BloodyTigerRoar
[10] Knight
[/quote]So I guess this isn't devastating to anyone else. 2K iMCF is a 1-frame link to beat out a fast 2A!
Anyway, results are in for 100 JF 4As (didn't take that long): 66 fails, 34 recoveries. I think it's safe to say that there is a 1/3 chance of recovery if you hit all the JFs.
For 3B launches, the usual guaranteed combos are:
3B, 4AAAA - 50 damage
3B, JF 4As - 60 damage
3B 6K - 60 damage
3B a:B+K - 61 or 66 damage, for Clean Hit a:B+K
3B, JF 4As, 6K - 86 damage
3B, JF 4As, a:B+K 3B - 88 or 95 damage, for Clean Hit a:B+K (may require special timing or a step forward to get a:B+K to hit)
3B, JF 4As, 4AAAAA 94 damage
3B, JF 4As, JF 4As, 6K 121 damage
3B, JF 4As, JF 4As, a:B+K 3B 122 damage
3B, JF 4As, JF4As, JF 4As 129 damage
So if you hit the first JF 4A series, do another one. Doing 4As after launches gives you the best damage on average if you can hit it 100% of the time. If you screw up, try to stop halfway, the oki isn't bad (an immediate throw afterward will connect perfectly if they stand right away).
2/3 of the time you'll just get 60 damage
1/3 - 1/9 of the time you'll get 94 damage
1/9 of the time you'll get 122 damage (don't push your luck with three, it won't relaunch and you are punishable on random failure)
Expected value is 74.44 damage. But it can be even better if two JF 4A series will give you a ringout, which requires only one recovery. 1/3 chance to win the round, think about that... now if just one successful JF 4A series will ringout, definitely go for it.
If you can 3B a:B+K DNK 2K, do that, though. That's 73/75/77/79 damage depending on whether a:B+K or DNK clean hits. You have to have a close launch for that to work, being to their side sometimes puts you closer, and it's character specific (never try it on Voldo or Aeon).
[/quote]So I guess this isn't devastating to anyone else. 2K iMCF is a 1-frame link to beat out a fast 2A!
Anyway, results are in for 100 JF 4As (didn't take that long): 66 fails, 34 recoveries. I think it's safe to say that there is a 1/3 chance of recovery if you hit all the JFs.
For 3B launches, the usual guaranteed combos are:
3B, 4AAAA - 50 damage
3B, JF 4As - 60 damage
3B 6K - 60 damage
3B a:B+K - 61 or 66 damage, for Clean Hit a:B+K
3B, JF 4As, 6K - 86 damage
3B, JF 4As, a:B+K 3B - 88 or 95 damage, for Clean Hit a:B+K (may require special timing or a step forward to get a:B+K to hit)
3B, JF 4As, 4AAAAA 94 damage
3B, JF 4As, JF 4As, 6K 121 damage
3B, JF 4As, JF 4As, a:B+K 3B 122 damage
3B, JF 4As, JF4As, JF 4As 129 damage
So if you hit the first JF 4A series, do another one. Doing 4As after launches gives you the best damage on average if you can hit it 100% of the time. If you screw up, try to stop halfway, the oki isn't bad (an immediate throw afterward will connect perfectly if they stand right away).
2/3 of the time you'll just get 60 damage
1/3 - 1/9 of the time you'll get 94 damage
1/9 of the time you'll get 122 damage (don't push your luck with three, it won't relaunch and you are punishable on random failure)
Expected value is 74.44 damage. But it can be even better if two JF 4A series will give you a ringout, which requires only one recovery. 1/3 chance to win the round, think about that... now if just one successful JF 4A series will ringout, definitely go for it.
If you can 3B a:B+K DNK 2K, do that, though. That's 73/75/77/79 damage depending on whether a:B+K or DNK clean hits. You have to have a close launch for that to work, being to their side sometimes puts you closer, and it's character specific (never try it on Voldo or Aeon).
I don't advise using it against Astaroth either.