Norik
[14] Master
Please elaborate. I don't see it.As far as "anime", the characters themselves are turning out to have anime personalities as well (Compare Pai Chan in VF4 to VF5)
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Please elaborate. I don't see it.As far as "anime", the characters themselves are turning out to have anime personalities as well (Compare Pai Chan in VF4 to VF5)
I'm pretty sure you are one of the people who spent the most time complaining about how bad the story mode was and that you spend most of your SC time in CAS.
I may be wrong though.
Well I would definitely love a fighting game with a good storyline, but just not SC. Or any of the big names of the genre for that matter. These games were designed around gameplay, and the story was just an afterthought (whih is why they're all so terrible). I think it would be interesting to see, say, JRPGS, adopt FG-esque battle systems.I always thought that fighting games should develop better storylines.
I don't remember ever seeing that first quote you said you made so forgive me for misreading your earlier comment if you did in fact say that, although I can't seem to find it.Almost totally missed the target, you must have missed
"As for me for a SC chapter with the gameplay i like and the cast i like, i will kill the entire cas mode and story mode without think twice" :D
It's not really, actually it is really obvious why this happens. Especially since we got that tweet about SC players "not liking to lose" - I'm pretty sure this is because of the 99% of rooms on PSN and XBL being "No <insert random character's name> or kick" or "CAS Only" or even "Anime only".Funny how people who like story and single-player are criticized constantly
I don't remember ever seeing that first quote you said you made so forgive me for misreading your earlier comment if you did in fact say that, although I can't seem to find it.
I just dislike the fact that PS seem to be listening more to the people who play dress up over the people who actually play this game.
Pai Chan is the stereotypical Chinese female in different medium. Only now, she has some genki girl habits. Very small, but it's there.Please elaborate. I don't see it.
SC has always had modes built around story (Edge Master Mode, and technically Arcade mode with the endings). Only now they've had a mode that is not only canon, but provides cutscenes after cutscenes.Well I would definitely love a fighting game with a good storyline, but just not SC. Or any of the big names of the genre for that matter. These games were designed around gameplay, and the story was just an afterthought (whih is why they're all so terrible). I think it would be interesting to see, say, JRPGS, adopt FG-esque battle systems.
Any fans the series gains from this will just end up with the mentality they expect people to have, unable to handle losing, and being disappointed that the single player isn't as extensive, and... these are not the people you want to attract, they are not the people who will put out a good word or support the community.
Maybe I'm wrong, but I just don't get it. Online is a huge catalyst for anything aesthetic... I... ugh...
That's because people cried over characters being normalized & Step G being taken out.I agree. It seems most unfortunate that SC has to live under the shadow of Tekken. I believe I remember hearing of tournament participant numbers going down quickly months after SCV came out. Why can't SC retain numbers like Tekken!!
But Soucalibur has online play. Dumb people go hand in hand with anything that requires an internet connection.I work by the logic that people are too dumb to play Soul Calibur.
Well I would definitely love a fighting game with a good storyline, but just not SC. Or any of the big names of the genre for that matter. These games were designed around gameplay, and the story was just an afterthought (whih is why they're all so terrible). I think it would be interesting to see, say, JRPGS, adopt FG-esque battle systems.
No. I mean actual 100% FG combat mechanics. Like Calibur or Virtua.Play the Tales Series from Symphonia onwards.
Ibelieve I remember hearing of tournament participant numbers going down quickly months after SCV came out. Why can't SC retain numbers like Tekken!!
money makes the world go round people. If you want the next bigger and better thing (a game in this case), a few things MUST happen.
#1. The previous titles must make a profit
#2. Gots ta have monies to make something else. (rather that come from profit from previous titles, other games, "filler games" such as LS/revolution).
So while having a 1 player SC game may seem like horseshit (and I almost agree), its revenue for namco. We need them to make money. No money=No SC6. bottom line.
Its not that simple. I would thin that making aseperate game like they have, would be much cheaper for them to get out on the market. By inserting this "filler game" while they focus on future projects, is a great way for Namco to test the waters to see wha lt the recpetion will be like.
To have t re-program an entire game to acommidate even a few new movesets would cost tons of money just in rebalacing alone. Dosent seem smart business wise to do that.
What's wrong with TTT2?Well shit biscuit! Losing is like the greatest high, because then you have to figure out how to win. Where is Daishi? Has anyone said lately how the game he produced sold more than dumbass TTT2. Jesus.
I'm curious myself.What's wrong with TTT2?