Speaking of Pyrrha, do we know if any of the new moves for Pyrrha, Xiba, and the other newbie replacement characters got added to anyone in SC6? I know Amy apparently got some moves from Viola, but I'm curious if there are more.
Amy randomly got ZWEIs A+B animation in one of her stance movesSpeaking of Pyrrha, do we know if any of the new moves for Pyrrha, Xiba, and the other newbie replacement characters got added to anyone in SC6? I know Amy apparently got some moves from Viola, but I'm curious if there are more.
Forgive me if I’m wrong, but didn’t she already have that animation in IV?
Well, the express disclaimer not withstanding, I don't see how Broken Destiny works any differently in this respect than does SCIV--or indeed any main entry Soulcalibur game before SCV: they all had character-specific scenario's that were mutually exclusive to one-another in terms of self-consistency and no single one of which was the 'canon' narrative by the time the next game rolled around. And some of them were quite silly / obviously tongue-in-cheek in the story they told Broken Destiny clearly takes place after SCIV, but I don't see how it makes any more or less sense than its predecessors. Indeed, insofar as a character introduced in it (Dampierre) goes on to be a rostered character in the following game, clearly it shares some continuity. (To the extent there was sucha thing prior to SCV and SCVI).Broken Destiny's story mode is super non-canon. One of the first pieces of text you see in the mode even goes out of its way to inform you it's all non-canon:
Me, upon pressing play on that video: "Please let this not involve a merkin."It would be interesting if it were canon, as that means it would be official that Dampierre, Cassandra, and Hilde teamed up to steal Edge Master's beard.
I don't meant to sounds contrarian here, but I strongly disagree with both of those assessments. With regard to SCIV's butt-attack critical finisher (and similarly with Cassie's other attack in IV were she turns around and throws herself ass-first at the enemy) I think there is a reason those moves were considered goofy and ill-suited to that particular character, who previously had a moveset that was (at least when compared against her Soulcal compatriots) previously pretty grounded and reflective of some more more realistic (again, realism being a relative term in SC) close-quarters techniques.Since you mention Pyrrha, there's something that I've been wanting to post for weeks, but...
Heaven's Rider fits more with Cassandra than Pyrrha.
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reminds me this
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As for Pyrrha, Angel's Embrace matches her shy personality.
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To some extent it is. Minus one stage, all of the arenas are remakes of the SCIV stages, but with twists on the layout or time of day/lighting conditions, or other tweaks that make it clear that the games don't precisely overlap. Similarly the rosters are almost identical (with the exceptions of guests and BD's new original character, Dampierre). It's pretty much the same game in terms of similar (but often not exactly identical) assets, but uses it's own scenarios.I always thought Broken Destiny was literally SCIV for the PSP loooool
And you must be the malfested that is destroying my post.I certainly don't want them to add more from Pyrrha's stockpile of moves from her lame baby-deer-learning-to-walk style of combat.
Xiba's Rising Flare remind me Mi-na's Jagged Comet BladeXiba
Amy mainly from what I can tell got a lot of Viola's kicks (4 at least), some moves with the roses filling as the orb.Speaking of Pyrrha, do we know if any of the new moves for Pyrrha, Xiba, and the other newbie replacement characters got added to anyone in SC6? I know Amy apparently got some moves from Viola, but I'm curious if there are more.
She got that move in Soulcalibur III AE!
Honestly, that was bound to happen, in any event. SCVI isn't exactly busting with content or polish and was never going to set the world on fire. But it doesn't need to: it only needs to sell a certain amount to turn a profit for Namco--and hopefully attain an install base significant enough to make multiple season passes possible, since Namco, like many publishers right now, is going to want to get its consumers comfortable with ongoing DLC support int he form of multiple seasons for its fighters, since this a way to make the genre profitable for them again. They are probably willing to roll the dice and live with mediocre returns (possibly even losses) on some season pass content for their leading franchises in this area in order to establish that trend/overcome initial consumer reluctance to the model of buying a game in more chunks, to let them bypass the $60 price tag that has proved unfeasible under current development costs.If you're talking steam charts then yes. But it was so for quite a while. Still - will be trying to play a bit after they give us Cass regardless
I've said it millions time and i'm gonna repeat myselft again, created characters in online, especially in Rank should never been a thing to begin with.snip