ShenYu
[11] Champion
4B tech crouches early. There is that.
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Nothing is guaranteed after 236B BE in combos, only naked. Maybe near the wall it is possible...
You should really be using 66A+B instead regardless. No meter, same damage.
I have a bad habit of finishing with 2B+K. It's techable, but if they lay there they get hit.
How does Pat control horizontal space? Is 3A good, or am I doing this shit wrong? I use it to tech trap a lot, but is 2A better for that?