link for page 19, lucky its the first post so he would be able to see it as soon as he clicks on it.
 
Ivy's BT A+B is still there. (havent seen it hit yet)
Dmg of Lick BE seems to get down prorated after 66B BE launch.

Another note... just saw Ivy's 6A+B UB got just guarded for the first time lol.
 
I miss SC2 Ivy and those aggressive lashing sound effects. And I want her SC2 44B back!!

Okay, and I also have to say that it really bothers me that they took out her "violent spirits" move. It was completely iconic for her... so much so that there is always a screenshot of her on the gaming websites performing it.
 
Iconic or not, it wasn't very useful.

Let's wait until the game is released before the can confirm any moves gone for 100%. There is no command list in the current build of the game.

My God, it's been almost 10 years now and CS/SS animation is still the same. Is it really so difficult for Project Soul to make something new, fresh looking like the new Critical Edge? CS with Summon Suffering start up is not what we have asked for in the wishlist...
 
Iconic or not, it wasn't very useful.

Let's wait until the game is released before the can confirm any moves gone for 100%. There is no command list in the current build of the game.

My God, it's been almost 10 years now and CS/SS animation is still the same. Is it really so difficult for Project Soul to make something new, fresh looking like the new Critical Edge? CS with Summon Suffering start up is not what we have asked for in the wishlist...
Since they gave CS SS's animation, they should've used CS's animation for the edge. It would look a lot cooler.
 
I often found violent spirits useful, especially with the stun it had in SCIV.

And perhaps that is because I am not a "pro" player, but this one is issue I have with this game is that it is often much more fun playing a character just to fight, rather than trying desperately to win, because trying to win often turns into a boring, overly-cautious fight with people only using the moves that are "Safe" and "useful"

So I either wish that the devs would make some of the flashier moves more useful, or that players would take more chances.

I still love the CS animation.
SS I think needs to be changed, I agree, I do find that one boring now.
 
I agree it may look boring in the videos, but in reality high level play is very entertaining and has a lot of depth.
 
Ring, could you link me to a video with her SCV CS on it; and:

Is iCS still in V?

Is the input the same?
 
Input has changed dramatically and looks like it will be a genuine pain in the ass this time - it finishes with 282828 or something. =/
 
Actually, scratch what I said before - the input looks more simple to learn at first, but I don't see where you could reliably buffer it, if indeed you can buffer it at all, so mixing it in with mids will be much more difficult. Ring is the expert here though - if you would man?
 

2:34 and 4:33

Input is 28284666B+G (In reality, it's like 2828465656 B+G because you have to go back to neutral twice... it probably won't be possible to pull off this command throw as fast as SC3/SC4 ones)

iCS has not been found yet.
 
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