I try to test out stuff with Ivy but I was forced to use stick so I couldn't really check to much. But I'll still post my findings.
But I did get a chance to talk to Dasishi and got a lot of info on what to expect with Ivy in SC5
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First the command throw is not changing it will be 28284666. The main reason for the change is they really wanted to make CS more viable in matches, and he believes having the final input as 6 will do that, and I agree.
I ask Dasishi about the extreme end points. And he didn't really give me an answer. I told him that previous version of the inputs had some diagonals inputs when made it a bit easier to buffer. I said as a pad player this input will be more difficult to implement because high chance of inputing incorrectly due to the inputs being at extreme ends. He said that next time they will consider that before coming up with new inputs, but they can't change the inputs because it to far in development at this point.
He also said that there is JF CS and it is only based on speed, not executing 6 and B+G at the same time. The break window will be like in SC4
I feel the 28284 will need to be the most practise part, this needs to be buffered at lighting speed to make CS viable. Where as 6 6 6 can be used as while running move or a single input attack like 6b
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Second I ask what is her gameplay going to be or what is her core element. Dasishi said that it will be trying to add pressure and using that pressure to then use her throw game and CE grab.
Now this is my own opinion:
But I definitely feel that from NEUTRAL Ivy's CE can be duck on reaction, A+G to SS/ yellow flash can be broken or ducked on reaction thus making CS less useful because the opponent would just mash B. BUT I feel if the Ivy player uses FC1B it will be enough to make her throw impossible to react to. Reason is FC1B is safe, does a lot of soul gauge/bar damage, if opponents duck they will eat 80ish damage from FC1B follow up combo.
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Other things that should be noted.
Ivy's 5hit JF the guard crush on the last hit give a lot of advantage, you can move around before the can even block.
You can't simply spam move like in SC4. Most WP moves have longer recovery
2A+B(SC4 SW 3B) will have clean hit properties. Can not spam this like in SC4 it give less block stun but will be a staple move
BB is just so good
1B (BE) will be core element to her game play at short range
A+B third hit was whiffing. Hopefully Dasishi will fix this. I was spamming this move at him to let him know there is a big problem
4A+B is a move that Dasishi said they are still adjusting
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Non game play elements
1) Ivy's face might be changing to make it look more feminine.
2) Her secondary costume will not change unfortunate. Dasishi said he really like the Christmas tree design…
Her 2p outfit should alway be very conservative, look threatening, and be vibrant .
Her SC4 2p was conservative, threatening but was very plain and I guess they wanted to rectify that by making her SC52p vey vibrant and glamorous without make the costume look threading or conservative. I feel that out fit does not fit with her character.
3) Ring this is the worse news. The Epic laugh Ivy had in SC3 looks like it will not be making the return. I tried showing Dasishi that sound clip and saying that Ivys player want that back, but Dasishi doesn't believe me. It would be a nice touch if they added that. The only way I can see Ivy having that laugh again, is if others Ivy players like Malek can mentions it or during the next event with Dasishi this same issue is brought up.
The Ivy SC5 japanese voice actress has changed and she's speaking in an angry tone. It very similar to the tone in the English one.
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Some pictures taken at NEC
From Left to Right: Yoshi, Woahhzz, Eli, Dasishi,
Bottom:Malek Scud
From Left to Right: Linkrkc, Woahhzz, Eli, Malek, Scud