Hey man I like your lists :D I think my lists is just.....iffy on a few chars but yeah can you elaborate why ezio and leixia is 5:5?
Leixia is faced with the usual disadvantage in damage (tho Ezio depends on meter to make that apparent). She outpokes him and can hold her own against him at midrange.
No zoning advantage means that Leixia has a lot of room for controlling the pace in this matchup. She can also punish him much better than the other way around (although he is remarkably safe for a character that low on the tier list) and his AA and BB (BE) have serious whiffing issues, especially against her.
Apart from whiff punishing, Ezio depends on oki and ch's to get his damage in. And if Leixia is careful he never really gets the opportunity to exploit either much.
The only reason this isn't advantageous for Leixia, is - once again - the damage difference. 1K~6B BE whiff punishes and ch iWS A~6B BE hurt like hell. His regular anti-step isn't anything to scoff at either and his guard damage is actually comparable to her own.
Lol, ok.
Could you elaborate on these two matchups perhaps? I think NM has a slight advantage 4/6 and Pat is the even one.
Pat is a ridiculous character.
The only reason he isn't top tier, is that he has trouble dealing with spacing. This is never an issue vs Leixia. Imagine fighting Mitsu, without the midrange disadvantage, but with stronger, safer mids and a weaker, but more spammable low. Leixia may outpoke him by a small margin, but she simply can't compete with the damage of his spammable attacks and can't punish his 1K hard enough to ever really deter him from using it.
Night can be troublesome because of the high meterless damage difference and his space control. Speedwise he's actually at a disadvantage from midrange onwards and almost all of his most basic pokes (well, and pretty much anything else) are punishable by her, not to mentioned she has very good tools to deal with his stancegame. This matchup plays out very differently in practice depending on which playstyle the opposing players prefer. For the most part, whoever tries to enter the opponents sphere of control first, is at a disadvantage. Overall it is an even thing. If Night has an advantage, it's extremely slight.
And why only 4:6 against Mitsu? He's the worst of the worst imo.
While Mitsu combines the aspect of outspacing Leixia with the damage advantage, it's not nearly as severe (in both aspects) as against other characters. Mitsu is so good because he's extremely well-rounded. As such, this matchup mostly plays pretty annoyingly for Leixia, because she never really has an advantage in anything but spure speed at closerange. At the same time he doesn't fuck her up like say Algol or Cervy for guessing wrong, nor does he space her as effectively as characters like Sieg or Asta.