Horizontals
6[A] - Command grab on CH. Relatively safe on block (I think it can be punished only by Pyrrha 236B because of the pushback). Sets up for Ivy's suprisingly good ouki game (more on this below).
3[A] - Don't bother with this move. No pushback, not even good with CH and insanely unsafe.
66[A] - Two-hit (H, M). Relatively safe on block. 2nd hit GI-able, but not interruptible.
Verticals
BB - Frame Advantage on hit. Of course, no hard data on this and I could be mistaken and it ends up only + on CH. But, standard AA could not punish me after hitting BB then B again. Regardless, its a stupidly good move now given its range and decent damage.
[*B]- Decent range, slightly slower startup than BB, hits off the ground, has decent knockback, slightly unsafe. Mid range fast moves can punish this, but it has to have some range to them because of the significant pushblock (Astaroth knee, Pyrrha 236B). A somewhat good spacing tool otherwise.
6[*B]2_8 - Doesn't track as well as SC4 anymore, and the 2nd hit no longer has that weird hitbox (going 2 can still sometimes catch people stepping 8 in SC4). Decent long range poke still though, but avoid in short range. Go for 6B instead (same move as SC4 CL 6B)
22_88 ~BBB - Ivy's whiff punisher. Does around 50-60 damage. Timing on the 5 hit is iffy, have not been able to do it yet. Notably, the 5 hit only requires precise timing between B -- no direction needed.
4B - Same as SC4 Sword 4B. Still her fastest poke.
6B8K - I think it slowed down a little bit (1-3 frames maybe), and damage is definitely toned down. Still a decent move however.
WC 1 B - same as her WP WR BB. Still slow, but good as a whiff throw punish. Leads to 70-80 damage using this and BE 6B8.
7_8_9 B - No more CH properties. Same move otherwise (decent getaway using 7B).
Kicks
bK - Stomp. Damage is definitely toned down. However, it is an amazing ouki move now. Reliably catches all rolls - opponent HAS to get up and block immediately. This sets up a really nice ouki game between this move, throwing and . Great after CH 6[A].
2K - Less range than SC4.
6KB - SC4 SW 1BK. Less damage and slightly less knockback. Still goes into CH command grab if 6K lands as a CH - however, it will not grab if you input K after the B.
44K - Could be just me, but this move feels like it has a lot of priority now. I've seen it beat BB.
Simultaneous Button Commands
A+BA - As noted, third hit whiffs already but it oddly feels safe. Could be the block/hit frames on the second hit, but I haven't been horribly punished on either occasion on this yet.
BT B+K - Same as WR WP A+B. This move is surprisingly better now. Safe and +frames on hit (yes, that's not a typo) with aGI properties still intact. Stay BT-ed after move. You go into BT either using BE 22_88 B or 44[A]6. Think she's picking up a few tips from Voldo or something.
8A+B - Enhanced version of CL 236BB. No more direction glitch. I feel doing the version makes this safe, but I could be wrong. Significant knockback, and crumple stuns on hit. Have not been able to combo into this yet.
7_8_9 B+K - Same as WP 1_2_3 B+K. 2 hits on NH now, with relaunch on CH (doesn't drag the opponent all the way back to you now however). Probably has some combo opportunities somewhere.
Brave Edge
BE 22_88B - Something that hasn't been mentioned about this move - it has a hitbox in front of her even while she's BT-ed. Relatively safe, and sets up for Ivy's somewhat limited but better BT game.
BE 66 B - This move is eh for me. Launches on CH only.
BE 6B8 - Only worth it in combos and anti air. Deals decent damage.
BE 1B - Same as SW 6. As mentioned, guaranteed 6B8 on block. Shakeable stun still however.
BE A+G - Summon Suffering. Move might be toned down in damage, but it still retains its 5 frame throw break. Still a very good option, and serves as an actual mixup now with CS.
Other notes
CS - Yes, its a harder move now. I don't think there's any viable shortcuts in doing the move too. To clarify, its 28284666B+G. I think A+BA is a good move to buffer this into, and maybe 6K. If mastered though, you can get really sneaky with SS and CS, since they no longer require different stances.
Tapping 8 while blocking cancels the jump frames. You have to hold 8 to actually jump. This could be good for Ivy players that try to buffer CS while blocking.
Summary
Definitely a worse character than SC4, but calling her trash tier is way too soon. Very good ouki game, decent verticals, good poking game and potentially godlike throw game.