hotnikkelz
johNNy blaZe
twiggy must die, twiggy must die, twiggy must die
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twiggy it's really simple, mash A after doing the LI command.
After cancelling LI i stick with only RO A, B, G or LI B, K or A.
RO K is simply too slow for me. 2 back to back slow moves = suicide imo.
I' never cancel LI B in RO. LI options are safe, does more damage and allows to re-press with LI B. RO K have several unsafe or interruptable options and offer less damages...
One frame trap I don't take advantage of enough is the RC aA/aB moves on block. RC aA -> A is great and easy. RC aB is a little harder to train them for, but if you like to use 33b you can fool them with RC aB since even though they look the same, RC aB is +3 on block, whereas 33b is -2.
3k, 2a, 33k. If 2a hits as counter 33k can not be interrupted with the following exceptions:
11i moves
Kinda of. I say that beacuse Amy's 6B and Taki's A are both 11i in their frame data here. Takis A goes through, but Amy's 6B is shared damage, still knocking her away doing much more damage to her. Maybe Amy's is actually 11,5I hehe.
3k, 2a, 33k. If 2a is regular hit 14i is needed to interrupt.
Found this out by accident while experimenting. Seems like a solid frame trap and ringout trick.