Hayate
[13] Hero
Here for Wing_Zero demands :
Kayane's Xianghua vs Hayate's Kilik
Kayane's Xianghua vs Hayate's Kilik
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Genver vs. Oathkeeper
Again, I'm Kilik.
Appearently, Genver was doing a bunch of "random bullshit mix-ups and unsafe crap" and I kept eating most of it in the face. Again, psyching myself out for blocking low and shit like that.
Not to mention Genver's a cuteass fucker. ^_^
Yes.
My comments on Hayate vs. Saitoh:
I do realize you play against Saitoh quite a bit, so both of you have a good working knowledge of each other's character and how the matchup flows....
1) Saitoh utilized too much 66(K). There were quite a few times when you could have stepped and took more than half his life (A+B--->3BB--->6AAA is around 100-124 dmg----props to Cano for this combo), thus ending the match faster. Also, the times you DO block 66(K), you can use 2K/1K and negate that second bullrush or throw attempt. The only time you have to suffer the mixup is if Asta spaces the 66(K) correctly and gets frame advantage...
2) I could tell that both of you knew what mixups Kilik could force after he blocks a bullrush; You did a great job in forcing mixups after blocking bullrush. I'd like to suggest at least 3 more moves you can use after blocking a bullrush: 4B, 2K, 44A. 4B/44A with 1/3A+B is the mixup of choice after blocking a bullrush: they stop Asta from doing another move (44A is especially potent here with the potential to give upwards of 70+ damage on CH. 4B pushes Asta back out ) 2K is for irritation and possible advantage on CH.
3) ALWAYS BE ON THE LOOKOUT FOR A wsB/A OPPORTUNITY. It's possible to duck Asta's throws on reaction, so don't duck unless you see him flash white (JF) or flex his arm (normal). There is also a sweet spot where bullrush will NOT beat out wsB/wsA/66B; try to stay in this range at all times if possible...
4) Using high moves that are not throws in this fight is way too risky. You want to go mid/low at all times if possible.
5) Asura is VERY RISKY in this fight. I do applaud you taking the risk to do it (AND hitting it), but it's in my opinion that it's simply not worth it. I feel like you could have been better off going for something else, or even simply blocking. Which brings me to my next point....
6) If you're not sure what to do or how to get in against Asta, it's best to simply block. If you block Asta's moves, you often get the initiative to move/force mixups. The end of part 1 and 2 illustrate my point perfectly; Those situations could have been avoided if you would have blocked and waited instead of getting up with a move.
7) When dealing with 6K, bait it out and take more than half his life with combo listed at comment #1. If not, punish with 6AA and go from there.
8) You can punish 6A,B with 3kB
9) 22B will mysteriously step 4A+B for some reason in strange situations (It happens to me most often when Asta is getting up from the ground). 44A is a great alternative and does massive damage on CH...
10) It seems you've discovered the cheapness of kB, lol. That move is beastly!
11) Your use of 22_88K was excellent too. What are your reasons for using it in this matchup?
12) Make sure to keep track of where you are on the stage at all times; this can help you avoid or even capitialize on certain situations (Asta's back to the edge and he goes for the throw, you KNOW to mash B or duck lol)
Asta is Kilik's hardest matchup, but there's a few things you can do to make this matchup better for Kilik. I hope this helps...
I also have comments on you vs. Keev/Humphrey but that can come later :)
I also have comments for the other players' vids, but that can come later also :)
1) Saitoh utilized too much 66(K). There were quite a few times when you could have stepped to his side or back and taken more than half his life (A+B--->3BB--->6AAA is around 100-124 dmg----props to Cano for this combo), thus ending the match faster. Also, the times you DO block 66(K), you can use 2K/1K and negate that second bullrush or throw attempt. The only time you have to suffer the mixup is if Asta spaces the 66(K) correctly and gets frame advantage...
2) I'd like to suggest at least 3 more moves you can use after blocking a bullrush: 4B, 2K, 44A. 4B/44A with 1/3A+B is the mixup of choice after blocking a bullrush: they stop Asta from doing another move (44A is especially potent here with the potential to give upwards of 70+ damage on CH. 4B pushes Asta back out 2K is for irritation and possible advantage on CH).
3) ALWAYS BE ON THE LOOKOUT FOR A wsB/A OPPORTUNITY. It's possible to duck Asta's throws on reaction, so don't duck unless you see him flash white (JF) or flex his arm (normal). There is also a sweet spot where bullrush will NOT beat out wsB/wsA/66B; try to stay in this range at all times if possible...
4) Using high moves that are not throws in this fight is way too risky. You want to go mid/low at all times if possible.
5) Asura is VERY RISKY in this fight. I do applaud you taking the risk to do it (AND hitting it), but it's in my opinion that it's simply not worth it. I feel like you could have been better off going for something else, or even simply blocking. Which brings me to my next point....
I confused the 4A+B punishement with 6A B, that a was a panic mistake lol But yeah i know that i can punish. Also 6AB after the block of first one, you can go for a easy 6AAA CH it will interrupt before the second arrive.8) You can punish 6A,B with 3kB
9) 22B will mysteriously step 4A+B for some reason in strange situations (It happens to me most often when Asta is getting up from the ground). 44A is a great alternative and does massive damage on CH...
Hell yeah, great move.10) It seems you've discovered the cheapness of kB, lol. That move is beastly!
Like i said earlier on the post, TC, i24 so nearly invisible, semi safe, also not very risky verus Astaroth with 22KB, cover anti-steping, CH KND on stepping, it's a better version of 2A, more riskly but Astaroth is not a good punisher. It also hit grounded opponent so it's top tier on wakeuping.11) Your use of 22_88K was excellent too. What are your reasons for using it in this matchup?
Yeah, that was hard, especially versus Saitoh and the stress of the tournament... but i will keep improving my relfexion on the stage.12) Make sure to keep track of where you are on the stage at all times; this can help you avoid or even capitialize on certain situations (Asta's back to the edge and he goes for the throw, you KNOW to mash B or duck lol)
Asta is Kilik's hardest matchup, but there's a few things you can do to make this matchup better for Kilik. I hope this helps...
Don't hesitates, it's important to talk about specific situation to improve both our games.I also have comments on you vs. Keev/Humphrey but that can come later :)
1) It is possible to step 66(K) consistently and easily.
Also, be aware that the TC window on bullrush is only active for the beginning of the move; this is why that A+B combo works so well (please test it out; like I said I counted at least 4-5 times you coulda walked around that and destroyed Saitoh). To be honest, using A+B as a whiff punish in general is way too beastly, as you get anywhere from 60-125 points of damage. Go to practice mode and test it out!
2) Both 4B and 44A are viable after blocking a bullrush; Asta can't respond with 6K at all. Again, you have to test this stuff out to see for yourself...
If it is, then it comes better. But i feel like it is more like the confirm of 3B B, hard to confirm.3) 44A is hitconfirmable, so you don't have to put yourself out there unless you see it hit.
Asta is Kilik's hardest matchup
I just wanted to comment on this. Astaroth is not Kilik's worst matchup Ivy is. There is almost virtually nothing Kilik can do vs. her.
It's something like this.
55/45 - Astaroth's favor or 50/50 - Even
80/20 - Ivy's favor or 70/30 - Ivy's favor.
Explain please :)
Ivy doesn't negate Kilik's movelist quite like Asta does.
While there are things Ivy has that give Kilik problems, it's not a insta-win imo...