I’m probably not going to add anything new, but here are some impressions about SC5:
A+B~A was still not fixed in this build.
All of us (Link, Eli, Woahhzz) thought CS was hard—awkward to do. Rolling from 8 to 4 on the stick seemed to help.
3B reminded me of 3B from SC3; it’s less punishable.
I couldn’t get the 5-hit, but Link ripped it out like every time. I couldn’t get the timing right, but if it’s as easy as it is in SC4, then there should be no worries.
214 B is punishable—but not by anything (so far) that does bad damage (I think the worst thing that I ate was 2K).
22A is definitely better than in SC4; not as good as 44A from SC3 though…
3[K] is definitely + on block—a lot.
214A is hilarious! I landed it three times on different opponents (at one point I looked up at Link and we both were chuckling at the damage).
BB/ [ B ] is very nice—really deceptive.
I did manage this one: 8B ~FC 1B~6B9 BE. That shit was hot!
Step~CE is downright awesome. It’s pretty easy to get almost 180 around an opponent for this. What doesn’t work: a frontal assault with CE; my opponents ducked constantly. Hell, just step by itself was awesome. I was surprised at the movement in the game; it’s what makes the game fun. The movement in SC4 is terrible. It’s like moving in sludge compared to the other SC games (one of the chief reasons why I never liked SC4). But that is not the case in this game. The game is fun because of the step!
I tried to land CH with bK, to see if I could get CH bK, bK, but no luck.
CE seems to be able to be ducked at times; sometimes the animation starts when the opponent is standing, but then he was able to duck. But there were other times when he was not… I was told by one of the developers that CE will be easier to pull off when the game finally drops next month.
SS was definitely ducked on reaction a few times. What is really annoying is to waste meter with that when you could be saving that juice for something better, lol…
I’ll let Eli, Link, and Woahhzz post their observations. Unfortunately, I couldn’t spend too much time with the game; I had—have—work to do…