Nightmare Web Theater.

Thanks eltoshan.

Thanks Tiamat. When you can jump and interrupt Amy's 3B mix-up by reaction, this match will be easier for Nightmare, but it is still a difficult match.

Thanks Lau. Yea. Thanks for the anti-Amy strategy from MSN.

Page, maybe I lost because I didn't know Yoda's moveset enough.... mmm... I really don't know if I'm right or not.

I have been contributing my vids for this forum. Yea. I know it is in slow production which can't cover all. I hope you guys like it.
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MMMM..... 4B is good mix-ups with 1[A] which can be instead of 1[A]K to beat jump and be more safe for somebody duck sometimes. If your opponent have the fastest reaction in you region and like over-acting, 4B probably is a better choice for ring him out. Yea. Only for over-acting people in unsteppable situation. =D....... joke...
Otherwise, I can't think other reason to use 4B. 4A and 4B??? probably works for CF.
 
4A I think is the best thing to do after a JI, since it's unduckable in that situation and the opponent must JI/JF block it. Unless you're warble it's hard to anticipate, although I've been able to CF off of a GI on reaction so it might be possible with training. But yeah, otherwise, I think 4A and 4B are quite useless because they are just way too slow. I don't think they do any significant SG damage either...you're better off spamming 1[A]6, GS B.
 
JF block it. Unless you're warble it's hard to anticipate, although I've been able to CF off of a GI on reaction so it might be possible with training.

what is this nonsense?! JF block? lol

4A is guaranteed after JI unless they re-JI.

SILENT:
4B is great front RO but nothing else about it is good imo

hope lau's anti amy strategy helps you. moves that give me most trouble are 33B, 2B+K, 1A (this move is strong vs GS and NSS), and 6BB (cannot step it at -5)
 
hahaha...er...it's something that I basically just assumed myself...it's kinda like how (supposedly) Yoda has to JF block some low strings. Anyways there was a session where I was just messing around playing against an Edge Master Nightmare. The AI tends to warble > 4A everything like a whore. I always try to re-JI the 4A, and sometimes I'll end up blocking it. This happened a couple of times, and I don't think that the AI would slip up the input and do it late (AI messing up input...lol), so that's why I thought it'd be possible to block 4A post JI, but only with Just timing. Yeah, take this with a grain of salt.
 
maybe the computer was slow XD I just don't know. do this

record 4A

1st action: guard impact, repel, JI on
2nd action: command start, command 1

see if you can block the 4A, i wasn't able to do it but i was just holding G not trying "JF block" XD
 
Hey guys, ive got some new videos which i would like some c&c to.

I still feel that i gotta work on my defense and im having alot of trouble with Sieg atm. Ive read the guide so i should be better next time but where else can i improve? Also when is the ideal situation to use agA? Cause everytime i try to use it, it gets ducked etc. Im going to do some studying of Asta as well and refining of my technique. But I can use all the advice i can get. Cheers, looking forward to some harsh criticism (from Tiamat especially lol):P .

Engared (Nightmare) v Endnow (Siegfried)


Got another 3 losses to Sieg to come...

Cyraxis (Hilde) vs Engared (Nightmare)

Engared (Nightmare) v Artanis (Astaroth) (I think this time these are actually watchable heh)

Somemore vs Talim vids coming tmrw.
 
I only watched the Sieg ones, so I'll only comment on that. You are letting Endnow get away with waaaaaay to much scrubby crap. Why are you ducking all the time? The only dangerous low that's hard to duck on reaction Sieg has is SRSH [K]. You need to stop ducking and eating those random 3s, block that and punish with 6K, learn to do that every time you block 3. Stop standing up into the SRSH mix ups, both SRSH B and [K] will miss if you roll. If he goes into SRSH when you are standing, just step left. When Endnow is doing the WS AA cancel, IIRC a tech jump move will beat out anything he does if you block the first hit, or you can 2G after the first hit, WS will beat out any Sieg WS move if he cancels, and it will punish if he goes through with the second A.

Also make sure you do the 66B in the CH WS , NSS A+B, 66B tech trap earlier. Endnow was able to block both of your attempts because it was executed too late. Endnow also kept 8WR left against you, don't let him get away with that. Use agA, iWS A, and 11B to cover that side.
 
When Endnow is doing the WS AA cancel, IIRC a tech jump move will beat out anything he does if you block the first hit, or you can 2G after the first hit, WS will beat out any Sieg WS move if he cancels, and it will punish if he goes through with the second A.


You would be correct if this was SC3, but not right now. You can't block first hit then jump second hit anymore, it is impossible.


Engared:
match 1 at 00:19, you could have GIed his 3B. Normally I wouldn't mention something like that, but you should keep in mind that usually when you block a guard break/advantage on block move, the opponent will PROBABLY do a fast move, or throw. GI beats fast moves and you can break throws during your GI attempt ex: 6[G] and mash A to break A grab

course first you need to not eat the counterhit 3B after blocking the guard break heh

match 2:
good that you punished 3B with your 1K around 32 second into match 2. around 1:53 you hit a CH WR but dont go GS KK after the NSS A+B. oddly, that is your miscreen combo, yet you didn't do it near the wall, where it is more beneficial

match 3:
nothing in particular.

General stuff:
- throwbreaking. every time you are holding G you should be mashing on A or B. plan what break to use next (be ready to change your planned break depending on ring position) and always be mashing that button when guarding
- need a lot more 1K interrupts. try to recognize normal hit or CH and followup accordingly. if you need practice go to training mode and set counterhit on random

Nightmare is hard to get the hang of but you're getting there.
 
Okay, there's a LOT of stuff that you need to learn playing against Sieg. He's actually not that bad to deal with. This Sieg in particular is really not using him to his potential. There's some pretty basic things you should catch onto right away.

- Sieg has frame advantage after SCH (you blocked it and tried to do something after and got CH 3ed everytime)

- Sieg's WS AA is terrible unless he CH's you. If you block WS AA it's an easy punish, it's also pretty easy to tell when it is canceled. As soon as they cancel it you should be punishing. You should be able to interrupt anything that he does. WS AA2 WS AA is scrub stuff, don't let him get away with that.

- HE DOESN'T USE agA AND YOU DON'T EITHER! Sieg's agA is amazing and NM's agA is even more amazing. Use it, it's your best friend.

-Sieg has NO DECENT LOWS outside of stances. Except for 22kA:2A, but this Sieg also doesn't use that.

-SRSH mixups are all incredibly punishable, except for SRSH A+B. Make sure you also punish SRSH B. (A lot of people don't)

-SCH KK is Mid, High, duck the 2nd hit and punish.

-There is no existing mixup in SBH. SBH A+B is a very seeable low, and SBH [K] is incredibly obvious. You ducked and ate SBK [K] twice, i'm assuming its because you were anticipating SBH A+B. Side note: SBH [K] does not leave Siegfried at advantage, he is at at least -3-5.

-Punish EVERY SINGLE BLOCKED 3 (this ruins all Siegs that rely on it heavily) He does 3 SCH [A] pretty often on block, it's a free 1K or 6K for you every time. (pretty sure jagA also punishes if you're fast enough)

- SRSH B 1AA is a tech trap, stay on the ground and take the 2nd hit of 1AA.

- You should be blocking the 2nd hit of 1AA when you get hit by it, it's only NC on CH. It's also terrible on block, free WS NSS b:A or FC 3B.

- You should probably just use 3B by itself more often then 3. 3B 1A does a decent chunk of damage and it also has the tech trap. Nightmare's 3 getting blocked is really bad.

Overall, I can mostly just see that you somewhat fear Siegfried. Once you get used to him, he becomes a much easier fight. If you apply a lot of this, Siegfried ends up killing himself from his unsafeness. Especially since Endnow likes to use 1AA, WS AA and 3 a lot.
 
Good vids overall, SilentWall. I managed to learn a couple of things like: :1::K: saves lives and :2::Kh:'s hop stun is supposedly shakeable.

Tiamat, I'm guessing you've found a practical use for :2::B::+::K:? Otherwise I'm guessing you were just throwing it out. Also, that wall combo vs. Fiendchi's Voldo (match 12 I think) was badass and the post-GI combo in 13 was too nice. :D

Oh yeah, any word on that Step G demo?
 
hey SLiK haven't seen you around here before, you a lurker I guess?

As for 2B+K, I do it sometimes so that it doesn't get lonely. Ok being serious, it basically sucks. There are some theoretical applications for it but generally not a good move. For example, if their back is to the wall and they block it, this may serve as a nice setup for counterhit wall combo starters like WS B or 11K because you have frame advantage.

my step G vid is on indefinite hold because of technical difficulties lets say XD

The fact that you are talking about my matches with Chi's Voldo makes me realize how long it's been since I posted my own videos. These are a few weeks old but they are the most recent matches, and they are tournament matches.

Tiamat vs WINBACK (kilik) Winner Finals
http://video.google.com/videoplay?docid=-6844972430981366611&hl=en
Tiamat vs WINBACK (kilik) Grand Finals pt1
Tiamat vs WINBACK (kilik) Grand Finals pt2

They are close fights, the Winner Finals is particularly intense. Lots of iWR wall combos ending in 2[K] in these videos. Enjoy if you haven't seen them yet.
 
hey SLiK haven't seen you around here before, you a lurker I guess?

Yeah, I lurk quite a bit here; either it's because I'm too afraid to post because I don't wanna look like a dumbass or I don't have anything significant to say.

As for 2B+K, I do it sometimes so that it doesn't get lonely. Ok being serious, it basically sucks. There are some theoretical applications for it but generally not a good move. For example, if their back is to the wall and they block it, this may serve as a nice setup for counterhit wall combo starters like WS B or 11K because you have frame advantage.

That sounds practical enough to me. :D

my step G vid is on indefinite hold because of technical difficulties lets say XD

Fair enough. XD

The fact that you are talking about my matches with Chi's Voldo makes me realize how long it's been since I posted my own videos. These are a few weeks old but they are the most recent matches, and they are tournament matches.

Tiamat vs WINBACK (kilik) Winner Finals
http://video.google.com/videoplay?docid=-6844972430981366611&hl=en
Tiamat vs WINBACK (kilik) Grand Finals pt1
Tiamat vs WINBACK (kilik) Grand Finals pt2

They are close fights, the Winner Finals is particularly intense. Lots of iWR wall combos ending in 2[K] in these videos. Enjoy if you haven't seen them yet.


Haha... wow, that's definitely the safest-mare I've ever seen. You really know how to start the game strong in that first part of the Grand Finals. I myself enjoy ending matches with :2::A::+::B:. And that double wiff at 8:11 (pt1) must've felt life shortening or something XD. I noticed In the last moments in the last fight of Part 2, WINBACK went for :6::6::A::A:... do you think you could've countered by going for :8::A:_:B: after the first hit whiffed?

Also, I'm surprised to see WINBACK here as I haven't seen him since when he used to go to the [as] message boards. He's got an impressive Kilik just by looking at these vids.
 
forgot CH 66K will cause a wallsplat as well so maybe try that from 2B+K also. problem is getting them to block it with their back to the wall

I could have 9Bed winback's 66AAs on block but I didn't, should have though
 
I only watched the Sieg ones, so I'll only comment on that. You are letting Endnow get away with waaaaaay to much scrubby crap. Why are you ducking all the time? The only dangerous low that's hard to duck on reaction Sieg has is SRSH [K]. You need to stop ducking and eating those random 3s, block that and punish with 6K, learn to do that every time you block 3. Stop standing up into the SRSH mix ups, both SRSH B and [K] will miss if you roll. If he goes into SRSH when you are standing, just step left. When Endnow is doing the WS AA cancel, IIRC a tech jump move will beat out anything he does if you block the first hit, or you can 2G after the first hit, WS will beat out any Sieg WS move if he cancels, and it will punish if he goes through with the second A.

Also make sure you do the 66B in the CH WS , NSS A+B, 66B tech trap earlier. Endnow was able to block both of your attempts because it was executed too late. Endnow also kept 8WR left against you, don't let him get away with that. Use agA, iWS A, and 11B to cover that side.


Thanks El for the comments, it was my second time playing his Sieg (or any decent Sieg for that matter) and i was honestly too nervous when dealing with his mixups, leading to the ducking hehe. I didn't know that rolling would lead to the SRSH mixups, that would lead to me getting a free WS off on him. Hehehe, looking forward to the next time i play him; he was getting extremely cocky with us during that session.

I could also use some comments on combating Asta in general, as i feel that im not punishing Artanis hard enough on his whiffs and/or whiffing too much on my own.
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Engared:


match 2:
good that you punished 3B with your 1K around 32 second into match 2. around 1:53 you hit a CH WR but dont go GS KK after the NSS A+B. oddly, that is your miscreen combo, yet you didn't do it near the wall, where it is more beneficial

General stuff:
- throwbreaking. every time you are holding G you should be mashing on A or B. plan what break to use next (be ready to change your planned break depending on ring position) and always be mashing that button when guarding
- need a lot more 1K interrupts. try to recognize normal hit or CH and followup accordingly. if you need practice go to training mode and set counterhit on random

Nightmare is hard to get the hang of but you're getting there.


I was attempting to do the 66B after that but i don't think ive quite got the excecution down yet for some reason, it keeps getting blocked or rolled. Yeah i shouldve GS kk after that. In later games, i switched the CH WS~NSS A+B~ 336 and that worked out alot better for me. Though i would still like to get the hang of 66B from that string.
Thanks for your advice on throwbreaking btw, that mashing B or A has helped wonderfully, especially breaking all of Artanis's and Cyraxis's grabs.

Also a question about the 1k interrupts, what can i follow up with if its a CH or a NH? Thanks.
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Okay, there's a LOT of stuff that you need to learn playing against Sieg. He's actually not that bad to deal with. This Sieg in particular is really not using him to his potential. There's some pretty basic things you should catch onto right away.

- Sieg has frame advantage after SCH (you blocked it and tried to do something after and got CH 3ed everytime)

- Sieg's WS AA is terrible unless he CH's you. If you block WS AA it's an easy punish, it's also pretty easy to tell when it is canceled. As soon as they cancel it you should be punishing. You should be able to interrupt anything that he does. WS AA2 WS AA is scrub stuff, don't let him get away with that.

- HE DOESN'T USE agA AND YOU DON'T EITHER! Sieg's agA is amazing and NM's agA is even more amazing. Use it, it's your best friend.

-Sieg has NO DECENT LOWS outside of stances. Except for 22kA:2A, but this Sieg also doesn't use that.

-SRSH mixups are all incredibly punishable, except for SRSH A+B. Make sure you also punish SRSH B. (A lot of people don't)

-SCH KK is Mid, High, duck the 2nd hit and punish.

-There is no existing mixup in SBH. SBH A+B is a very seeable low, and SBH [K] is incredibly obvious. You ducked and ate SBK [K] twice, i'm assuming its because you were anticipating SBH A+B. Side note: SBH [K] does not leave Siegfried at advantage, he is at at least -3-5.

-Punish EVERY SINGLE BLOCKED 3 (this ruins all Siegs that rely on it heavily) He does 3 SCH [A] pretty often on block, it's a free 1K or 6K for you every time. (pretty sure jagA also punishes if you're fast enough)

- SRSH B 1AA is a tech trap, stay on the ground and take the 2nd hit of 1AA.

- You should be blocking the 2nd hit of 1AA when you get hit by it, it's only NC on CH. It's also terrible on block, free WS NSS b:A or FC 3B.

- You should probably just use 3B by itself more often then 3. 3B 1A does a decent chunk of damage and it also has the tech trap. Nightmare's 3 getting blocked is really bad.

Overall, I can mostly just see that you somewhat fear Siegfried. Once you get used to him, he becomes a much easier fight. If you apply a lot of this, Siegfried ends up killing himself from his unsafeness. Especially since Endnow likes to use 1AA, WS AA and 3 a lot.



Thanks Bot, yeah i was really unsure of what to do against him. Ill head to training mode so as to get more familiar with him and apply the things you have said.

I need to lay off the 3 and if that does hit, use NSS b:A properly too. Other habit i have is 1A6 ing, i always use that and get punished when blocked.

However, how would you punish the Cancel WS AA? Thanks once again and i hope i improve.
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Another couple of losses to Endnow here later in that day


And a couple of wins against Eclair's Talim and a loss to his Xianghua whom i have no idea how to fight.

 
to beat WS AA cancel you can just low guard after the first hit (blocked or NH), and WS will beat out any of Sieg's WS moves. If he starts blocking after the cancel you can go for WS K.
 
to beat WS AA cancel you can just low guard after the first hit (blocked or NH), and WS will beat out any of Sieg's WS moves. If he starts blocking after the cancel you can go for WS K.


Okay ill try that. Basically after the first hit and even before the second i can get a WS out? Or do i block the string then counter attack him? Or is that only during the cancel?
 
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