D_Matt_Ma
[10] Knight
2B+G tech catch isn't as easy as it sounds. If they tech back after B+K, the timing of a dash into crouch throw is tough.
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What's the cause of this? Sometimes when I do his B crouch throw, the opponent goes to Rock's left and almost behind him. 9B wiffs this and so does pretty much everything else.
Tribal:
3A for Asta is Rock's 4A+B and yes it's an awesome techtrap after the B+K stun, however 9B is a lame followup to 4A+B, considering both 1K, and feet first ground throw is combo ;)
Wait what? since when did 1K combo into ground throw? Does the B+K follow up to 3A+G guarentee a 1K, 3A+G?
What's the cause of this? Sometimes when I do his B crouch throw, the opponent goes to Rock's left and almost behind him. 9B wiffs this and so does pretty much everything else.
As for new stuff, I got a few new things, but no point in posting them if the only who reads it is me. Nice to see some Rock players still here.
As for new stuff, I got a few new things, but no point in posting them if the only who reads it is me. Nice to see some Rock players still here.
1K, Ground throw IS A MOVE. The recovery on the 1K is reduced and the ground throw comes out. However, the opponent can still roll out of it due to bad programming. Hopefully they fix this in a patch.
On a sidenote, it seems Rock is immune to the Hilde death combo.