Okay, so, this is more of an article to be posted on the soulcalibur and producer's twitter so they know these issues and hopefully address them in a future patch. Feel free to add issues that aren't here, or talk about your feelings on the matter, though. While there are some 'nice to have' suggestions here, I'm mainly focusing on issues with what we have 'now'. Namely, the new methods of filtering, transparency, and wrapping of the stickers are really hurting things in terms of usefulness.
Hello. I got this game yesterday after reading impressions. I thought the biggest issues were a chunk of parts missing, and one or two issues with stickers ('washed out' when placed on some areas, and place by view being worse). After tinkering a bit, however, I found a good chunk of problems that make it VERY hard to work with.
STICKERS:
1) The square sticker no longer wraps around the body anymore. You can see there are problems with mapping it on the UV's, leaving weird seams everywhere. Stickers in general can't be as big as they used to be in SC5.
You can see other examples here, compared to SC 5:
Here's a practical example: Using the dragon crest sticker on a cape to make long hair, which is impossible in SC6.
2) If you use a dark color on a sticker, it makes the sticker transparent.
Another example, with the face. You can see more UV mapping problems too. (With SC 5 Comparison)
3) Transparency's and filtering of stickers has changed (removed), leaving thick white edges on everything.
Here we have two pockets. It's clear that they both have a white border around them in SC5, but the transparency on it allows them to be layered on top of each other. It's impossible in SC6.
A practical example, using a pocket sticker to create a vest on this equipment. As you can see, the illusion is completely ruined. (Also, impossible, due to missing this belt).
Furthermore. putting a sticker on top of a bump map sticker will erase the bump map.
Here we have a sticker with a white outline. Changing the white fur also changes the white outline. This is in SC5, but the transparency on the outline was way less apparent.
When we rotate the sticker, you can see strange artifacts appear.
Another strange UV/mapping problem:
Other examples of this can be found on the following motifs: 23, 24, 26, 27, 28, 31, 34, 39, 53, 63, 64, 65, 76, 80, 85
4)You can no longer use 'reset' to change how a sticker is laid on object, to make them long and thin.
The best example is the zipper. Here you can see if become a long, thin line when placed by axis. In SC6 this is impossible. Of course, if we had the ability to scale the stickers on X and Y separately, there would be no need for this function.
5)Many stickers seem to have a blur filter applied to them, which becomes very apparent when they are scaled down.
6)Stickers with bump maps aren't as noticeable/strong as they were in SC5. (In the future, a slider for 'bump intensity' would be nice).
Please, bring back the old 'Place by View' and 'Place by Axis' methods. It's clear that the equipment and stickers are the exact same as they were in 5, but the new placement methods are creating a lot of issues. I feel that most, if not all of these issues can be be fixed.
7)Patterns cannot be scaled down as far they could in SC5, which makes some effects impossible.
Here we can see in SC5 a pattern used to make chain mail, but the effect can't be achieved in 6.
8)Many basic, vital equipment are missing. The leather and marquee belts mentioned, the wide-opening gloves, feathers of strength, the ball... I can understand holding back the cast's 2P equipment, but many of these basic equipment are essential building blocks to transform creations into something unique. Please at some point bring back the missing SC5 equipment not currently in the game (capes, glasses, masks, footwear, gloves, etc), even if it means a straight port of the models.
9)Please bring back the old color chooser, as it's very hard to make colors in SC6. In SC5, you could make darker blacks as well, both with (0:0,0) and (0:45,31).
10)There are many parts with section of color you cannot change. Examples include the Warlock's Tricorne, and Savanna Neckless. This reduces they're usefulness greatly. Stickers such as the new dirt motifs have this problem as well. Please, if you can, upgrade these to allow all the colors to be modified in the future.
Finally, I feel that many equipment items, like the Cataclysm Cuirass, Samsara Vestment, and Sword Demon Leg Guards could be broken up into their respective item categories, to make them more useful (leg, pants, cape, belt, etc). I know this is a tall order, the sticker issues are the most important to me.
Most characters I made in SC5 are now impossible to make in this game. I implore the devs to brink back basic equipment missing, and fix the sticker issues. I was expecting SC5's creation mode with some differences, but I was dismayed to find these issues. I know you are open to suggestions, and I feel that they can be addressed. Thank you.
For reference, here's what was possible to make in SC5, which I currently can't recreate or surpass with SC6's current system.
Hello. I got this game yesterday after reading impressions. I thought the biggest issues were a chunk of parts missing, and one or two issues with stickers ('washed out' when placed on some areas, and place by view being worse). After tinkering a bit, however, I found a good chunk of problems that make it VERY hard to work with.
STICKERS:
1) The square sticker no longer wraps around the body anymore. You can see there are problems with mapping it on the UV's, leaving weird seams everywhere. Stickers in general can't be as big as they used to be in SC5.
You can see other examples here, compared to SC 5:
Here's a practical example: Using the dragon crest sticker on a cape to make long hair, which is impossible in SC6.
2) If you use a dark color on a sticker, it makes the sticker transparent.
Another example, with the face. You can see more UV mapping problems too. (With SC 5 Comparison)
3) Transparency's and filtering of stickers has changed (removed), leaving thick white edges on everything.
Here we have two pockets. It's clear that they both have a white border around them in SC5, but the transparency on it allows them to be layered on top of each other. It's impossible in SC6.
A practical example, using a pocket sticker to create a vest on this equipment. As you can see, the illusion is completely ruined. (Also, impossible, due to missing this belt).
Furthermore. putting a sticker on top of a bump map sticker will erase the bump map.
Here we have a sticker with a white outline. Changing the white fur also changes the white outline. This is in SC5, but the transparency on the outline was way less apparent.
When we rotate the sticker, you can see strange artifacts appear.
Another strange UV/mapping problem:
Other examples of this can be found on the following motifs: 23, 24, 26, 27, 28, 31, 34, 39, 53, 63, 64, 65, 76, 80, 85
4)You can no longer use 'reset' to change how a sticker is laid on object, to make them long and thin.
The best example is the zipper. Here you can see if become a long, thin line when placed by axis. In SC6 this is impossible. Of course, if we had the ability to scale the stickers on X and Y separately, there would be no need for this function.
5)Many stickers seem to have a blur filter applied to them, which becomes very apparent when they are scaled down.
6)Stickers with bump maps aren't as noticeable/strong as they were in SC5. (In the future, a slider for 'bump intensity' would be nice).
Please, bring back the old 'Place by View' and 'Place by Axis' methods. It's clear that the equipment and stickers are the exact same as they were in 5, but the new placement methods are creating a lot of issues. I feel that most, if not all of these issues can be be fixed.
7)Patterns cannot be scaled down as far they could in SC5, which makes some effects impossible.
Here we can see in SC5 a pattern used to make chain mail, but the effect can't be achieved in 6.
8)Many basic, vital equipment are missing. The leather and marquee belts mentioned, the wide-opening gloves, feathers of strength, the ball... I can understand holding back the cast's 2P equipment, but many of these basic equipment are essential building blocks to transform creations into something unique. Please at some point bring back the missing SC5 equipment not currently in the game (capes, glasses, masks, footwear, gloves, etc), even if it means a straight port of the models.
9)Please bring back the old color chooser, as it's very hard to make colors in SC6. In SC5, you could make darker blacks as well, both with (0:0,0) and (0:45,31).
10)There are many parts with section of color you cannot change. Examples include the Warlock's Tricorne, and Savanna Neckless. This reduces they're usefulness greatly. Stickers such as the new dirt motifs have this problem as well. Please, if you can, upgrade these to allow all the colors to be modified in the future.
Finally, I feel that many equipment items, like the Cataclysm Cuirass, Samsara Vestment, and Sword Demon Leg Guards could be broken up into their respective item categories, to make them more useful (leg, pants, cape, belt, etc). I know this is a tall order, the sticker issues are the most important to me.
Most characters I made in SC5 are now impossible to make in this game. I implore the devs to brink back basic equipment missing, and fix the sticker issues. I was expecting SC5's creation mode with some differences, but I was dismayed to find these issues. I know you are open to suggestions, and I feel that they can be addressed. Thank you.
For reference, here's what was possible to make in SC5, which I currently can't recreate or surpass with SC6's current system.
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