0VincentRayne0
Faith
but i don't want to wait for 4 years for a mistake to be corrected. that's a long time. it feels like SC4 came out forever ago.
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lmao, i love nightmare but Tira is actually my main for SCV, i have few secondaries Sieg, Hidle, Cervantes and horrible Raphael.
That's what happens when you disappoint half of your playerbase.
Hardcore tournament players may be pleased, but you can't only do a game for them and hope it will end well.
Maybe SCV was an attempt to make extra money with minimum effort before dropping the series. Who knows.
I see your point bro, but I have to disagree. I think story is incredibly important to drawing in the casuals. Everyone heard, "Yeah, it's a good fighter, but the story and arcade mode absolutely sucks" and they weighed the option of spending their $60 on a less-than-great game versus just waiting for something better, or waiting to see what DLC was released, (which has, so far, been less than stellar), and decided to wait. I'm not saying things like training are unimportant, especially to casuals who don't know they can come on 8wr and learn everything they need to know about the game, but those same people who need the training mode are also very interested in story. And they're the ones who contribute the lion's share of the sales. There are what, maybe 1000 members on this site? Compare that to the number of copies they need to sell.The game can do well without fluff. Story isn't important. The big fighting game series didn't get where they are today because of amazing story modes. It's the core gameplay and how it that transfers into the multiplayer experience that matters. It's more than just the balance and execution you mention in your post. There are other core elements and there are some that SC V doesn't do well. One in particular is training. You have to give players the information and tools they need to get better and SC V does a poor job of that. There's no tutorial on any of the new mechanics (they only get a small paragraph in the manual) and there's not even a tutorial on basic concepts like advantage and disadvantage. Imagine how many new players hopped online, got beat constantly because they didn't know the base mechanics, gave up, and then told their friends not to bother buying the game.
Yeah, I think we can forget ever seeing an arcade release of SC ever again. I don't understand why the Japanese are so in love with Tekken and hate SC so much, but that's the way it is.I don't think SC is popular enough in Japan to warrant an Arcade Edition. The sales numbers are significantly higher in the West, and arcades have pretty much died out here.
Hm, yes, I've heard some people complain about balance, but when you take the time to... Wait a second, what's this...not at all...or at least even if they tried they failed miserably.
Every ounce of credibility you had, and every reason I had to respond to you intelligently just flew out the window. SC4's online was TRASH compared to this game. What are you smoking man?ScIV was almost the only fighting game suitable for casual play and onlineplay.
Tekken 6 has pretty much run its course. Tekken Tag won't be out til Christmas. I don't play those other 2D kiddie cartoon fighters, but I guess they do have a following, and maybe people are saving up for SFxT. IDK.Now we have street fighter IV, Tekken 6, and soon SFXtekken, and tekken tag...
And mass effect 3, kingdom of amalur and lot of wonderful games have been/will be released soon.
I agree. I don't think even DLC will pull up the numbers enough to make this a success.Sadly the damage has been done, theres not much to do to get the sales of SCV to go any higher =/
You mean if. And sadly, I'd say it's a pretty big if.Hope they learn from their mistake when they make SCVI
They disappointed a hell of a lot more than half their player base. I'd say they disappointed about 90% of them. Remember, we're the people who would (probably) buy the game no matter what. The other people, who buy most of the copies and ultimately make the game a success or a flop are disappointed.do you have a minimum idea how much netcode and other new mechanics did cost to them?
adding offline features or recicling old character is lot easier.
As its not true they disappointed half their player base..
Simply nowaday people are no more interested in gameplay like it used to be but only in other secondary aspects...
Otherwise street fighter 2 would've been a flop....his story sucks and had the 2 protagonists almost identical.
I don't really understand why sales were so poor. I'm not buying the "3 mimics = death to the game" theory.
the game is awesome ... the story is a bit ... lacking. the game has some bugs [what games don't?], but a patch is in the works. the graphics are amazing, the netcode is amazing ... the game is definitely fun. so what gives? no hype ? bad marketing ? [there seemed to be a LOT of advertisement for the game ... a lot more than others like tekken tag 2]
is there even any doubt? and i am not talking about natsu that is not that good you can check how the people play the game in competitions....and get your conclusions.Hm, yes, I've heard some people complain about balance, but when you take the time to... Wait a second, what's this...
before showing how close minded you are, you should try to understand.....Every ounce of credibility you had, and every reason I had to respond to you intelligently just flew out the window. SC4's online was TRASH compared to this game. What are you smoking man?
I see now what you're saying, you mean at the time it was released it was the only good online fighter. I get it. But Tekken 6 had about the same quality online.before showing how close minded you are, you should try to understand.....
scIV online was trash.
but how was virtua fighter online? ups no online.....
and DoA for ps3? :O on xbl wasn t either that popular
In scIV basically anyone could spam few moves in few minutes...if you take a beginner he won t notice how lag impacts the game.....so yes the game appealed to most casual players.....as this does.
But now people can choose between SF4, tekken and other fighting games.
I see now what you're saying, you mean at the time it was released it was the only good online fighter. I get it. But Tekken 6 had about the same quality online.
I still disagree that this game is appealing to casuals. It was made for the hardcore fighting game fans who don't care about story, and unfortunately, that doesn't sell games.
Games released in January/February are being sent out to die...
Especially in this day and age when Capcom has SOILED the fighting game industry with rushed products. I imagine most casual gamers will think "this game looks rushed, the reviewers say so... since it's a fighting game, there will be a new version in under a year that isn't rushed... I'll wait for that."