Nightmare Web Theater.

Looks like Wallace has a pretty solid Nightmare. Congrats on getting far in the tourney. My main advice would be to never use an uncharged :1::A: outside of combos or tech traps 'cause it's easy for a lot of people to block this on reaction and punish. Other things of note...
  • IIRC :3::3::B::6: is guaranteed after the CH GS :A: > :4::K::K: combo; I saw you do :3::B: as a follow up one time so I don't know if it was messing up the inputs or what, but :3::3::B::6: is a solid combo ender 'cause it also tags on GS at the end for some mixups.
  • When you land WR :Bh:, use NSS :bA: to combo unless there's an opportunity for a RO or a wall combo, in which case your GS :K::K: followup is good.
  • When you land :4::4::B::Bh:, NSS :B: is guaranteed, NSS :Ah: tech traps, and GS :K::K: picks up people who play dead and is a tech trap in some instances (covers front and backward techs for the most part, it's character specific).
  • I personally wouldn't use GS :K::K: in a plain field when your opponent isn't down. Sometimes it's good because it has deceptive range, but GS :B: is a better mid because it's a bit safer (you were lucky since your opponents wouldn't always duck the second kick to punish). If you mix it up between GS :B::6: and GS :Bh: etc. it'll be harder to punish. Another plus side is that GS :K::K: is guaranteed after NH GS :B: and on CH, a GS :A: followup is an un-ACable juggle, so there's still potential for RO/wall splats. With that said, if after a faraway knockdown your opponent is close to the edge for a RO or a wall, you can go for GS :K::K:; I saw a number of times in the vids where your opponent mindlessly rolled on the ground asking to be picked up and thrown out of the ring. Besides that, I'd discourage using GS :K::K: outright on a standing or stepping opponent.

For some of the character specific issues...do your best to punish Sophie's :2::3::6::B:. :A::+::K: is NM's most damaging option. For Lizzy, after you block an attack, your best bet is :1::K:. If you want to use a jumping attack use jumping :B: or :6::6::B::+::K: if you feel cocky. When he charges up that unblockable attack that quakes the ground, interrupt it with something; you were good when it came to interrupting Sophie's UB, it was weird watching you stand and eat Lizzy's.

That's all I have to offer as far as advice. Congrats on placing well in the tourney again.
 
CH GS A > 4KK > 33B is character dependant and may be tech rolled right.

44B > NSS B is techable right too. May be character dependant.
 
Page, thanks your support. =)

microgamer, thanks your comments.

Schneider-X, thanks for these Nightmare's vids. Long time no see a solid Nightmare like this (thumbs up). Using bA as a whiff punisher in close range that inspires me. (or he want to set bA side hit?) There are more good stuff from these vids we can learn. Is he from Dominican Public? DP is too strong. Lucky, you posted it here because I don't think I can search this nightmare out. (thumbs up again)
I think he want to use "Step + 2A+B" against Dead Playing.
 
great play against Vints Silent

vs Oofmatic you had no idea how to deal with Crawl. here's the short version:
block any crawl move > 1K is guarnateed

it is weak but it is better than eating continuous crawl mixups. you can also try 8B. WS B/FC 3B/8K are all not going to work
 
tiamat:

i thought crawl GI would parry the low kick... i might be wrong... and crawl B isn't fast enough after something like blocking crawl b+k/k?

-LAU
 
the GI does not parry low kicks and his jump moves from crawl jump too slow to evade it after blocked crawl moves. I'll double check about the jumping moves, but I'm positive that the auto GI cannot work against 1K

new videos of me in this playlist:
http://www.youtube.com/view_play_list?p=AD5D438F157F0CCC

nightmare vs voldo 13 I do a pretty cool post-GI in the first round.

comments for myself:
- sometimes I actually step G too much when i should just 11K or 1K.
- still need to work on GS A normal hit mixup (I fail to react in time and decide my mixup for some reason)
- need to use 33B vs raph's prep if i predict he will not use prep A, otherwise step

post if you have other comments, or post in the topic in web theater
 
Tourney match

Cupui ( Night ) VS Bagus ( Amy )
Cupui ( Night ) VS Yun Seong ( Yudhi )

This is my first experience on tourney
Tourney really different from casual match
nervous really makes me panic and sometimes I don't know
what to do

I rarely fight yun seong and Amy
so maybe I made a lot of mistakes

Casual Match

Night ( Adi ) VS Cervy ( Suncrest )

Night ( Adi ) VS Yoshi ( Frozenfang )

Enjoy :)
 
Cupui:
you must sidestep much more! also some things like backstep, then guard is good to get extra space

amy is a ho
yun must watch out for his B grab which RO behind him

Adi casual matches:
It is good that Adi did 1[A] (blocked) > throw. He also needs to sidestep more, especially against yoshi, if he sidesteps right almost all yoshi's attacks will miss. Also single GS K is always bad


both of you should use more 1K for interrupt
 
Yudhi wasn't very familiar with NM I see, got tech trapped twice in FC A+G, 33B, 66B

Cupui, if you get more practice against Amy, the second hit of 1KA can be ducked. B+K is also good against her due to her limited range.
 
hi guys thx for comment

I still haven't make use sidestep. should practice and learn to use it.

and about amy 's 3BA can't we punish it?
It's hard to interrupt her 3BA on reaction by jumping attack.

yes I think I should use B+K more for spacing
in amy match I always confuse how to attack her
in the end I just rely on using throw sigh...
B+K NSS A...how could I forget to use that on tourney uh...
 
Amy's 3BA is -10 on block, not punishable by NM. I would really recommend jumping it because the damage it does to the soul gauge. I actually don't know what the most reliable option for NM against that move is, 9K should hit, I'm not sure if 9B will. If 9B does hit then it would be my move of choice, since it will still do good soul gauge damage and set up side step if they don't do the A.
 
if amy does 3BA

9B and 9K will both punish, however

3B (blocked) 6BB from amy will beat 9B, but will not beat 9K. I would suggest usually trying jump move until they are not doing the second hit anymore.

cupui:
11K, WS K, agA, 66B, and 66A you can sidestep after they are blocked and dodge a lot of moves, do some experiments of your own using recording feature in training mode. maybe look at my more recent matches, I sidestepped a ton against Voldo (step G in that case)
 
thx for the suggestion
I currently watching some of your match
It gives me some new idea. Thx for the good reference :)
 
Just to reinforce Tiamat's point, 66B+K and 9B are also great setups for stepping. I also use 1B into right step a lot against characters with slower WS moves or in situations where people might hesitate before retaliating, in which case 1B is a legitimate setup for back throws.
 
I'm gonna make a step G demo video for nightmare and put that up this week

let me know if you want to see particular characters and what attack series you want to see stepped, I've gotten a request for hilde, so would someone give me a basic string she might use for the video? maybe more than one. blocked C2B > C3A or something?

cass, cervy, voldo, sophie, amy will all be inclued at least a little bit
 
Yeah the application of step G after C2B blocked would be good. I think the common follow ups are C3A, 2A, 2K, and 3K.

I'd like to see step G pushed to the limit as well. Mainly things like when the step evasion frames are active. Maybe something like if step G can evade Amy's 6BB after WS K or 11K is blocked.
 
step G can't evade amy 6BB after those are blocked at close range, but I think it can from far range, I will be sure to double check

isn't C2B -8 for hilde or so?

Edit: having looked through her frame data, C2B is +2 to +4, and C3B is hte -8 one. im speechless
 
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