SC5 Weapon Ideas (JOKE WEAPONS INCLUDED)

in terms of style. A women with a bastard sword has the same potential to be a serious unisex weapon as a male wielding a bastard sword.
On theory?
Yes, why not

Being realistic?
No, not the same

Again watching the saga history
Only female style that don't feel gay on a male CaS is Taki, and just because some "too elegant" movement can be seen as ninja flashyness.
Namco just love so much give that sweet sexy feeling in female's animations,even in the toughest ones like Hilde
 
On theory?
Only female style that don't feel gay on a male CaS is Taki, and just because some "too elegant" movement can be seen as ninja flashyness.
Namco just love so much give that sweet sexy feeling in female's animations,even in the toughest ones like Hilde

Again, that doesn't mean that Namco can't change that, especially with the 17 year gap.
 
I'd like an ottoman with a mace. And by that, I mean an actual ottoman, not Iranian Golems with greek gods inside them or Greek blondes who worship greek gods. No, I want an Ottoman Turk.

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Or in case neither Yun-Seong nor Xianghua returns, I'd take an Ottoman Yatagan wielder. Would satisfy my need for a short sword user nicely.

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PUGILISM:
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Why
1: People have been asking for a hand-to-hand style. People have been saying this is a weapon fighting game. Hand-to-hand can make use of weapons.
2: Would make a lot of cameo characters via create-a-soul a LOT easier.
3: Would allow people to re-live memories of Heihachi/Grieve Edge from SCII/SCIII.
4: The 1600s was the boxing renaissance, as it were. A lot of people were developing techniques based off ancient roman styles and combining them with "modern" innovation.

Weapons
1/2: Spiked Cestus - Vicious boxing gloves used by the ancient gladiators of Rome, delivering wounds far worse than just simple concussions and bruises.
3: Pata - A gauntlet with a lengthy blade at the end, allowing one to fence as well as punch when they fight.
4: Scissor - A full-arm gauntlet with a semicircular blade at the end, accentuating punches with a devastating cleaving capability.
5: Thickened Tekko - A half-moon metal rod with a holding shaft in the middle, designed to focus blows into a specific point.
6: Demon Hand (Ultimate) - The hands of a strange creature, with vicious claws and spikes all along its digits. What...begat this?
7: Bare Fists (Joke) - Yeah, like that's gonna do you a fat load of good against weapons and blades. Here, why don't you try this axe?
8: Gauntlets (Generic) - Some armor around the hands and you're ready to go into action. Defense AND offense, all in one package!

BAYONET-FIGHTING:
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Why
1: Very few weapons fighting games (outside of Samurai Shodown 6 and Bushido Blade 2) have dealt with rifles, so it would be very original.
2: Would make a lot of cameo characters via create-a-soul a LOT easier.
3: There are precedent for firearms in Soulcalibur with Cervantes' pistol usage and Mitsurugi's original story in Soul Blade/Soulcalibur.
4: In the 1600s, gunpowder was THE game-changer in war. For a historical setting, it would be very silly not to acknowledge it in some way.
5: There were several bayonet fighting styles invented at the time (most notably Jukendo), so the style would not simply be shooting and nothing else.

Weapons
1/2: Musket & Bayonet - A smoothbore rifle that fires musket balls at great distances. The bayonet turns it a vicious melee weapon, capable of holding against other blades.
3: Hand Cannon & War Spike - The oldest type of portable firearm, utilizing a straight grip rather than a curved rifle grip. The weighted end gives its melee an extra oomph.
4: Tri-Barrel Polegun & Pike - This Ming weapon's design kept it from being terribly accurate but increased speed of fire. The pike on the end appears to be a modification.
5: Caliver & Mounted Spear - A forkless design that forsakes the wheellock in favor of a lighter weight to allow for faster slashing and slicing with the mounted spear.
6: Tanegashima Rifle & Tanto (Ultimate) - The rifle utilized in the Battle of Nagashino in 1575, allowing Oda Nobunaga to revolutionize the face of warfare across Japan.
7: Foam Rifle & Rod (Joke) - These "weapons" shoot soft darts that plink harmlessly off people with a cute "poit!". Even the hardest badass will get in the mood eventually and play dead.
8: Arquebus & Knife (Generic) - The predecessor of the flintlock firearms. Not terribly advanced, but technology doesn't matter when it can still put a knife in a stomach.

FLAIL:
Maces__Flails_Flail_2605_122.jpg


Why
1: The only similar weapon in the game, Ivy's, is straight out of fantasy and has an overly-dominatrix movelist.
2: A combination of long-range and power, rather than long-range and combo-happy.
3: A unique weapon that has not frequently been represented in weapons fighting games.
4: A variety of techniques that can be used, both style-focused and power-focused.

Weapons
1/2: Flail - A ball at the end of a chain, attached to a large stick. It can strike at long distances or bludgeon up close.
3: Urumi - A whip-sword from the Philippines, capable of slinging around a lethal blade at long range.
4: Ball & Chain - A heavy ball attached via rings to a heavier stick. Slow and unwieldy, but it can smash open armor and devastate shields.
5: Multi-Section Staff - A chinese flail, a large staff broken up into numerous pieces and then attached via chains. Flexible and powerful.
6: Peasant's Chigiriki (Ultimate) - During ancient Japanese eras, the peasants were oppressed by Japanese nobility. They would take their weapons and guide them with their willpower, rebelling against the heirarchy.
7: Cup and Ball (Joke) - Toss the roped ball up, see how many times you can catch it in the cup! Looks easy, but is actually surprisingly hard.
8: Chained Morningstar (Generic) - A spiked morningstar modified to be on a chain. Woe to those that fall under its weight.

ARMING SWORD:
arming+sword2.jpg

Why
1: We've got massive Zweihander swords, or short swords with shields, no real middle ground.
2: Several NPCs use just simple swords and nothing else, like Durer. Ironically, can not be recreated.
3: THE most iconic weapon for medieval fantasy or medieval historical. Not yet represented in a series all about iconic weapons.
4: Its use in hundreds of fantasy/historical media provides easy research for movesets.

Weapons
1/2: Arming Sword - Commonly called the Longsword, this sword used by knights of the medieval ages is a staple and basic blade.
3: Ninjato - The supposed single-edged sword of choice for the ninja, quiet and stealthy while still remaining lethal.
4: Yanmao Dao - A chinese single-edged sword, thinner and straighter than the dao, taking inspiration from european swords.
5: Spada de Lato - A direct descendant of the arming sword, with a more elaborate hilt and a thinner blade for faster movement.
6: Crocea Mors (Ultimate) - The legendary sword of Julius Caesar, it causes death to whoever it strikes--and to its wielder.
7: Wooden Sword (Joke) - It's dangerous to go alone! Take this.
8: Geom (Generic) - A korean double-edged sword, straight and lengthy. The name itself just means "sword", and can refer to a wide variety.

Edit:
STICKFIGHTING:
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Why
1: Stickfighting is a near-universal art that could be put in the hands of a tribal warrior from Africa, New Zealand, Egypt, the Philippines, Thailand, or civilized areas like Spain, Italy, Great Britain, etc etc etc.
2: All of the stick/blunt weapons so far are unlike traditional stickfighting. Kilik's staff is more oriental-martial-style, Rock's mace is pure power, Maxi's nunchaku is a straight copy of Bruce Lee...and out of those three, two are large and unwieldy. There are MORE than plenty blade-users.
3: Dual-wielding speedsters are rare, so far only taken by Taki. Plus, stickfighting allows for defense as well as offense, providing an interesting defensive-speedster niche.
4: Stickfighting is incredibly versatile and could fit any combat role needed for gameplay--grappling, striking, poking, evasion, blocking, deflecting, or etc.

Weapons
1/2: Stick - A lengthy piece of wood, perfectly balanced and hardened enough to stand against blades.
3: Iwisa - An African club with a bone-crushing knob on top. While many other nations had maces, Africa preferred something faster.
4: Kali Sticks - Designed from rattan, these sticks move incredibly fast and leave an incredibly painful sting upon strike.
5: Shillelagh - An Irish stick hollowed out and filled with molten lead, noted for its shiny black appearance and wide head.
6: Gambanteinn (Ultimate) - Considered to be a magic wand used by giants, it is now broken in half and used to bludgeon people.
7: Kitchen Paddle (Joke) - Used to discipline naughty children who put their hands in the cookiejar. Such methods have come under fire in recent times.
8: Cudgel (Generic) - Who needs anything big and fancy? Just pick up some wood off the ground and start swingin' it.
 
PUGILISM:
Weapons
1/2: Spiked Cestus - Vicious boxing gloves used by the ancient gladiators of Rome, back when there was no "knock out" to determine a victor--only death by laceration and impalement.

That's a myth. Gladiators, like most pro-athletes, are expensive investments. You could not afford to just kill them every match. A death match would be a special event or accident.

Otherwise good post.
 
I'm not sure if anyone said this already, but how about Sais?

http://www.mattharrell.net/pics/sai_full.jpg

and here's some game play of an old fighter I use to play with a person using sais


awww dude I love Sais, they are my favorite ancient egyptian weapons besides the Scythe (though that one is not even a weapon, it's a tool used to cut grass) lol and fuzzie.... this ain't mortal kombat for those iron fans, a bladed bow would be sick though.
 
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