Ivy SCIV->SCV Changes

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well that video was a lot better,seen some nice moves in there and they show us well how her style is going to work in SCV
im still not too excited for her however,they just seem to be unneceserily dumbing down all her moves,turning stuns into fall stuns etc it makes you wonder how she is going to get good combos now.

i know in SC4 she could end up a bit much but the stuns could be shaken anyway and now it seems compared to other characters she isnt going to have very good combos,but maybe that might be a thing for everyone now

her damage with and without combos though does seem lacking,especially when you count that you wont get much good combo oppurtunity it seems,for now anyway
i saw Cl 6A.K in there but the stun just makes them fall straight down,so i guess you could SW 214K after it but the damage for it is terrible now
WP4A+B.B with unblockable on last part is from SC2!im suprised they have brought it back
great that SW 2A+B gives oww my foot!stun again
it seems the last videos weve seen the player was trying to reveal ivys moves on purpose,i really appreciate that,glad she has all her main ones in there

her having 1 stance may work out alright from those videos it does seem good to be able to have the longer range WP versons and some WP moves in there too ,but stil wont be as fun or diverse but if she plays well then i can live with it i guess..
i still want SE though that really should be there
is SE actually there i wonder?because you see some SE moves but no actual snake around her type thing,no change at all,maybe thats because they did the moves so quick you coudnt see it but i dont know.
maybe SE is like a virtual stance too just like WP now,its there but its not actually there,her weapon just changes with the moves
 
It seems that Ivy´s CE start-up has become slower than before, you have more or less than a second to react and crouch... possible offline but very difficult online, anyway I´m happy! :D

The 2:34 was a soul crush I think, Pat was blocking a lot and his life bar was red! now you can´t do the CF but the SC leave the oponent open for a CH combo *o*
 
Aesthetics effects are hardly important compared to gameplay. This isnt the place to complain about that either, take it to the general SCV forum if that's what you want to talk about.
 
wow new vid when waking up is a nice thing!

Wish her new CL 6[A] would attack throw on normal hit. As its a high, BB punishable and slow startup....
CE startup is def slower. Duckable for those looking for it.... (screw balance lol)
SW 3B recovery more on block. So much, idk if stepping is safe when blocked.

Pls give her a move which is a combo starter that stuns...Namco.
 
Finally an Ivy player that knows what he is doing.

http://www.youtube.com/watch?v=h4lQN5kFt04

WP 22_88B, SE BBB combo - does about 40-50dmg.
WP 3A is back. But looks slow, propably i18, like in BD.
CL 214B doesn't force crouch on block.
CL236BB has been changed. There are two versions of this move now. One is SC4's CL236BB, the other one has different animation of the second B, and pushes back on block a lot.
SW 214K does PATHETIC damage!
WP 1B+K is back.
CH SW 44A - same as in SC3. Fall stun = worse combos.

2:34 - what happened here? Was that a guard break WS A?
I also think the the Rising WP BB move has returned, but it was interrupted halfway through the animation. It also looks like that CL 6A on a CH will grab the opponent like with CL CH A A+K in IV. It also looks like SS requires some of the soul meter unless that was a BE version of it. At 2:34 it looked like WP Rising A was a guard break and it didn't use any of her meter - so it seems to be a guard break but later on it isn't. SW 8B+K is also back and you seem to be able to use it after WP Rising BB.
 
Finally an Ivy player that knows what he is doing.

http://www.youtube.com/watch?v=h4lQN5kFt04

WP 22_88B, SE BBB combo - does about 40-50dmg.
WP 3A is back. But looks slow, propably i18, like in BD.
CL 214B doesn't force crouch on block.
CL236BB has been changed. There are two versions of this move now. One is SC4's CL236BB, the other one has different animation of the second B, and pushes back on block a lot.
SW 214K does PATHETIC damage!
WP 1B+K is back.
CH SW 44A - same as in SC3. Fall stun = worse combos.

2:34 - what happened here? Was that a guard break WS A?

No, the Patroklos players' guard bar was flashing red. He got soul crushed.
 
Yeah, you're right. I didn't notice the red flashing bar. I think Ivy's weapon leaves a blue trail now (or smudge? I don't know how to say this :p), quite the opposite of purple one in previous SC games, so it looked like a GB for me.

Has Daishi confirmed what that "Guard Burst" does exactly in SCV? Is there some kind of an instant KO again?
 
So Ivy is always in SW stance now? Or can she remain in WP stance too?
I mean it's actually not that bad imo. I'm not a SC veteran yet, but if she still got all of her important and cool looking moves, then I'm fine with it.
 
SCIV Ivy could freely interchenge between Whip, Coiled, Sword & Serpents embrace. (Less so the latter)
SCV Ivy is the same but there is no more Coiled, that's all. =)
 
Sosuhi has posted more vids on his YT account. Lots of Links posted here:
http://8wayrun.com/threads/scv-tokyo-game-show-gamefest-video-archive.8237/page-9#post-286967

discuss:

Tira vs Ivy:
WP 9B has a followup on landing which is WP WS B.
BE SW6B followup is safe even when just guarded.
SW 22B recovery is amazing... Whiff used as a bait to GI.
SW 6B+K 2_8 followup on CH knocksdown to one side.

Ivy vs Voldo:
SW [A+B] UB is intact.
SS dmg looks same as the nerfed CS.
CL 236BB WP ver mutli hit effect.

Ivy vs Seigfried (1):
WP 4A+B aGIs Seig's B4. verticals too eh.
SW 1B confirmed.
GI into CE. Free.

Ivy vs Seigfried (2):
WP 3A+B can be reeled back like in SC2. No low hitbox.
WP 3A on counterhit gives quick stun. Not a combo starter. Also more unsafe than before.
WP 9B, WS BB is a string.

Patro vs Ivy (1):
SW 44K range nerfed.
CL 6A,K Natural combo. Knd.
WP 3A+B UB activates fast.
CL A+B,A looks safer. <blocks Pat's WS B>
SW 2A+B looks safer. <blocks Pat's WS B>

Natsu vs Ivy:
CL 214B looks safe.

Ivy vs Sieg (3):
CL 214B ducks under iaGA. TC?
WP WS A is safe on block against Sieg 6A.

Hmm seems like WP WS A is the favourite for safe anti-step.
 
Has Daishi confirmed what that "Guard Burst" does exactly in SCV? Is there some kind of an instant KO again?

It's just a guard break now. The opponent freezes up and I assume you can land a CE or whatever your best combo starter is (the window looked huge).
 
Ivy vs Voldo:

22K has no normal followup? It seems that ip range 22K sends them flying pretty far too.
CL 6[A] looks like it hits mid, don't you think? At least at tip range.
SS damage looks 70-75 dmg now. Maybe it depends on how full your meter is?
 
Maybe the size of health bars will vary between character in SCV? We do seem to be mimicking every other aspect of SF after all, lol.
There is something like that in SF?

Well, I wouldn't mind if Voldo or Asta had -50 HP in comparsion to other characters ;) (Hi, JAG!)
 
Yeah - average is 1,000 HP
Heavyweights like Zangief get 1200
Lightweights get around 800-900
Seth is so OP they gave him 750 in an attempt to compensate, lol.
*edit* Interestingly, Akuma only gets 800 or so. His rushdown is terrifying though, lol.
 
22K has no normal followup? It seems that ip range 22K sends them flying pretty far too.
CL 6[A] looks like it hits mid, don't you think? At least at tip range.
SS damage looks 70-75 dmg now. Maybe it depends on how full your meter is?

If you look at "Ivy vs Sieg (2)", Sieg was just doing base hold, and Ivy's CL 6[A] went over him.
SW 22K in Voldo vid, he tried doing 214K as fast as he could and they got up by the time it made the hit. The damage on standing hit is even more pathetic... -_-'

The most reliable followup for grounded is SW 2B which works like SW 22B> SW 2B. Then again 22K puts Ivy in crouch, RCC.....I dont want to go thru that crap again...:V
 
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