Maxi Combo Thread

wait, by combo you mean they cannot block the 4bbk after the 2A? does 2A give that much advantage on counter-hit?
 
Bah. I got too excited. No combo, but it does help set up lock down/throw mixup in a very specific situation. :p
 
Don't know if this was posted or if there is a better option but:

44_11_77K, 66B4.

EDIT: After not being an idiot while experimenting I've got a few things down

Does 66 damage at close range, at tip range they can air control out with only 57 damage.
 
RO B, A+K, LI K, 3AG, 4BBK, 2B+KB - 90 damage...
Completely shakable but can't be counted out against ppl who can't shake it...
 
Don't know if this was posted or if there is a better option but:

44_11_77K, 66B4.

EDIT: After not being an idiot while experimenting I've got a few things down

Does 66 damage at close range, at tip range they can air control out with only 57 damage.

That sounds really good; seems to be a really nice and safe post-GI option. Are you sure at close range does that much damage?
 
44_11_77K, 66B4.

the first two hit of 66b4 is guaranteed,almost does 60 damage. So try 66B4~G~LI ,might work for oki.
but IMO not as good as 33B~BL
 
44_11_77K, 66B4.

the first two hit of 66b4 is guaranteed,almost does 60 damage. So try 66B4~G~LI ,might work for oki.
but IMO not as good as 33B~BL

Well, 33B offers awesome wake ups just because you are in BL; but talking about damage, more than 60 damage could be the same or slightly less than doing 44K, 33B, BL B (if the opponent doesn't stand up).
 
MAXI combos and wall combos

well lets begin

opponent near wall
foward A, A, K(opponent hits wall after hit)
then down+foward A, (elbow stun), A,K, B+K (expansion) B,B,B, A, then (back turned) B+K
16 hit wall combo

the stun is shakable but I get this combo off online everyday.
 
MAXI combos and wall combos

isn\'t there a combo thread up there already??

besides the start of your combo isn\'t even a combo, 6AA is NCC at most, say you get a CH RO aK off to W!
3A (shakable) BL A (1 less A please) LI K > B+K:B:B:B:A > BT B+K

but honestly there\'s been better confirmed stuff already...
 
MAXI combos and wall combos

Let's see let's modify that...

CH 88A, 6A RO A K (W!), 3B (W!) PSL1 BL A, LI K, B+K BBBA, BT B+K

I don't know if that really works, but based on CH properties of moves it should theoretically connect.

Also, there's a combo thread.

Best (by best I mean easiest and highest damaging) wall combo is 4AB (W!) LO B K, 2B+K B . Good luck landing that though.
 
MAXI combos and wall combos

Hey welcome to the forums!

I'll go ahead and drop this in the combo thread sticky at the top.
 
MAXI combos and wall combos

CH 88A, 6A RO A K (W!), 3B (W!) PSL1 BL A, LI K, B+K BBBA, BT B+K

nope, it\'ll end at RO A, since the CH only guarantees 6A RO A, not RO aK
 
MAXI combos and wall combos

it's a stun though, so wouldn't that make all the hits counterhit? (thus allowing the combo to work)

ex:
CH BL A > LI AAA is combo but CH LI AAA is not a combo
 
MAXI combos and wall combos

totally different situation
for that 1, stun into LI AAB, it is a combo because CH LI AA sort of floats the opponent so the last hit actually becomes a juggle
 
I have no access to a PS3 yet, and when I do I'll try that combo.

What I do know: CH 88A guarantees 4B LO B K. Even K shows up as a CH blow.

CH 4B guarantees a normal hit LO B and opponent must block the K followup (sex!!!).

CH 6A guarantees a normal hit RO A and opponent must block the K follwup (lol disadvantage, go to BL for mixups).

About Tiamat's example: Stun makes LI AA CH blows (hence floats on 2nd hit), instead of just CH LI AA only the first A is a CH and 2nd A is guaranteed normal hit, plus advantage going in to BL or hard to interrupt charged B.
 
MAXI combos and wall combos

CH 8WR L A, 6A, RO AK is 100% guaranteed, even I do it on my Maxi video. It's a stun combo; regular CH 6A, RO AK is not guaranteed, only RO A.

The combo mentioned above sounds sick.
 
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