FleshMasher
[13] Hero
Hello! I took Halisters Study and derived some kind of Taki reference out of it.
With this i tried to add some to his frame listings and this is the new frame list for now. Have fun with it!
Tell me what you think.
Some are guesses marked with ? And there is the weird case of 1A.
On block it can be punished with 4B but not with 44B although 44B is usually faster.
i9: 2bA / a+bA / 4a+bA / PO A
i10: A
i12: PO 8K(front)
i13: FC 2A / BT A / K / 22K
i14: 2A / 3K
i15: A6 / B / 1B/ 1K / WS K / FC 2K / BT K / FC 1A+B
i16: 6B / 3B / 2B / FC 2B
i17: A+G / B+G / WS A / 33A / BT 2A / BT B / 6K / 4K / 66K / PO K / BT A+B
i18: WS B / 33B / BT 2B / 2K / FC 2A+K
i19: 6A / 66A / 66B / PO B / BT 2K
i20: 44A
i21: 4A / 7_8_9A / 7_8_9B / 7_8_9K / 33K
i22: 22B / 11K
i23: 3A / K2
i24: 1A
i25: 44B
i26: 4B
i27: 44K
i29: 22_88A
i30: A+B / 4A+B
i30+: 2A+B / BT 2A+B
2A+B/BT 2A+B seem to be slower than bombs i tested this via WS K, Bomb on a BT Taki her 2A+B after she ate WS K seems to be still slower than the bomb.
I tested all BT stuff after WS K on a BT Taki which should be most accurate.
Evasion Frames from LKV and a bit from me:
7_8_9 da jump, tech jumps at the 6th frame.
7_8_9A_B_K tech jump from the 7th frame.
66A seems to jump at the 10th frame.
3B Tech Crouches frames 7 through 11.
66B Tech Crouches from frame 7 to frames 18 and 19 where it trades with the highs mostly.
Steps to your own left from frame 9 to 13.
33B Tech Crouches from frame 8.
K2 seems to jump the 11th frame.
66K Tech Jumps starting from the 7th frame.
Tech Crouches on the 4th frame to the 9th frame.
22K seems to jump from the 11th or maybe 10th frame
and it also slightly steps from the 10 to the 11th frame, but only very slightly it steps WS K and 1B but no 6B, 3K or FC 2B
33K seems to jump the last 2 frames so that it doesn't trade with lows.
A+B TC 21st frame
4A+B seems to TC at 21 Frames too or maybe fuzzy 20 frames.
Recovery frames:
Shakeable stuns
+15: 44K (i14 3K can't be blocked)
+less than 10: CH 6A (i10 A can be blocked, BT PO 8K too, 2bA whiffs. BT PO B+K can be crouched)
+less than 9: PO K (i9 2bA can be blocked)
Stun hit
+9: PO A
+4: 1K
+2: 1K
This depends on the stun in a shakable it's +4 in an unshakable it's +2. Weird.
Counter Hit
+4: ABK(the K has to CH)
+1: 1K
Hit
+11: 33_99A PO
+8: 1BA PO / BT A
+6: WS A / 22_88A / 4K / FC 2A+KK
+5: AB PO / BK / BA PO / 6B / KKK
+4: 2A / FC 2A / BT 2A / BAK / BT B / BT K / FC 1A+B / PO 8K(Back)
+3: BB PO / 3bK PO / KK
+2: WS AA PO / 33_99A / 44_11_77A / 2bA PO / 6KA PO
+1: ABK / 1A / 7A / 7_8_9B / FC 2B / K2 / PO A
=0: 6A / 33_99ABBB / BT 2B / WS K / STK K
-1: AA / AAB / 33_99AB / 33_99ABB / BB / 3B / BT BA / 2KK
-2: A / AB 4A+B~A / 4A PO / BT BA PO / 2bA / K / 6KA / 3K / 3KK / 4KK / KK2K
-3: WS AA / B / WS B
-4: AB 4A+B~A PO / 3A / 3AK / WS BB / 1K
-5: BBB / BA / 66K / RWR A
-6: AB / 1BA / 6K / 7_8_9K
-7: 22K
-8: 3bK
-9: 2K / 1B / FC 2A+K
-10:
-11:
-12:
-13:
-14:(3KK WR)
-15:
-16: PO 8K Front
-17:
-18:
-19:
-20:
22A is safe and on hit all BT moves except 2A+B are uninterruptible, 6A PO~BT PO B+K interruptable by all of takis BT moves,
22A PO~BT PO B+K is interruptable by anything, i guess it isn't even supposed to be there.
The only thing from this that is half useful is unBT PO stuff. But since it mostly leaves you in BT on hit...
I don't know how to test this stuff more frame accurate.
Block
+7: BA[K]
+6: B[K]
+3: PO K
+2: 1BA PO
+1:
=0:
-1: 33_99A PO
-2: WS A / BT A
-3: AB PO / ABK / KKK / 33_99K / BT A+B / WR K
-4: BA PO / 4K / BT K
-5: 9A / 3bK PO / BK / 6B / BT B / STK K
-6: AB 4A+B / 2A / B / 9KKK / 11_77K
-7: WS AA PO / 2bA PO / FC 2B / BT 2B PO / K2 / KK / 6KA PO / A+B / PO B / WR A
-8: AA / 33_99A / 44_11_77A / 22_88A / BB PO / 3K
-9: 7A / BAK / 3B / 7_8_9B / BT BA / BT 2B / K / 4A+B / PO A / HO A / HO B
-10: AB 4A+B~A / WS AA / 2bA / 6KA / 4KK / WS K
-11: 33_99AB / 33_99ABB / 33_99ABBB / 22_88A / BB / BT BA PO / 44B / FC A+KK
-12: AB 4A+B~A PO / 22_88B / 3KK / 2KK / PO 8K(Back)
-13: AB / BA / 1BA / WS B
-14: A6 / 3AK / 3A / 1K / KK2K
-15: 6A / WS AAA / 3bK / FC K
-16: BBB / 33_99B / 6K / RWR B / 1B
-17: AAB / 66A / 3KKK / 66K / 44K / FC 1A+B / RWR K
-18: BAA / 22_88K / 22_88KA
-19: BA6K / 66B / WS BB / (3KK WR) / 2K / BT 2K / FC A+K
-20: 4B / 9KK / 666K / RWR A / 9KK PO
-21:
1A?
-22:
-23: PO 8K Front
-24: WR B / (A6 WR)
---: WR BB / WR BK / 1A? / 2A+B
6A PO i don't know how to test this
A little inconsistency about 1BA PO on block: i used the reference data for PO B which should be i20.
With this i concluded that 1BA PO is +2 on block because 1BA PO(blocked) i20 PO B trades with i18 2K and i18 33B
But 1BA PO(blocked) i9 PO A trades with i9 2bA???
So is PO B faster than i20?
And i'm a little unsure of the 3KK WR and A6 WR stuff so i put it in ().
I just looked how fast i can block after it. Which is probably wrong :)
All credits to Halister for he posted the first frames for Taki.
If anything is wrong, blame me of course!
And if you wanna see how the frames were found out you may find the answer in the thread. Or ask for specifications.
With this i tried to add some to his frame listings and this is the new frame list for now. Have fun with it!
Tell me what you think.
Some are guesses marked with ? And there is the weird case of 1A.
On block it can be punished with 4B but not with 44B although 44B is usually faster.
i9: 2bA / a+bA / 4a+bA / PO A
i10: A
i12: PO 8K(front)
i13: FC 2A / BT A / K / 22K
i14: 2A / 3K
i15: A6 / B / 1B/ 1K / WS K / FC 2K / BT K / FC 1A+B
i16: 6B / 3B / 2B / FC 2B
i17: A+G / B+G / WS A / 33A / BT 2A / BT B / 6K / 4K / 66K / PO K / BT A+B
i18: WS B / 33B / BT 2B / 2K / FC 2A+K
i19: 6A / 66A / 66B / PO B / BT 2K
i20: 44A
i21: 4A / 7_8_9A / 7_8_9B / 7_8_9K / 33K
i22: 22B / 11K
i23: 3A / K2
i24: 1A
i25: 44B
i26: 4B
i27: 44K
i29: 22_88A
i30: A+B / 4A+B
i30+: 2A+B / BT 2A+B
2A+B/BT 2A+B seem to be slower than bombs i tested this via WS K, Bomb on a BT Taki her 2A+B after she ate WS K seems to be still slower than the bomb.
I tested all BT stuff after WS K on a BT Taki which should be most accurate.
Evasion Frames from LKV and a bit from me:
7_8_9 da jump, tech jumps at the 6th frame.
7_8_9A_B_K tech jump from the 7th frame.
66A seems to jump at the 10th frame.
3B Tech Crouches frames 7 through 11.
66B Tech Crouches from frame 7 to frames 18 and 19 where it trades with the highs mostly.
Steps to your own left from frame 9 to 13.
33B Tech Crouches from frame 8.
K2 seems to jump the 11th frame.
66K Tech Jumps starting from the 7th frame.
Tech Crouches on the 4th frame to the 9th frame.
22K seems to jump from the 11th or maybe 10th frame
and it also slightly steps from the 10 to the 11th frame, but only very slightly it steps WS K and 1B but no 6B, 3K or FC 2B
33K seems to jump the last 2 frames so that it doesn't trade with lows.
A+B TC 21st frame
4A+B seems to TC at 21 Frames too or maybe fuzzy 20 frames.
Recovery frames:
Shakeable stuns
+15: 44K (i14 3K can't be blocked)
+less than 10: CH 6A (i10 A can be blocked, BT PO 8K too, 2bA whiffs. BT PO B+K can be crouched)
+less than 9: PO K (i9 2bA can be blocked)
Stun hit
+9: PO A
+4: 1K
+2: 1K
This depends on the stun in a shakable it's +4 in an unshakable it's +2. Weird.
Counter Hit
+4: ABK(the K has to CH)
+1: 1K
Hit
+11: 33_99A PO
+8: 1BA PO / BT A
+6: WS A / 22_88A / 4K / FC 2A+KK
+5: AB PO / BK / BA PO / 6B / KKK
+4: 2A / FC 2A / BT 2A / BAK / BT B / BT K / FC 1A+B / PO 8K(Back)
+3: BB PO / 3bK PO / KK
+2: WS AA PO / 33_99A / 44_11_77A / 2bA PO / 6KA PO
+1: ABK / 1A / 7A / 7_8_9B / FC 2B / K2 / PO A
=0: 6A / 33_99ABBB / BT 2B / WS K / STK K
-1: AA / AAB / 33_99AB / 33_99ABB / BB / 3B / BT BA / 2KK
-2: A / AB 4A+B~A / 4A PO / BT BA PO / 2bA / K / 6KA / 3K / 3KK / 4KK / KK2K
-3: WS AA / B / WS B
-4: AB 4A+B~A PO / 3A / 3AK / WS BB / 1K
-5: BBB / BA / 66K / RWR A
-6: AB / 1BA / 6K / 7_8_9K
-7: 22K
-8: 3bK
-9: 2K / 1B / FC 2A+K
-10:
-11:
-12:
-13:
-14:(3KK WR)
-15:
-16: PO 8K Front
-17:
-18:
-19:
-20:
22A is safe and on hit all BT moves except 2A+B are uninterruptible, 6A PO~BT PO B+K interruptable by all of takis BT moves,
22A PO~BT PO B+K is interruptable by anything, i guess it isn't even supposed to be there.
The only thing from this that is half useful is unBT PO stuff. But since it mostly leaves you in BT on hit...
I don't know how to test this stuff more frame accurate.
Block
+7: BA[K]
+6: B[K]
+3: PO K
+2: 1BA PO
+1:
=0:
-1: 33_99A PO
-2: WS A / BT A
-3: AB PO / ABK / KKK / 33_99K / BT A+B / WR K
-4: BA PO / 4K / BT K
-5: 9A / 3bK PO / BK / 6B / BT B / STK K
-6: AB 4A+B / 2A / B / 9KKK / 11_77K
-7: WS AA PO / 2bA PO / FC 2B / BT 2B PO / K2 / KK / 6KA PO / A+B / PO B / WR A
-8: AA / 33_99A / 44_11_77A / 22_88A / BB PO / 3K
-9: 7A / BAK / 3B / 7_8_9B / BT BA / BT 2B / K / 4A+B / PO A / HO A / HO B
-10: AB 4A+B~A / WS AA / 2bA / 6KA / 4KK / WS K
-11: 33_99AB / 33_99ABB / 33_99ABBB / 22_88A / BB / BT BA PO / 44B / FC A+KK
-12: AB 4A+B~A PO / 22_88B / 3KK / 2KK / PO 8K(Back)
-13: AB / BA / 1BA / WS B
-14: A6 / 3AK / 3A / 1K / KK2K
-15: 6A / WS AAA / 3bK / FC K
-16: BBB / 33_99B / 6K / RWR B / 1B
-17: AAB / 66A / 3KKK / 66K / 44K / FC 1A+B / RWR K
-18: BAA / 22_88K / 22_88KA
-19: BA6K / 66B / WS BB / (3KK WR) / 2K / BT 2K / FC A+K
-20: 4B / 9KK / 666K / RWR A / 9KK PO
-21:
1A?
-22:
-23: PO 8K Front
-24: WR B / (A6 WR)
---: WR BB / WR BK / 1A? / 2A+B
6A PO i don't know how to test this
A little inconsistency about 1BA PO on block: i used the reference data for PO B which should be i20.
With this i concluded that 1BA PO is +2 on block because 1BA PO(blocked) i20 PO B trades with i18 2K and i18 33B
But 1BA PO(blocked) i9 PO A trades with i9 2bA???
So is PO B faster than i20?
And i'm a little unsure of the 3KK WR and A6 WR stuff so i put it in ().
I just looked how fast i can block after it. Which is probably wrong :)
All credits to Halister for he posted the first frames for Taki.
If anything is wrong, blame me of course!
And if you wanna see how the frames were found out you may find the answer in the thread. Or ask for specifications.