DeathInMyEyes
DIME
So can we get a list of what combos we can get from 33B GS cancel? Are there any significant changes in terms of damage output?
Here's my list:
GS B tech traps all directions against all of the cast. The timing however varies significantly from character to character, with viola type hitboxes being extremely hard to catch left tech against, but still possible. Some characters like Siegfried require a slightly delayed version to catch ukemi. If they don't ukemi, GS B still hits grounded for 65ish damage.
66B is the go to down trap. Its the most damage if they don't ukemi, and will catch left tech against some characters. It can be teched right by most if not all of the cast though.
4a+b is character specific, but if you know which characters it works against and at what ranges, its an even better down trap that 66b.
3B/2(K) - this mixup still works, though the 3B will have to be delayed more with the cancel than usual. The cancel makes sure it won't whiff at max range like it sometimes does with no cancel.
44(B) covers left tech very easily, where GS B can sometimes be a bitch to time correctly. Also hits grounded, and leaves you at advantage should it whiff against right ukemi.
2A+B lands reliably now with the cancel, for 70ish damage, making it the best guaranteed damage.
aga combos for left side wall splats and ROs.
GS K BE will combo for long range reverse ROs.
You can also do 33B GS NSS b:A at max range, for 77 damage. Fancy looking, but not very useful.
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