franman
[13] Hero
So does that mean there are no B throws?RE is mapped to one button by default, if you want to do it manually it's B+G.
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So does that mean there are no B throws?RE is mapped to one button by default, if you want to do it manually it's B+G.
As far as I've heard it's two normal throws, A+G and 4A+G, and throws are always broken by a choice of any button or back+any button.So does that mean there are no B throws?
Uh, yes? They're already godlike whiff punishers now that they're done at the press of a button. Whiff punish on reaction throws, 2As, first hit of some strings all will be super easy. If you're doing CEs during moments when the opponent can GI or RE, you're probably using them in risky ways anyway and probably shouldn't be doing them there. And if you couldn't GI CEs, then GI into CE would be too strong.Is it really okay to be able to GI and RE critical edges though? It costs meter so it's not as if it makes them both irrelevant or useless.
Not really. Not only can a good opponent probably react and see that the string isn't over, Mitsurugi players can simply BB and then do the regular non-string RE. The real use of strings with RE in them is as insurance or baits against whiff punishes on the first parts of the string. Other triple normal strings are easily whiff punished on reaction after the first two hits whiff, as the third hits of these strings come out too slowly. I've even seen an AAA string get interrupted by an AA. They don't seem that useful, and are probably meant to be masher entertainment strings that have been common in VF and Tekken but missing in SC.The 3rd hit of Mitsu's BBB has RE baked in if your opponent attack with anything except a Guard Break. This effective replaces Mitsu doing 4B after he does BB on Block.
I personally benefit from a turtle playstyle based on safe play and punishment, so these changes will probably make it harder for me to compete at high level, but I still think these are good choices. They could make the mind games more interesting and make scvi a better spectator game than previous entries
I'm unsure if Xianghua's CE is RE'd here. 3:27
So does that mean there are no B throws?
From my time playing it, my early impression of RE is it is a mechanic for newbies, and is super risky to use as it is very easy to step and punish. However I think it'll prove to be quite a bit deeper, where certain attacks lead to Ring outs and bigger combos making the risk a bit more worth it. Also all Matchup discussions will be 5-5 since you can just do RE lol.
How fast do you feel RE is? I mean how much it takes more or less for the parry to activate? as soon as you push the button or maybe slower?
Didn't get to test, was talking about it to Hyrul (@Age_of_Truth) about I wonder how fast it is. I'm guessing it's really fast to activate making it more useful. From the videos you can see that it can be done straight after a GI and Kilik/Mitsu can do it straight after their 4B/BB, which might give an indication that's it's practically instant.
What!? Why, change something that isn't broke?B throws are now 4A+G, you break theese with any attack button(A,B or K)+4
I get that RE is their new "baby" and they want to see people use it, but making it easy to do isn't the solution. They need to make RE worth the risk. Why would anyone use a slow linear move that leads into RPS?- RE is mapped to one button by default, if you want to do it manually it's B+G
The fact you can RE basically everything irritates me...and i havent seen this, but the initial RE hit does damage, and people would wait and turtle vs a low HP opponnent to attack, risking getting RE'd and getting killed by the first hit. thats where the mindgames will come to play i think, but i still dont like this mechanic at all.
What's the earliest frame of RE's parry? Is it confirmed to work from the 1st?
- RE can also be used as a post-GI counter ( source https://youtu.be/dYAUuJ1Phuw?t=1m47s )
You can technically do anything after being GI'd, but it may not come out fast enough ;) The thing is, if you could RE something after getting GI'd, you could 99% just block it as well, so overall no big deal.
RE is an extremely potent tool for breaking the tempo of the fight already, it would be broken AF if it worked post-GI as you described. GI'ing would put YOURSELF at a 50/50 situation when you either attack and risk getting RE'd or step/block and potentially waste your GI. Crazy.