Engared
[10] Knight
How about interesting stuff like WS B~236 or 22A6~GS? Could this be made safe by the above tech?
22A6 into GS mix-ups would become quite deadly imho.
22A6 into GS mix-ups would become quite deadly imho.
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Does this mean we might see you pick this character up?
22A is already safe. Why would you try GS cancel?
In that case, things that should be tested:
33B6 cancel → 4A+B
33B6 cancel → 66B, possible tech trap like after NSS A+B?
Either way, with the GS K BE Nightmare's wall game just got that much better.
it probably won't change that...much. :p
wow... thank you for discovering the Japanese secret otherwise it will leave in the coffin forever. Do they type Japanese?JP players were talking about it on twitter.
Crazy stuff. Crazy Wall combo. Does it look like the "B+K Cancel" removed the frames of Turning Back too?New Combos possible:
Combos into GS K also.
From my old data, I don't think so. It used to tech-trap one side and for ground hit set-up. However, I need to test it again to confirm.Shouldnt 44b tech trap aswell?
Yes i think it does, one side. But you don't need it since 66B will catch ALL + guaranteed.Shouldnt 44b tech trap aswell?
Bad news.
About 33B6>B+K:G>Turning Back>1A,
I think it is not an All-Side-Tech-Trap for all characters because it is too close and some character can tech-roll escape from it.
About 33B6>B+K:G>Turning Back>4A+B,
I tried it so many times, but some characters can roll left to escape from it. Maybe I messed up my input timing. Need more people to test it.
No more 50/50 mix-up. Even it is, it will be very difficult to be executed.
You can't do GS like this while backturned without entering NSS before each GS, which slows you down considerably.If you are doing this on an infinite stage while back turned, can the opponent catch up to NM?