Okay, a couple of Wall combos...
Don't know if these were said but I'll post them.


,

+

(
77dmg)


,


,

+

(
66dmg)


,

+

(
front grab)[
WALL SPLAT],


,




(
87dmg)


,

(
just) (
57dmg)


,

(
just) (
57dmg)


,

(
just) (
63dmg)


,


,

+


(
57dmg)


,



,




,

+

(
75dmg)


,

+


,

+

(
75dmg) (
Last hit not guaranteed)


,


,


,


,



(
70dmg)
For a lot these combos, they can be started with


as well. Though, that's easily shakeable, I've excluded it. And, every combo with

+

in it, you can perform the
just to add more dmg. I just can't pull the just offline for some reason. Believe it or not, my timing for this particular just is better online. So, enjoy.


,

+


,



(
71dmg) [
TECH TRAP]

(
29~31dmg)
This one is great as well. The reason for the separate B is because it's a tech trap. Works on any Ukemi. However, they can get away from it if they're back isn't against the wall, while laying down.. Only way they can escape is if the first

hit makes there body go to the right or left too much, then they can side ukemi away. But, it'll work 90%of the time.
Back Against the wall;


,



(
WALL SPLAT),


,



(
88dmg)
This one is tricky. Because, your back has to be against the wall, in a side angle. So, the wall splat isn't guaranteed. And, to get that last B hit in, you have to move forward a tad bit in Mitsurugi's Mist stance before execution. I have pulled it off numerous times, however, I have attempted but failed to get the wall splat just as much.
I'll post more later, I don't use all these in battle, though I guess I should do so more often...