Mitsu Combos

wrong. 236B is no charge ver (no KD fastest input)
236b1 is a first level charge (KD only on CH)
236B 2 is full charge KD on normal hit

in 3B 236{B1} juggle the charge is actually early level 2, but its used to be written like this. you have to hold B untill very late but not till very end, or it will wiff
 
playing online today i saw a 9 hit mitsurugi combo without a wall. i really wish i could recall it clearly, but unfortunately all i can remember is that it definately used 66a, and 11ba, as well as following up the 11ba somehow.

does anyone know how the guy did it?

i am pretty sure it started with a basic stun chain.
 
ah yes. the legendary mitsurugi 9 hit combo! the secret of it is lost in time.
Sorry but you cannot find it or moves it consists from, if you are worthy - mitsurugi 9-hit combo will find you.
 
If he doesn't shake 66A stun, it shouldn't be too difficult to do 9 hit

66A> 22A> 11B[A] Mist> Mist 6 relic > Relic [A] Mist > Mist 6B,B

That's 9 hit without hitting the wall.
 
If he doesn't shake 66A stun, it shouldn't be too difficult to do 9 hit

66A> 22A> 11B[A] Mist> Mist 6 relic > Relic [A] Mist > Mist 6B,B

That's 9 hit without hitting the wall.


22A is shakable as well, isn't it? I saw you doing a 22A combo in one of your recent vids (22A, 3A, etc.), is it just because your opponent didn't shake it?
 
22A stun is not shakable.


But 22A need to be a step counter-hit to get the stun effect. (Meaning you need to successfully step a attack then hit the opponent with 22A to get it)

But if your opponent is already stun by 66A, then 22A on hit will also get a stun effect, and that stun will be guarantee.
 
i had no idea there was some way to follow up 11ba, part of the reason why the 9 hit combo had me so amazed. what are the properties that allow 11ba to be followed?
 
You need to do 11ba after a stun such as 22A or wall hit stun. Then you will be able to do 11BA as a combo.

Check 7:45 for demostration.

You can also try to following if he doesn't shake 66A stun.

66A -> 22A -> 11b[A] mist -> mist b,b, relic -> relic A -> mist 6b,b (11 hit combo but really difficult imo)

or 66A -> 22A -> 11b[A] mist -> mist b,4b6 -> 1A (7 hit combo, easiest to perform out of the 3 choice)

Damage wise they are about the same. (maybe more if opponent tech the 1A in option 3)
 
mist 6, relic [k], relic [a], mist 6bb.

assuming full armor the combo is 70 damage, 80ish if the last b hits. also this thing breaks armor like nuts including the ever elusive high armor.

the last b is no more guaranteed than usual, and the relic [k] needs a little delay (it will launch the victim up again). you can not buffer the relic [a] to go off after the relic [k], however the timing seems to be the same as the CH relic [k] into relic [a].

i am pretty sure it is air controllable.
 
belial, the mist relic bla bla bla is a combo. i am doing it right now. the other thing im not as sure about, ill edit the post and delete it. but the second one is a combo.

hell, log on live and ill show it to you.
 
rlc K rlc A combo is either ac'ble or deals less dmg than normal ver. I know i've tested that long ago.
 
...

all i can think is that i have somehow been unclear about the description, because i am doing this right now.

you need to be close to the victim.

mist 6b, held into relic

relic k, held into relic. the timing on this is quite strict, you want the kick to connect on the their back, underneath them. this will relaunch them a bit. if you go too soon you miss completely, if you go to late you kick them in the head or the ass and the combo is done. if it helps, you have to kick seemingly early, they kind of land on your leg.

relic a, held into mist. the timing on this is also strict, you want the relic a to hit them while they are at the same height as your head. the combo is 60 damage at this point.

mist 6b or mist 6bb. the first b is guaranteed. 70 to 73 damage at this point. if the second b hits it is 80 to 85 or so damage.

i don't know how to test for air control. right now i am trying the combo out against different members of the cast to make sure it isn't weird that way.

---

tested successfully against mitsu, nightmare, asta, and amy. i dont really want to spend the time trying this thing against everyone everywhere though. if it helps, the timing felt more forgiving against NM and asta.

tested, it is very air controllable.
 
exceptionally easy basic combo but i dont see it listed here anywhere.

22_88b, 2b or 3b depending on whether you mind if they are pushed away.
this is ukemi-able.

belial, can you clean up the above posts to condense them into one?
 
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