Nightmare's Movelist Changes and Move Speculation Thread

people forget NM is alot safer than his SC4 counterpart, from the many vids i've seen, stuff like 3AA, 3B used to be very punishable. In general he just feel faster and safer now. His changes are just not as apparent as Sieg's.
 
people forget NM is alot safer than his SC4 counterpart, from the many vids i've seen, stuff like 3AA, 3B used to be very punishable. In general he just feel faster and safer now. His changes are just not as apparent as Sieg's.

I dunno about him being a lot safer since he lost ya know....that move. 3B is supposedly less safe now. It wasn't all that unsafe in SC4 compared to a lot of his other moves though. -14 isn't so bad compared to -23 or worse like A+B, WS AA, and 3AA were. 3(B) NSS bA would actually beat out sophie's 236B punish cause of evasion. It seems like generally speaking his unsafe moves are more safe in SC5 but without knowledge of block frames or what punishers characters can use now you can't say if he's safer or not IMO.
 
I was thinking... after a move with fast recovery Guard Bursts the opponent, would we be able to land a fully charged CE? If so, and if Nightmare is good on that gauge's damage, it should be a free round or two for Nighty.
 
The combo is 33B BE 4BB. Combo.

LOL!!! that's pretty nice.

i'm gonna miss his safer SC4 3B (think Astaroth punished that with his bullrush in a vid), or his old GS (B) into NSS specialy that one ='(

but love things like the new 66K, his CE, his 6K.

And considering he seem to be good at meter building i think he is gonna be a pretty dangerous whiff punisher, with his 33B BE 4BB as a great threat, or maybe 33B BE into 2A+B to regain meter (dunno if that works) i have the feeling he is gonna be a pretty interesting char to use.
 
I was thinking... after a move with fast recovery Guard Bursts the opponent, would we be able to land a fully charged CE? If so, and if Nightmare is good on that gauge's damage, it should be a free round or two for Nighty.

i was thinking on that too, that would be great
 
Did he just cancel GS with CE @ 12:46? I thought someone said you couldn't do a CE outta GS.
That was a normal GS aka manual 236 input. It was this type of cancel that made us think, if he could cancel a normal GS into CE, what if he could cancel GS out of a transition like 1A6 or 33B6 into an instant CE; tacking on a nearly all purpose counter at the end of otherwise unsafe moves. IIRC, Page tried that at NEC, but he couldn't get it to come out, which he says might've been his own inability to buffer something like 1A6236236A+B+K

I guess on the topic, if NM in Theory Calibur V can CE out of any instance of GS, including out of moves with built-in GS transitions, would that automatically make him one of the top tiers? As op as "making unsafe moves safe" sounds, I think it would add a nice balance to his gameplay. Anytime NM throws out a CE, he still risks punishment; and as always, it's meter dependent. It also has the technical skill appeal from 2-D games of cancelling moves into supers.
 
i'm gonna miss his safer SC4 3B (think Astaroth punished that with his bullrush in a vid)

I am really hoping that the Nightmare player was just not blocking (very possible), or tried to step, or something. I refuse to believe they made it THAT unsafe.



I was thinking... after a move with fast recovery Guard Bursts the opponent, would we be able to land a fully charged CE? If so, and if Nightmare is good on that gauge's damage, it should be a free round or two for Nighty.

I don't think the guard break stun is long enough for that. Also, I'm sure it will depend on what move you use to guard break them. If the move you guardbreak with has fast recovery I assume you'll have more time to hit them. Most of the time the best thing we'll get is probably 66B or something.
 
Well, I'm thinking aga -> guard burst -> free fully charged CE for over 9000 damage. From what I can tell, we're given a loooong time for free damage after a guard burst, and NM's CE doesn't seem to take that much time to charge.

Who knows?
 
That was a normal GS aka manual 236 input. It was this type of cancel that made us think, if he could cancel a normal GS into CE, what if he could cancel GS out of a transition like 1A6 or 33B6 into an instant CE; tacking on a nearly all purpose counter at the end of otherwise unsafe moves. IIRC, Page tried that at NEC, but he couldn't get it to come out, which he says might've been his own inability to buffer something like 1A6236236A+B+K

I guess on the topic, if NM in Theory Calibur V can CE out of any instance of GS, including out of moves with built-in GS transitions, would that automatically make him one of the top tiers? As op as "making unsafe moves safe" sounds, I think it would add a nice balance to his gameplay. Anytime NM throws out a CE, he still risks punishment; and as always, it's meter dependent. It also has the technical skill appeal from 2-D games of cancelling moves into supers.

I see, it would boggle my mind if you could not do it transitioning from a move, but can from neutral. I really don't think it would be to op if you could. IMO, it would really make GS complete. You would have an answer for most anything, but if you guess wrong, like someone sidestepping CE, you would get raped for it. Seems like a perfect risk/reward situation to me.

I guess worst case a neutral GS mixup might be good from a NH GSA since it knocks them so far out now. NH GSA, 236, mixup.
 
I see, it would boggle my mind if you could not do it transitioning from a move, but can from neutral. I really don't think it would be to op if you could. IMO, it would really make GS complete. You would have an answer for most anything, but if you guess wrong, like someone sidestepping CE, you would get raped for it. Seems like a perfect risk/reward situation to me.

I guess worst case a neutral GS mixup might be good from a NH GSA since it knocks them so far out now. NH GSA, 236, mixup.

I was not able to but I believe that you have to start the buffer earlier than what I was attempting. It seems like you have to really commit to the CE or Brave edge. There's no hit confirm.

@Tiamat- I think it is really that unsafe. But on the flip side they made the transition into NSS from 3 (B) much safer.
 
Well, I'm thinking aga -> guard burst -> free fully charged CE for over 9000 damage. From what I can tell, we're given a loooong time for free damage after a guard burst, and NM's CE doesn't seem to take that much time to charge.

Who knows?

Nightmare gets 33B BE 4BB definitely.


What would be fun is a Nightmare vs Nightmare mirror. If you step the fully charged CE, you most likely will get the fully charged CE in return :D
 
This is what Keev said later after playing the game for a longer time:

Good news ! I did play Sc5 yesterday. I did play only nightmare and i can say that finally nightmare is gooooooood haha. His gameplay have changed, that's why i didn't understand the potentiale of new nightmare. In fact, nightmare don't play on tech trap and whiff punish like in SC4. Now all his move have more damage. It break the guard very speedly (I did often 2 guard burst by match, minimum 1) . It has always some huge wall combo with style. I very happy. I will play night in SC5 !!


Also, I have played the game (latest demo) and I am telling you that he is not weak at all at this moment. Almost

Ah, I managed to miss that update somehow. Welp, that pretty much does it for me then. Mare's whiff punishing, tech traps, and generally making opponents feel ancy are what made him so much fun to play in SCIV. With all that gone, he's just not as defined or interesting. However, I'll be curious to see if the drawling logic of "moar damej!!1!" can actually bring him to an even level with the rest of the cast.

In regards to his CE, I think making it compatible with a 6 command would be amazing. Though I still don't like the idea of a CE making up for not giving him more options from GS, it'd do. On the note of his CE applications outside of aGi, I'm pretty darn skeptical. Though in all honesty I'm still a bit hazy on how his CE works. So his CE is chargeable for roughly 3 seconds or so of low/mid/high aGi but you can release it at any time and go for the GB slash version? Can you go immediately from the aGi start-up to the slash? Does the damage scale for how long you charge it? Hopefuly someone can clear that up :)

http://www.gamespot.com/soulcalibur-v/videos/soulcalibur-v-nightmare-vs-voldo-gameplay-6348216
@2:54 Nightmare's AAB has guard break. I can't tell does he delay the input or hold it?

Yes, yes...Take away the GB from 4A and give the extremely slow and telegraphed vertical of a 3-hit string a GB property. Fucking brilliant PS, stay classy on those useless additions.

Side note: that Voldo 22A+B cancel(?) into BS 1A...oh my...I don't even...beautiful haha
 
You make it sound like an extremely slow and telegraphed horizontal was much better.

Not much better, but obviously better. I'd much rather have that than a useless GB property on a useless move and no GB property on a semi-useless move, making it even more useless.
 
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