Ivy SCIV->SCV Changes

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Wasn't that move at 1:30 from SC4? Looks like she landed into a crouch after that jumping arc attack (hope they didn't take away that quick jumping B and replace it with this) and just did her rising B combo from SC4 (in whip stance).

Always torn when watching Pyrrha/Ivy matches since I really like them both. Even Pyrrha cried after beating Ivy.

The move at 1:30 is a new string, 3 hit mid-mid-mid natural combo. the first hit provoques an unbreakable stun I think.
 
I revised my list

Something I hope change before launch​

-SW/WP FC 3B_3[ B ],A+B Return these moves!!! Also make the Wp version NC to the A+B follow up.
-Sw 66k(Sc4) returned as 66k!!! CL/Wp 66k shouldnt not have replaced that move being that it out classed it almost every way.
-A+B,A(CL66A+B,A+K) Fixxed no wiff glitches and unshakable crumpled stun.
-Both SS and CS to do more damage and be unbreakable from behind. There is No reason that if Ivy players react or setup a BT SS/CS that it should be broken or do average damage.
-A bit More Range on 6K(1K Sc4) or make her regular k her old 6k from Sc4 but with better frames on hit and CH and reduced damage 13-18(normal damage) 22-30 (CH).
-A,A NC that is safe on block advantage on hit.
-Her New Wp[ B ],B to be a solid move.Good Damage, Unsafe up close on block but Safe from mid and extremely safe, maybe even advantage at long distance on Hit/Block, especially if the 2nd B is not controlled by the player.
-Allow BT 2K to knockdown again. Whats the point having this not KND, it helps nothing?
-Sw4B BE (Sc4 6[ B ]) unshakable since it cost meter now.
-bK changed back to either 214K or K2. bK is just akward command for this. Slightly boost 24-28(AT) the damage and allow it to Combo to 22k and be at least safe(-2~+2) on hit/block.
-Wp 3A have Stun again either the Sc4 Stun or BD stun (even though i hate it, I think it's better then nothing). It Should be at least i16, -14 on block, +2~-2 on hit and unshakable on CH with some kind of garuntted combos after.
-66A+B (B+K in SC5) GB returned with advantage and better Soul gauage damage, 5-8 should break. I think with the new command and some of Ivys new moves it could be worth something when blocked.
-CL Wr B(SC5Sw WrB) Retain the safeness,push back and Forced Crouch of Sc4 CL WrB, it doesnt look safe. Bring Back Sc4 version basically.
-4A+B,B NC at the very least on CH and Gi with a total damage of 30-40, and a SG damage of 20. Return the 4A+B,[ B ] from Sc2 but with less damage 25-35(Doesn't combo, maybe a G cancel).
-Sc4 44A+B,A+B replace the Sc5 version there was no need to nerf this with addtion of Quick Step.
-6B,2_8(6B+K,2_8) Return the range to the Horizonal options 2_8 back to what they were in Sc4. Though it will/should wiff when Quick Stepped. The new system gives player alot more options against this move Quick Step,JG,Gi so i dont think that it needs the nerf.
-Make Sw3B(CL3B) launch high enough to combo to on NH from all ranges. At the very least allow us to use meter to get a garunteed follow up. If the metered version is chosen then damage should be rasied.

Things I personally wish to see

-Give Ivy's new 66[ A ] on the second hit (Sc4 33A) to have stun from sc3/4 at least on CH. Make the 2nd hit a delayable command.
-1_2_3B+K/7_8_9 B+K (Sw/Wp 1_2_3 B+K) - Put them Back how they worked in Sc4. Make the Sw version of 3B+k a GB instead of unblockable, that does not show up as a GB until it's to late to duck(no darking of the sky,or lighting effects on Ivy to warn the other player until its active unless it can be cancled).
-Replace Wp 6A,K with Sc4 6A,A and make the Third hit SM.(Even though this move is kind of bad, this is one of Ivy's Iconic moves and i hate to see it taken out.)
-Sc3 Sw 11A Returned.
-Bring Back Wp1B.
-Return of 2A from ST, It think its called Lost Soul or Lost Souls. Maybe it could be WP 1[ A+B ], a decent speed, safe low(from mid range or farther) for Wp at 15-25 damage?
-Sc4 Wp 6B_6Ba+b brought back. 6B to get ring outs against opponents when they mess up/ do something dumb by an edge(Especially with RO Cannon seemingly gone, we should have a long range RO...This is still Ivy). 6Ba+b to hurt the Soul Gauge it should break in 6-12 and end in adv after the Gb and forced crouch.
-If 9B wont stun can we have the old CH damage as the regular base damage. 7_8 would stay as they are damge/stun wise.

I will leave the Nerfs to the rest of the Ivy SA and Namco/PjSoul.
 
New SW 6B (1B) doesn't seem that bad. I think the BE version forces second hit block with + frames. It's a huge improvement over SC4's 6B. Also, the CH BE stun appears to have guaranteed followups.

Another thing I realized is with the input change from 1K to 6K, the knee is gonna be accessible from crouching for the first time. The question is, how fast is it now. I think we can forget about it being i13 like in SC4, though.
 
I said that to you when you brought up the Sc4 6K missing a few pages back, though not in exact words.I figured you had accounted for it being allowed from crouch but werent happy because it lacked the range of 6K (sc4).I dont think it looks to bad speed wise, malek didnt complain about the speed but he said the range isnt that good( I figured it had BD range which I dont like). I saw him get a frame trap after 6BK so i assumed it was relativily quick and, or 6BK is back to Advantage on hit like Sc4 instead of BD version.​

Wait so your saying that the BE version on Hit forces the 2nd hit to be block but a +frames?
 
No, I think you don't need to hit the opponent with it to get + frames. You can activate the BE force block even when the first hit of 6B is blocked. I think I saw this in one of the videos, but I will have to re-watch them to confirm so don't quote me on that just yet.

The new 6K is gonna serve a different purpose. I'm guessing it's gonna be used mostly for interrupting from FC/neutral in hope of getting a CH. It certainly won't be used as a punisher due to lack of range and small damage on NH. WSK/AA/BB/6B8K are always gonna be better here.
 
I didn't want to read everyones long valuable comments, so someone who has been on this thread a while can please sum it all up to me in a few sentences or so, I will greatly appreciate it! I'm an Ivy fan myself, but I never could learn her fighting style.
 
No, no! Don't base your opinion on those videos - clearly the players don't know what they are doing.

I always said we need a different animation for CS/SS. Something like this would do:
Is anyone else's notifications not.. notifying them? This was the first unread message in this watched thread; I haven't recieved a notification in a LONG time. Page five, current page 14? WTF!? D:

It's happening on almost every thread lately and it's pissing me off. >.<;
 
Hmm... just a thought. Is there a pt to copy, paste the changes and updates to the first post of the thread? Cos its only gonna get harder to keep track of info when its spread between this thread and the SCV Ivy speculation thread.

If we're more organised, could of have the first three posts reserved. So each loketest version can have their own space.

It just means more work for Ring. :P
 
Yeah, leave that to me. I will make a detailed list of all the changes and paste it here.

I also want to update the first post of Ivy Video thread, if anyone can help me to find all videos it will be appreciated. Just wondering, should be post the links only or embed the videos on a page? I was thinking about the first option since too many videos on one page could result in web browser crash.
 
Yeah, leave that to me. I will make a detailed list of all the changes and paste it here.

I also want to update the first post of Ivy Video thread, if anyone can help me to find all videos it will be appreciated. Just wondering, should be post the links only or embed the videos on a page? I was thinking about the first option since too many videos on one page could result in web browser crash.

Links would probably be best.

Dangit.. I cannot WAIT for this game to come out! :D
 
I will play the game this week.

Is there anything in particular you guys would like me to check? It's highly probable that Namco will give us a new game build to test on PGW so there may be some new changes.
 
I will play the game this week.

Is there anything in particular you guys would like me to check? It's highly probable that Namco will give us a new game build to test on PGW so there may be some new changes.

Will there be a chance to speak with any of the devs, and let them know in person that the community is concerned that ivy appears a bit too "vanilla" ?
 
I will play the game this week.

Is there anything in particular you guys would like me to check? It's highly probable that Namco will give us a new game build to test on PGW so there may be some new changes.

Cool.
I am curious, if the input of CS and SS will be like in SC4?
 
I will play the game this week.

Is there anything in particular you guys would like me to check? It's highly probable that Namco will give us a new game build to test on PGW so there may be some new changes.
Just try to find a decent combo.. She seems all pokes and jabs this time around..
 
Ring could you check:​

-To see if 66{A} is delayble on the 2nd hit and if it stuns on CH.
- Is Sw 1_2_3 B+K as good a Sc4 version (SG, Damage, Safety,Start up)?
- How does Wp B,B feel to you?
- bK safe/advantage on hit or block.
-Does Wp Wr B,B combo to 6B8,236 B,B_{B} still?
-Can the K of 6B8K be delayed.
-How do you feel about 22{B}, b,6b,4b,6b,4b.

(I dont expect frames or anythings just a general feeling of safety or how quick/fast or slow something feels when you try to use it.)
 
I will play the game this week.

Is there anything in particular you guys would like me to check? It's highly probable that Namco will give us a new game build to test on PGW so there may be some new changes.

I'm just curious how the game feels to you as far as movement, responsiveness, etc. They say it's faster, but "feel" isn't something you can get from a video. I'm not really sure how to put it into words, but hopefully you understand what I'm asking.
 
I will play the game this week.

Is there anything in particular you guys would like me to check? It's highly probable that Namco will give us a new game build to test on PGW so there may be some new changes.
1. Stance cooldown - how long?
2. Has her punishing game improved?
3. Is she a CH character like back in III?

Have fun with V bro! (Try out Tira as well - she's much better this time around!)
 
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