I revised my list
Something I hope change before launch
-SW/WP FC 3B_3[ B ]
,A+B Return these moves!!! Also make the Wp version NC to the A+B follow up.
-Sw 66k(Sc4) returned as 66k!!! CL/Wp 66k shouldnt not have replaced that move being that it out classed it almost every way.
-A+B,A(CL66A+B,A+K) Fixxed no wiff glitches and unshakable crumpled stun.
-Both SS and CS to do more damage and be unbreakable from behind. There is No reason that if Ivy players react or setup a BT SS/CS that it should be broken or do average damage.
-A bit More Range on 6K(1K Sc4) or make her regular k her old 6k from Sc4 but with better frames on hit and CH and reduced damage 13-18(normal damage) 22-30 (CH).
-A,A NC that is safe on block advantage on hit.
-Her New Wp[ B ],B to be a solid move.Good Damage, Unsafe up close on block but Safe from mid and extremely safe, maybe even advantage at long distance on Hit/Block, especially if the 2nd B is not controlled by the player.
-Allow BT 2K to knockdown again. Whats the point having this not KND, it helps nothing?
-Sw4B BE (Sc4 6[ B ]) unshakable since it cost meter now.
-bK changed back to either 214K or K2. bK is just akward command for this. Slightly boost 24-28(AT) the damage and allow it to Combo to 22k and be at least safe(-2~+2) on hit/block.
-Wp 3A have Stun again either the Sc4 Stun or BD stun (even though i hate it, I think it's better then nothing). It Should be at least i16, -14 on block, +2~-2 on hit and unshakable on CH with some kind of garuntted combos after.
-66A+B (B+K in SC5) GB returned with advantage and better Soul gauage damage, 5-8 should break. I think with the new command and some of Ivys new moves it could be worth something when blocked.
-CL Wr B(SC5Sw WrB) Retain the safeness,push back and Forced Crouch of Sc4 CL WrB, it doesnt look safe. Bring Back Sc4 version basically.
-4A+B,B NC at the very least on CH and Gi with a total damage of 30-40, and a SG damage of 20. Return the 4A+B,[ B ] from Sc2 but with less damage 25-35(Doesn't combo, maybe a G cancel).
-Sc4 44A+B,A+B replace the Sc5 version there was no need to nerf this with addtion of Quick Step.
-6B,2_8(6B+K,2_8) Return the range to the Horizonal options 2_8 back to what they were in Sc4. Though it will/should wiff when Quick Stepped. The new system gives player alot more options against this move Quick Step,JG,Gi so i dont think that it needs the nerf.
-Make Sw3B(CL3B) launch high enough to combo to on NH from all ranges. At the very least allow us to use meter to get a garunteed follow up. If the metered version is chosen then damage should be rasied.
Things I personally wish to see
-Give Ivy's new 66[ A ] on the second hit (Sc4 33A) to have stun from sc3/4 at least on CH. Make the 2nd hit a delayable command.
-1_2_3B+K/7_8_9 B+K (Sw/Wp 1_2_3 B+K) - Put them Back how they worked in Sc4. Make the Sw version of 3B+k a GB instead of unblockable, that does not show up as a GB until it's to late to duck(no darking of the sky,or lighting effects on Ivy to warn the other player until its active unless it can be cancled).
-Replace Wp 6A,K with Sc4 6A,A and make the Third hit SM.(Even though this move is kind of bad, this is one of Ivy's Iconic moves and i hate to see it taken out.)
-Sc3 Sw 11A Returned.
-Bring Back Wp1B.
-Return of 2A from ST, It think its called Lost Soul or Lost Souls. Maybe it could be WP 1[ A+B ], a decent speed, safe low(from mid range or farther) for Wp at 15-25 damage?
-Sc4 Wp 6B_6Ba+b brought back. 6B to get ring outs against opponents when they mess up/ do something dumb by an edge(Especially with RO Cannon seemingly gone, we should have a long range RO...This is still Ivy). 6Ba+b to hurt the Soul Gauge it should break in 6-12 and end in adv after the Gb and forced crouch.
-If 9B wont stun can we have the old CH damage as the regular base damage. 7_8 would stay as they are damge/stun wise.
I will leave the Nerfs to the rest of the Ivy SA and Namco/PjSoul.