Couple of questions:
1)
Favourite "footsies" moves? Like random pokes while both characters are just walking around?
A, B, A+B, 1K, 4A, 6A+B? 66A and 22A for fishing perhaps. (I took a look at the top 10 moves thread, but wanted to ask explicitly with poking in mind)
2)
Can someone comment on her BT game? Setups for BTing yourself and the mixup afterwards (PO or otherwise).
4A+B6, PO BE, K is the obvious one, but with all the gimmicks in this game, there must be other useful (if situational) BT/BT PO setups.
thanks~
Natsu generally is not a "poke" -oriented character due to her lack of range on her safer moves. A+B and 66K are too unsafe to use as pokes unless you know that they'll hit such as counterattacking and opponent's step. If you're not in close, you can try to poke with 66AB, 22A or 66B. When in close I find 6A+B4 a little risky as a poke since majority of my opponents love to always whack me out of possession (which they know is an obvious small opening for counterattack). Instead try 6KA, 6B, AA6, or 4A.
Instead of poking in the general sense with Natsu, try to fish for CH's with 22A, 22K, WR K, or 22B. If the opponent doesn't come to you, threaten them with HOV A+B. If they approach you, nail them with A+B, 22A or a midrange 4A+B6.
Natsu has an alright BT game, but I wouldn't really rely on it. Her good BT moves are BT B+KK, BT PO K, BT A+B and BT 8A+B. BT A+B is great for its speed and the small launch that allows for a free 66B BE. BT 8A+B seems to catch opponents off guard surprisingly well and is usually my BT move of choice. BT B+KK is generally only set up after a 4B+K reverse stalker. If your BT B+KK is blocked, you can try a BT PO K, but most opponents know that that is your only option out of BT PO and will block you.
My recommended BT moves are BT 8A+B and BT A+B overall. Thanks to B+K, 22/88B+K, and 4B+K, there are numerous ways to get around your opponent and annoy the fuck out of them, which naturally is Natsu's specialty