Thermidor
[10] Knight
T_T why are all the good Nightmares on PSN or Offline
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JF block it. Unless you're warble it's hard to anticipate, although I've been able to CF off of a GI on reaction so it might be possible with training.
When Endnow is doing the WS AA cancel, IIRC a tech jump move will beat out anything he does if you block the first hit, or you can 2G after the first hit, WS will beat out any Sieg WS move if he cancels, and it will punish if he goes through with the second A.
hey SLiK haven't seen you around here before, you a lurker I guess?
As for 2B+K, I do it sometimes so that it doesn't get lonely. Ok being serious, it basically sucks. There are some theoretical applications for it but generally not a good move. For example, if their back is to the wall and they block it, this may serve as a nice setup for counterhit wall combo starters like WS B or 11K because you have frame advantage.
my step G vid is on indefinite hold because of technical difficulties lets say XD
The fact that you are talking about my matches with Chi's Voldo makes me realize how long it's been since I posted my own videos. These are a few weeks old but they are the most recent matches, and they are tournament matches.
Tiamat vs WINBACK (kilik) Winner Finals
http://video.google.com/videoplay?docid=-6844972430981366611&hl=en
Tiamat vs WINBACK (kilik) Grand Finals pt1
Tiamat vs WINBACK (kilik) Grand Finals pt2
They are close fights, the Winner Finals is particularly intense. Lots of iWR wall combos ending in 2[K] in these videos. Enjoy if you haven't seen them yet.
I only watched the Sieg ones, so I'll only comment on that. You are letting Endnow get away with waaaaaay to much scrubby crap. Why are you ducking all the time? The only dangerous low that's hard to duck on reaction Sieg has is SRSH [K]. You need to stop ducking and eating those random 3s, block that and punish with 6K, learn to do that every time you block 3. Stop standing up into the SRSH mix ups, both SRSH B and [K] will miss if you roll. If he goes into SRSH when you are standing, just step left. When Endnow is doing the WS AA cancel, IIRC a tech jump move will beat out anything he does if you block the first hit, or you can 2G after the first hit, WS will beat out any Sieg WS move if he cancels, and it will punish if he goes through with the second A.
Also make sure you do the 66B in the CH WS , NSS A+B, 66B tech trap earlier. Endnow was able to block both of your attempts because it was executed too late. Endnow also kept 8WR left against you, don't let him get away with that. Use agA, iWS A, and 11B to cover that side.
Engared:
match 2:
good that you punished 3B with your 1K around 32 second into match 2. around 1:53 you hit a CH WR but dont go GS KK after the NSS A+B. oddly, that is your miscreen combo, yet you didn't do it near the wall, where it is more beneficial
General stuff:
- throwbreaking. every time you are holding G you should be mashing on A or B. plan what break to use next (be ready to change your planned break depending on ring position) and always be mashing that button when guarding
- need a lot more 1K interrupts. try to recognize normal hit or CH and followup accordingly. if you need practice go to training mode and set counterhit on random
Nightmare is hard to get the hang of but you're getting there.
Okay, there's a LOT of stuff that you need to learn playing against Sieg. He's actually not that bad to deal with. This Sieg in particular is really not using him to his potential. There's some pretty basic things you should catch onto right away.
- Sieg has frame advantage after SCH (you blocked it and tried to do something after and got CH 3ed everytime)
- Sieg's WS AA is terrible unless he CH's you. If you block WS AA it's an easy punish, it's also pretty easy to tell when it is canceled. As soon as they cancel it you should be punishing. You should be able to interrupt anything that he does. WS AA2 WS AA is scrub stuff, don't let him get away with that.
- HE DOESN'T USE agA AND YOU DON'T EITHER! Sieg's agA is amazing and NM's agA is even more amazing. Use it, it's your best friend.
-Sieg has NO DECENT LOWS outside of stances. Except for 22kA:2A, but this Sieg also doesn't use that.
-SRSH mixups are all incredibly punishable, except for SRSH A+B. Make sure you also punish SRSH B. (A lot of people don't)
-SCH KK is Mid, High, duck the 2nd hit and punish.
-There is no existing mixup in SBH. SBH A+B is a very seeable low, and SBH [K] is incredibly obvious. You ducked and ate SBK [K] twice, i'm assuming its because you were anticipating SBH A+B. Side note: SBH [K] does not leave Siegfried at advantage, he is at at least -3-5.
-Punish EVERY SINGLE BLOCKED 3 (this ruins all Siegs that rely on it heavily) He does 3 SCH [A] pretty often on block, it's a free 1K or 6K for you every time. (pretty sure jagA also punishes if you're fast enough)
- SRSH B 1AA is a tech trap, stay on the ground and take the 2nd hit of 1AA.
- You should be blocking the 2nd hit of 1AA when you get hit by it, it's only NC on CH. It's also terrible on block, free WS NSS b:A or FC 3B.
- You should probably just use 3B by itself more often then 3. 3B 1A does a decent chunk of damage and it also has the tech trap. Nightmare's 3 getting blocked is really bad.
Overall, I can mostly just see that you somewhat fear Siegfried. Once you get used to him, he becomes a much easier fight. If you apply a lot of this, Siegfried ends up killing himself from his unsafeness. Especially since Endnow likes to use 1AA, WS AA and 3 a lot.
to beat WS AA cancel you can just low guard after the first hit (blocked or NH), and WS will beat out any of Sieg's WS moves. If he starts blocking after the cancel you can go for WS K.