- Moderator
- #41
Reptile
Soul Calibur V
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Maybe but wall combos arnt guaranteed in this game cause characters being able to wall tech a wall splat.
Raph's B+K and A+K windows are HELLA early. I think maybe even faster than GI (unless i'm executing slow).
You can evade the 2nd hit of most BBs (go test on mitsu and xianghua) and try some AAs. I can't get a GI after blocking the 1st hit of BBs, but B+K is easy pie.
1 frame dawg! Go NUTS out there. None of the i10~14 bullshit of aGI's in V. This shit can be crammed in a ton of places and is ace against reckless AA and 2A's post clash.
Also, sway evade can be delayed a bit so you can AE Xiang AAB, delay, and cram the {B} B before she can do the 3rd hit and more!
Interesting stuff. So what were raph's biggest weaknesses aside from lack of tracking? Did he struggle with TC moves like he does on sc5, and were his stances easy to read or counter? I imagine prep was way stronger when it comes to mixups because it seems to be a even more vital part of his gameplay, considering a lot of moves, even aGI ones, had a prep entry option.