I guess someone told me that SB3 unbanned him, since it was cutting it so close. Let's see what happens with the Algol players that show up there, and see what people think after that.
Actually, he was never banned. Someone just decided to say that he was and then the tourney director for SC4 had to officially state (again) that he wasn't.
And no matter what happens at SB3 I doubt the Algol debate will be resolved.
Even if Algol dominates there are still two more-or-less irrefutable arguments. Either the people who lost didn't properly counter Algol's shenanigans or the people who won with Algol were the better players anyway and would have won regardless of who they used.
The only way I can see this argument actually coming to a resolution after SB3 is if someone who is universally accepted as a top player uses Algol and is defeated by someone using a character that is generally accepted to have a 50/50 chance or worse against Algol.
Also I think ShinobiBrown summed up the case against Algol pretty well.
I think one of the main problems is that any specific example of a powerful set-up is refuted by simply stating it's counter. Nothing in a fighting game is infallible that's what makes them great. However, some things can still be too good by imbalancing the risk/reward involved in using them.
The typical advice for dealing with bubbles is "Block, Evade, GI" which I think is funny because that's pretty much the counter for everything. The problem I have is that once bubbles are in the air some character's
only options are block, evade, or GI meanwhile Algol can take other offensive actions which you must also choose to block, evade, or GI. For almost no risk Algol can reduce any further risk he might take and force his opponent to take defensive action. It's very difficult for anyone to prove that this is overpowered because it doesn't guarantee Algol anything. That doesn't mean it isn't too good, though.
The only way something can be
proven broken is if it's completely and totally out of balance with risk/reward (i.e. Ivy's wsB infinite). Anything short of that can't be proven and thus we will have threads like this. As I stated earlier however, I feel it's possible to prove that something
isn't broken in-game although it requires a very specific set of circumstances.
Well I ended up kind of ranting an meandering so I'll just end it here.