BadassYoshi
[08] Mercenary
3AB being on counter.
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Let's say I use a:B+K after 22B or 3B. My favorite is to steel wind(9B+K:K) on their face, but lately I've been finding that a:B+K pushes them too far away to even follow up and 90% of the time they just ukemi out of the way.ounter about 80% of the time.
Even with all this, in order for MCF to be useful, I need to anticipate what they're going to do and react in 20 or less frames. I understand this game was meant to be deep and rewarding, but this is too deep and not rewarding enough. Last night I got Cervantes's just frames down to 90% success in ten minutes. And at least Alpha Pat actually rewards you if you get his JFs. With Yoshi I get 10 damage in a narrow hit box with MCF and + ~30 damage from a:B+K. With all that said, I've never hit anyone with MCF, or seen anyone get hit by MCF. Ever. Not even once.
.. I've never hit anyone with MCF, or seen anyone get hit by MCF. Ever. Not even once.
I was getting it on aPat the other day post patch. The distance was always fussy from what I could tell. I'm not so sure this has changed.So, casualty report...it seems that Yoshi no longer gets a free full DNK after 4K (blocked), B (hit), except maybe if they're right at the wall. The first hit connects, but the rest just whiff right on through...barnacles.
I did find something fun, though: I always thought Nightmare's 3[ B] K was a frame trap, but you can iMCF or even 2A to interrupt it...is that new? Or did I just miss something? []
So, casualty report...it seems that Yoshi no longer gets a free full DNK after 4K (blocked), B (hit), except maybe if they're right at the wall. The first hit connects, but the rest just whiff right on through...barnacles.
[]
I'm really in love with 66A (BE) post backdash nerf. That shit gives you so much damage with a bA follow up.
Just use 22_88B if the B hit's when 4K is blocked.
I just stick to iMCF when i get 66A BE CH. But this seems more fun! How is the oki compared to iMCF setups, though?
66 A BE~ RCC iMCF I get almost everytime. I may be taking a small step forward sometimes, because I use 6 as my RCC direction. Muscle memory type 'isshhh, I guess =/
So apparently Yoshimitsu can be air-thrown by Astaroth after hitting the ground with SDGF 2B+K because he bounces...[]
in my opinion your best options post 3B_22B => a:B+K are -
- RCC 3B
- 9A+B if they ukemi - catches all for the most part. i'll miss back ukemi with it if i'm at tip range when doing a:B+K
if they just lay there or roll, i'll spam 3B and force them to get up. if you can anticipate when your opponent is gonna stand then apply more mix up with throws, FC3K more 3B and whatever you want to do from there.... yoshi's oki game is one of the best in the entire cast.
most people are starting to figure out how to get out of the UB trap by just laying there..or if they're using Lexia they can crybaby the UB lol.
Does doing a tiny dash forward allow iMCF to connects on a tip hit 66A BE? It seems like iMCF is not an option in those common situations where you barely catch their backdash with 66A BE.66 A BE~ RCC iMCF I get almost everytime. I may be taking a small step forward sometimes, because I use 6 as my RCC direction. Muscle memory type 'isshhh, I guess =/
after aB+K... (my opinion ^^):The best option is to mix up between 9A+BG to catch the tech, or dash-9A+BG which hits grounded and will probably hit them if they tech anyway, though it's not guaranteed. 66A+B is an honorable mention, as it catches all but one tech direction and hits grounded. Catching right tech is inconsistent though, I think it has to do with the range; gotta be up close.