Raphael Movelist

Raphael's SCVI Movelist

https://www.bilibili.com/video/av30856010/

https://www.bilibili.com/video/av30851700/

AA
AB
6AA
Soul Charge 6AB
Soul Charge 6A(B) ~ Preperation
3A(Was Raph's 33_99A in SCV)
2A_FC 2A
1A
4A
Soul Charge 4AB
Soul Charge 4A(B) ~ Preperation
46A(Was Raph's SCII WS A+B)
JMP A(1st Half of Raph's 236AB)
Soul Charge JMP AB(2n Half of Raph's SCII & III 236AB only done in Soul Charge)
Soul Charge JMP A(B) ~ Preperation
BT A
BT 2A

BBBB_BBB:B(1st 2 Hits are the same, but the last 2 hits are from Raph's SCIV Version of 6BBB)
BBK
B2 B(Was Raph's 11_77BB)
B4(Was Raph's SCV 1B)
6BB
6B(B) ~ Preperation
6BBB_6BB:B
3B(New Move)
3(B) ~ Preperation
2B
1B(New Move)
1(B) ~ Preperation
4B
4(B) ~ Preperation
Soul Charge 4BBB
236B_236:B
214B_214:B
46B(New Move)
FC B
FC 3B
WS BB
WS BB4 ~ Aerial Shift
JMP B
BT B
BT 2B

K
6K
3K
2K_FC K
1K(SCIV Version)
4K
46K
Soul Charge FC 1KB
WS K
JMP K
BT K
BT 2K

A+B(Was Raph's SCII 214B)
6A+B
2A+B(Was Raph's SCII 4A+B)
Soul Charge 2A+BB
4A+BA(Was Raph's A+BA in SCV)
8A+B
6B+K
6B+K8(Was Raph's 8B+K)
6B+K2(Was Raph's 2B+K)

B+K_(B+K)_BT B+K_(BT B+K)(SCII Version/Duck High Attacks)

B+K_2B+K_(B+K)_(2B+K)_BT B+K_(BT B+K)(SCII Version/Sidestep Left Evade)

33_66_99A(Was Raph's SCIV Shadow Evade Alpha A)
22_88AA(SCIV Version)
22_88AB(SCIV Version)
22_88A(B) ~ Preperation
11_44_77AB
11_44_77A(B) ~ Preperation
66B(Was Raph's SCIV & V 3B)
66(B) ~ Preperation
33_99B
22_88BB
11_44_77B(Was Raph's SCV Preperation A+B)
33_66_99K(Raph's 66K is the same/33_99K inputs added)
22_88K
11_44_77K(SCIV Version)
33_66_99A+B
33_66_99a+bG
11_44_77A+B
11_44_77a+bG
33_66_99B+K(Was Raph's SCIV & V 66B)
33_66_99(B+K) ~ Preperation
RUN K

Soul Charge A+G

Preperation

Preperation 6 ~ Preperation
Preperation 4 ~ Aerial Shift
Preperation 2 ~ Shadow Evade
Preperation AA(Was Raph's SCIV Pereperation A/New Ender)
Preperation AB(2nd Hit is the 2nd part of Raph's 6AB_Preperation AB from SCV)
Preperation A(B) ~ Preperation
Preperation 6A (Was Raph's SCV 66A)
Preperation BBA(New Ender)
Preperation BBB_BB:B
Preperation B(B) ~ Preperation
Soul Charge Preperation BBA+B
Preperation BK(2nd Hit was Raph's SCV 1K)
Preperation 6B
Preperation KK:B
Soul Charge Preperation 6KK(Was Raph's Preperation K(BE) in SCV)
Preperation B+K(Was Raph's 4B+K)
Preperation CE Becames A Guard Break
Preperation RE

Aerial Shift

Aerial Shift 6 ~ Preperation
Aerial Shift 2 ~ Shadow Evade
Aerial Shift AB
Aerial Shift B
Aerial Shift K:K(Was Raph's Preperation K:K from SCIV)

Shadow Evade

Shadow Evade A
Shadow Evade B
Shadow Evade K

4B+K = Quick Parade(Was Raph's SCIV 4A+B)

Quick Parade A(Was Raph's SCII 214A)
Quick Parade BB

4(B+K) ~ Preperation
 
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Hmm this doesn't explain why he did the evade sidestep without evading anything once. Maybe B+K has a manual followup?

Apparently the 46 moves are evasive moves that lethal hit if they avoid the same button attack (e.g. 46K will LH on kicks)
 
Because B+K will probably be a manual evade like it was in SC IV, with a couple follow ups, glad it actually stepped a vertical attack though / it sucked in scIV
 
Movelist:

https://www.bilibili.com/video/av30856010/

Gameplay:

https://www.bilibili.com/video/av30851700/

Going by what's in the gameplay video and move names from previous games (I didn't play SCIII):

AA - could be a different animation, as it's called "Temple Bayonet" instead of "Attack au Fer" like it's always been
AB - High-Low string, familiar to Raph but also could be different animation
6AA - SCIV/V 6A followed by the second hit of SCIV/V AA. Not sure what the use of this is.
3A - SCIV WS A / SCV 33A, mid horizontal. LHs after landing the same hit 4 times in a row. It's traditionally been unsafe, slow and not particularly ranged, so hopefully this move is improved in safety.
2A - Has SCIV/SCV name
FC A - Has SCII name
1A - SCIV/V 1A
4A - SCIV/V 4A
46A - SCII WS A+B. Should be a great horizontal. LHs on whiffed horizontals.
WS A - SCV WS A
7_8_9A - ?
BT A/2A - nothing remarkable

BBBB/BB:BB - Standard SCIV/V BB followed by a high poke followed by the last hit of SCIV 6BBB. NOT a natural CH combo on the first hit, from the looks of the gameplay video. Not sure what the use is, maybe it only combos on second hit CH. Just frame on the third hit, no idea what it does.
BBK - an unknown Mid-Mid-Mid string. Maybe this is our CH combo?
b2B - SCIV 1BB / SCV 11BB
b4 - SCV 1B / SCII 44B
6BBB/6BB:B - SCIV animation, has a JF
6B4 ~AS - odd transition into Aerial Shift, a backstep aGI stance with a good mid and a reactable low in it, which can transition to Prep. Maybe used for easy transition to stance game?
6B(B) ~Prep - SCIV 6B(B)
3B/3(B) - NEW LAUNCHER! Definitely something Raph needed, combos to Prep 6B for respectable damage. Perhaps semi-safe since he can RE out of Prep.
2B - SCIV/V
1B/1(B) - new advancing low as seen in the gameplay video, hits grounded, also possibly semi-safe. Good for starting Prep game?
4B/4(B) - SCIV/V but no stun? Only 4B was used in the gameplay video.
7_8_9B - ?
236B/236:B - Classic 236B, but this time there's a fastest input JF? Possibly does more damage than the low damage normal 236B we saw.
214B/214:B - New unknown High B attack, LHs whiffed Break Attacks and Unblockables.
46B - New unknown mid attack, LHs whiffed verticals.
FC B - SCIV/V
FC 3B - SCV. Lethal hits against whiffed throws.
WS BB - SCV WS B followed by a high soon after, seen in the gameplay video.
WS BB4 - transition to Aerial Shift.
BT B/2B - nothing remarkable

K, 6K, 3K, 2K, FC K, 1K, 4K - all SCIV/V
46K - SCIV SEA K / SCII CE K, it's a fast mid kick? LHs on whiffed kicks.
WS K - SCV, useless linear short range while rising high attack
7_8_9K - ?
BT K/2K - nothing remarkable

A+B - SCII 214B, likely slower. Break Attack.
2A+B - SCII 4A+B
6A+B - ? - theory: SCIV VE AA in one move. Mid High.
4A+BA - SCII A+BA / SCIV/V 6A+BA
8A+B - SCIV/V 8A+B
6B+K/6B+K2/6B+K4 - the directional stabs from SCIV/SCV
B+K - Spiral Envelopment (SCII) - dodges highs and mids according to tooltip
2B+K - Circular Envelopment (SCII A+K) - dodges mids
Sly Riposte - "After successful form dodge, B" - presumably after B+K or 2B+K works, press B for a mid. B4 will transition to Aerial Shift. I guess it doesn't knock down or else the stance pressure would be pretty pointless.
BT B+K/2B+K - the stances can be done while backturned.

66A - SCIV SEA A. Should be a solid horizontal.
22AA - SCIV
22AA4 ~AS
22AB - SCIV
22A(B) ~Prep
22A - SCIV. These string variations can all be ducked, but this adds some interesting mindgames to his horizontals, maybe. Use 22A on its own to condition the opponent to not duck the followups.
44AB / 44A(B)~Prep - SCIV/V
66B/66(B)~Prep - SCII 66B / SCIV/SCV 3B
33B - SCII 22B / SCIV/V 33B
22BB - SCIV/SCV is the first hit, haven't seen the second hit.
44B - SCV Prep A+B, retreat into a low.
66K - SCIV/V
22K - SCIV/V
44K - SCIV/V
66A+B - SCIV/V
44A+B/44A+BG~Prep - SCIV/V
66B+K/66(B+K) - SCIV/V 66B/66(B)
Sliding K - nothing remarkable

A+G - Unending Stings, the SCIV/V B+G
4A+G - SCIV/V A+G. Confusing.
SC A+G - SC throw.
NO COMMAND THROW D:

Preparation (Prep)
Prep AA - MidMid - ? - theory: SCIV prep A followed by some horizontal mid
Prep AB/A(B)~Prep - MidHigh - ? - theory: SCIV prep A followed by second hit of SCV Prep AB
Prep 6A - SCIV/V 66A
Prep BBB/BB:B - SCII/IV/V
Prep B(B) - SCIV/V
Prep BK - ?? - hit levels cut off in the video D:
Prep BBA - ??? - hit levels cut off in the video. Weird strings going on here.
Prep 6B - Mid - ? - theory: SCII Prep II B (236B animation)
Prep KK:B - High Mid High - wtf? Combo move it seems.
Prep 6K - SCV Prep K
Prep B+K - Says Cantarella Needle (Retreat). Probably an option to attack to his back during Prep.
Prep A+B+K - Break Attack CE, like Maxi's I guess. Anti-RE!
Prep B+G - Prep RE!
Prep 6~Prep - more Prep
Prep 4~AS - transition to Aerial Shift
Prep 2~SE - Transition to Shadow Evade (SCV)

Aerial Shift (AS)
AS AB - ? - "Heavy Mandratti" maybe it's like 4A followed by a mid.
AS B - seen in the gameplay video, looks like the first hit of SCIV 44B.
AS KK/K:K - SCIV Prep K:K
AS 4~Prep

Shadow Evade
Same as SCV, except the B is a Break Attack.

Quick Parade
4B+K~QP - aGIs mids, enters stance.
4(B+K)~Prep
QP A - SCII Prep1 A, quick low.
QP BB - MidMidMidMidMidMidMidMidMidMidMidMid

Reversal Edge
B+G - RE
(B+G) - Break Attack, is that normal??
B+G4 - Aerial Shift. Not a transition to Aerial Shift, it just says Aerial Shift. So, you CAN Aerial Shift from neutral. HUGE.
b+g4 - Or maybe this is the instant AS. This one doesn't have RE in its properties nor does it have a hit level. Oh, the other one transitions if the RE is blocked.
B+GB/B+G(B)~Prep - Mid High two hit RE.
Prep B+G - Prep RE.
Prep (B+G) - held Break Attack RE. I think all held REs count as BAs, they beat GIs after all.
Prep B+G4/b+G4/B+GB/B+G(B)~Prep - same as the regular options

Gauge Attacks
A+B+K - CE, looks like standard damage, speed, and range for SC6.
Prep A+B+K - Break Attack version.
4A+B+K - Soul Charge (SC)
SC 6AB/6A(B)~Prep - Break Attack - Easy advantage Prep entrance?
SC 4AB/4A(B)~Prep - Break Attack - sidestep evade into adv Prep entry?
SC 6BBBB - HHMM - CH confirm combo?
SC 4BBB - HHM - crouch evade into a combo string?
SC 1KB - Hell sweep?
SC 2A+BB - MMH - Boost to Baroque whatever, the SCII move?
SC A+G
SC Prep 6KK - SCV Prep K BE, still a MH, smh.
Looks like SC will be good for mixups and CH strength, everything you need. The other stuff seems weird.

Sample Combos
3(B) ~Prep KK:B - that might be the optimal combo, not 3(B) ~Prep 6B as seen in the gameplay video.
66B+K 44B - long range whiff punish
CH 66(B) ~Prep A(B) ~Prep 6B - Whoaaa that's good. You probably need to be close, though.
22BB A+B+K - CE combo.
 
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Are these ALL of his moves, because if so it looks like there's maybe even less than SC5... Why can't the variety of earlier games such as SC2 be brought back, had 180 odd
 
Yeah, no vampire BS, can RE in Preperation, can CE in Preperation, new 3B looks great, & old SCII Evading moves. I think Raph might be ok.
Don't be so sure, he may seemingly have all the vampire stuff... He has an additional throw in soul charge. I feel and hope that in soul charge he changes into vampire Raph.

His movelist doesn't seem bad at all, he even has moves that resemble Amy's inputs and hit marks
 
I think I saw SCV 66B again but if SCV 3B was moved to back to 66B, I wonder what the input is. What about 33KB? This is one of his cool looking moves but it might have returned as a different input.

Otherwise, Raph looks as badass as ever!
 
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66B became 66B+K. 3B will be weird as 66B imo, it doesn't come across as a move he would do from running, then again having a real launcher as 3B is probably beneficial.
 
66B became 66B+K. 3B will be weird as 66B imo, it doesn't come across as a move he would do from running, then again having a real launcher as 3B is probably beneficial.
it is a little weird and it will slow down poking with it a bit since it requires more input time, this is how it was in SCII. The range is already high, and dashing into it is easier as well, so it'll feel like it has insane range.
 
66B became 66B+K. 3B will be weird as 66B imo, it doesn't come across as a move he would do from running, then again having a real launcher as 3B is probably beneficial.

Ok I see. As signia mentioned, 3B was 66B was back in SC2, and it was actually quite a good move. Hopefully, it gets it's SC2 range back and Raph has an i16 long range 8wr punisher and poke.

On the note of 66B+K being SCV 66B, old SCV 66B+K seems to be missing now. I was hoping it would return as 236A+B but 2A+B seems to have replaced it as the ground hitting move.

Also, does anyone else notice redundancy between B+K and 2B+K? Having 2B+K evade only mids and not lows doesn't seem to give it any advantage over B+K.
 
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First hit is his SCV 1K then 33KB. I think so because he have this string in Lost Swords.

yup thats the basis for my guess as well

Also, does anyone else notice redundancy between B+K and 2B+K? Having 2B+K evade only mids and not lows doesn't seem to give it any advantage over B+K.
Yes this was mentioned. I'm hoping they simply forgot to type in "and lows" Otherwise there better be a much larger window or something
 
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