New Trailer from Playstation Experience...

Yesterday was The Video Game awards, where SOULCALIBUR VI was officially announced for the current generation of consoles. Today however, was the beginning of the yearly Playstation Experience convention. During the event, they released a new gameplay trailer for SOULCALIBUR VI.

What we learn from this trailer is that SOULCALIBUR VI is set for release sometime during 2018... which of course means, in less than a year! In addition to that, we have some new gameplay which you can all try to break down and speculate. We will try to get more news to you as quickly as possible.

 
Jason Axelrod

Comments

#3
Looks like the new RE mechanic functions as a focus attack of sorts. You can see it breaking at 0:35 and 1:16. It absorbs attacks of any height, but has a limit on how much damage it can absorb before bursting. There's also a new hyper mode, activated at 0:44 and 1:13, and of course supers at 0:48 and 1:18. All very interesting developments for the game, very different from SCV but obviously still having some sort of comeback mechanic. The question now is whether that's meter or rage.
 
#5
Going from 4 to 5 i didnt see much of a visual improvement but seeing what 6 has it looks like such a bigger leap, mostly in the environments but even a little in the models.

Combos look sick, mostly Roogi's because he was doing so many different things like that low into a launcher along with the attack from stance that combod against an airborn opponent, while Sophitia seemed to be doing a mix of Pyrrha and Oprah stuff.
 
#8
Also looks like there's two different guards going on. At 1:09 Mitsu is guarding like normal for the first hit and then his weapon shines for a quick second and then weapon glows red, looks like either Just Guard or the game's new form of it? Could be a new mechanic all together as well.
 
#9
Also looks like there's two different guards going on. At 1:09 Mitsu is guarding like normal for the first hit and then his weapon shines for a quick second and then weapon glows red, looks like either Just Guard or the game's new form of it? Could be a new mechanic all together as well.
perhaps this indicates that the meter is full an ready to use.
 
#10
Also looks like there's two different guards going on. At 1:09 Mitsu is guarding like normal for the first hit and then his weapon shines for a quick second and then weapon glows red, looks like either Just Guard or the game's new form of it? Could be a new mechanic all together as well.
It honestly looks more like the weapon glowing red is your guard gauge. @:31ish, Sophitia's weapon is glowing red and then it breaks when she blocks.
 
#12
El Fortune (A+B) is back, the animation seems to indicate he suffered a guard impact, which means it could be back, even if in the way it was in V.

Her Angel Step looks like Pyrrha's which makes me wonder if she will get TAS, I miss TAS.
 
#13
El Fortune (A+B) is back, the animation seems to indicate he suffered a guard impact, which means it could be back, even if in the way it was in V.

Her Angel Step looks like Pyrrha's which makes me wonder if she will get TAS, I miss TAS.
Of course, Sophitia's A+B is intact. SCVI will have a normal command list unlike Lost Swords. A+B as a super and no While Standing moves suck.
 
#14
Going from 4 to 5 i didnt see much of a visual improvement but seeing what 6 has it looks like such a bigger leap, mostly in the environments but even a little in the models.

Combos look sick, mostly Roogi's because he was doing so many different things like that low into a launcher along with the attack from stance that combod against an airborn opponent, while Sophitia seemed to be doing a mix of Pyrrha and Oprah stuff.
Yeah I agree. Big fan of the costume designs too.