Soul Calibur VI: General discussion

There are other video sites if modders want other platforms to hoast their mod videos.


Stuff like this is always a cat and mouse game and if things get so bad I'm sure the fediverse with its decentralized system will make it near impossible to remove media.
 
Namco just killed Tekken 8. Now it's not an April Fools Joke. The newest patch broke a lot of stuff & Tekken players Casual & Pro aren't happy. It's back to Tekken 7 Season 3 & 4 standards of getting worst every time a new DLC character released. Namco gave Zafina the Leixia treatment while not toning down actual OP characters like Victor & Asucena. Tekken 8 EVO Japan 2024 will be terrible. 2 months ago, Tekken 8 was highly praised until today with the Tekken Shop, $20 Battle Pass, & broken balance with today's update.
 
There are other video sites if modders want other platforms to hoast their mod videos.


Stuff like this is always a cat and mouse game and if things get so bad I'm sure the fediverse with its decentralized system will make it near impossible to remove media.
Yeah, but those platforms don't reach the tiniest, tiniest fraction of YouTube traffic for the kind of content we're talking about. Unfortunately, there's no particularly effective technological workaround to substantially avoid the current IP rights enforcement scheme--including, unfortunately, the most overzealous actions by companies that use the copyright strike mechanisms of platforms like YouTube to hysterically (or even abusively) knock down many types of non-infringing content created in good faith by parties such as reviewers, modders, and other commentators.

Any platform (no matter how distributed the architecture is or how much encryption it employs) will become a target for legal liabilities in the form of take-down orders and infringement claims, and those legal actions scale with the size of the audience a platform reaches. We won't get around the worst impacts of obnoxious overrreach by companies enforcing their IP rights through technology: there has to be an actual change in law and policy (particularly in the US and EU) before things will truly get better.

Namco just killed Tekken 8. Now it's not an April Fools Joke. The newest patch broke a lot of stuff & Tekken players Casual & Pro aren't happy. It's back to Tekken 7 Season 3 & 4 standards of getting worst every time a new DLC character released. Namco gave Zafina the Leixia treatment while not toning down actual OP characters like Victor & Asucena. Tekken 8 EVO Japan 2024 will be terrible. 2 months ago, Tekken 8 was highly praised until today with the Tekken Shop, $20 Battle Pass, & broken balance with today's update.
Oh good grief Frayhua--that's a bit histrionic, don't you think? The game is brand new. This is one of the first major patches, and it barely even touches upon game balance: the devs have made it a clear that those changes will be coming in a much more substantial and balance-focused patch in May. Must there always be "the sky is falling" style hysterics with every patch, just because somebody's favorite character got nerfed, or 2% of the player base has strong (but often not very well-rounded, compared to the dev's perspectives) ideas about how the balance is now all wrong? Namco didn't "kill" anything: I guarantee you that, despite any strong feelings that you might have about how consequential these changes are, the numbers of active players for this coming month are going to be substantially the same (if not higher) than the last month. I'd bet you dollars to donuts on that.

Seriously, give them a little time: the game is two and half months old and there will be many much larger balance patches over the next two years, at least, before the game is even approaching its final balance. Let's try to keep things in perspective.
 
Oh good grief Frayhua--that's a bit histrionic, don't you think? The game is brand new. This is one of the first major patches, and it barely even touches upon game balance: the devs have made it a clear that those changes will be coming in a much more substantial and balance-focused patch in May. Must there always be "the sky is falling" style hysterics with every patch, just because somebody's favorite character got nerfed, or 2% of the player base has strong (but often not very well-rounded, compared to the dev's perspectives) ideas about how the balance is now all wrong? Namco didn't "kill" anything: I guarantee you that, despite any strong feelings that you might have about how consequential these changes are, the numbers of active players for this coming month are going to be substantially the same (if not higher) than the last month. I'd bet you dollars to donuts on that.

Seriously, give them a little time: the game is two and half months old and there will be many much larger balance patches over the next two years, at least, before the game is even approaching its final balance. Let's try to keep things in perspective.

Tekken 8 has become just as bad as MK1. MK1 was terrible at launch, but Tekken 8 becoming this bad 2 months later,

 
Yeah, but those platforms don't reach the tiniest, tiniest fraction of YouTube traffic for the kind of content we're talking about.
Doesn't matter when you want to upload videos for networking your stuff. Again, this will always be a cat and mouse game like it still is with torrent sites. You would only be bothered about Youtube if you wanted to make ad revenue from showing your mods, which is the feeling I get when I see the displeasure from these types of copyright takedowns. Modding has always been a grey area that most publishers put up with rather than give people their blessing, any perceived threat to a publisher's revenue is going to be acted on.

Speaking of mods, the ones for SC7 are going to be delightful after seeing stuff like this.

Nina & Alisa Tekken 8.png


Nina Williams Bikini Tekken 8.jpg
 
Turns out Project Soul is alive and worked on Tekken 8. SCVII might release 2026. SCVI was more functional than Tekken 8 in it 1st 2 months. Tekken 8 within 2 months after release is already a dead game. Tekken 8 was the most overhyped fighting ever because MK1 was really terrible.
 
Doesn't matter when you want to upload videos for networking your stuff. Again, this will always be a cat and mouse game like it still is with torrent sites. You would only be bothered about Youtube if you wanted to make ad revenue from showing your mods, which is the feeling I get when I see the displeasure from these types of copyright takedowns. Modding has always been a grey area that most publishers put up with rather than give people their blessing, any perceived threat to a publisher's revenue is going to be acted on.
Well, I'm sure you're right that these minor platforms have their place for people who just wants to connect with other people with the technical expertise whose efforts overlap their own. But I think most content creators as well as the majority of those who are not in it for the views particularly so much as to get their work out or to just share something fun they made, would rather be able to do it on a mass-appeal platform. And yeah, it's certainly not surprising in this day and age when a company shuts this manner of content down (and the larger the company the more likely they are to take a zero tolerance/liabilities approach across the board). But mods don't usually compete with the product (in fact, sometimes they enhance sales), and many companies recognize this and take a more nuanced approach to such content. It's just a little disheartening whenever a major player in the industry starts to lean in the other direction.

Speaking of mods, the ones for SC7 are going to be delightful after seeing stuff like this.

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Meh, the T&A stuff gets big yawns from me. I know what a beautiful woman's body looks like, and I have every opportunity I need to interact with the real thing: I don't need to turn my FG characters into little tiny sex dolls. When it comes to mods, I want someone to show me something I haven't seen before, even if it is just some unique design.

Like, for example, these projects to introduce SCV characters into SCVI which have inexplicably taken off int he last year and half! Now that's some real hard work, craftsmanship, and value added.

Are they ever going to release SC3AE on home release, it feels like a brain dead move to just leave it rotting in storage.
Nope. Don't get me wrong, if they made it, I'd buy a copy for every system the released it on, whether I had the console or not, just to reward their choice. But I don't think it makes any sense to them. SCII is the most storied, well-regarded game in the history of the franchise and SCII:HDO was dead almost on arrival. I don't think they turned a huge profit on it, and the thing you always have to remember with Namco is that they are so big, and own such a huge portfolio of content and IP that their calculus isn't just "will enough people buy it", but rather "will enough people buy it relative to the other hundred potential projects we could be greenlighting right now?".

I do try to hold out hope, because its the only mainline game in the series that you really can't play these days, and competitive version that could be found in AE is such an under-appreciated gem that even most SC enthusists didn't get a chance to explore. I've actually been exploring the possibility of buying some System 256 hardware just to put together a cabinet for that game for years now, but I've never gotten around to it.
 
Meh, the T&A stuff gets big yawns from me. I know what a beautiful woman's body looks like, and I have every opportunity I need to interact with the real thing: I don't need to turn my FG characters into little tiny sex dolls.
It's not so much the sexiness it's more about the aesthetics of the human form at its peak. Besides I'm more conservative when it comes to character attire.
 
Are they ever going to release SC3AE on home release, it feels like a brain dead move to just leave it rotting in storage.
Nope. Don't get me wrong, if they made it, I'd buy a copy for every system they released it on, whether I had the console or not, just to reward their choice. But I don't think it makes any sense to them. SCII is the most storied, well-regarded game in the history of the franchise and SCII:HDO was dead almost on arrival. I don't think they turned a huge profit on it, and the thing you always have to remember with Namco is that they are so big, and own such a huge portfolio of content and IP that their calculus isn't just "Will enough people buy it?", but rather "Will enough people buy it relative to the other hundred potential projects we could be greenlighting right now?".

I do try to hold out hope, because its the only mainline game in the series that you really can't play these days, and competitive version that could be found in AE is such an under-appreciated gem that even most SC enthusiasts didn't get a chance to explore. I've actually been exploring the possibility of buying some System 256 hardware just to put together a cabinet for that game for years now, but I've never gotten around to it.
On the other hand, if Broken Destiny can be ported on to current generation hardware cheaply enough to justify it existing as a project, SCIII Console edition may not be that much more of a stretch anymore. As an emulated project, anyway; a remaster is probably not in the cards, for a number of technical reasons.

Now, don't get me wrong, SCIII:PS2E is a bit of a broken mess. But for what it is, it would be nice to be able to play it without breaking out my PS2. Plus the casuals go apeshit for that game, for the breadth of its content (modes, bonus styles, cosmetics, modifiers, lore). And there's probably significantly more people who have played this series, but who are so rudimentary on the mechanics of this series that they don't even known what a variable cancel, than there are players familiar with such dimensions/mechanics.

And if such a product (unappealing to competetive players though it would be) generates enough quick, easy cash for Namco and bolsters interest in the series by even just a very small amount, why not pop out another cheap port? Plus, teasing of the casuals not withstanding, even I loved the addition of the character creator starting with this entry.

I've kept my PS2 just precisely to be able to play this game every once in a blue moon (i.e. for a few weeks once every five or six years), but I have to say it gets tedious after a bit. Because it has issues beyond the broken balance, actually. A fair number of bugs, for example. And it just generally feels more like quanity over quality in terms of some of the content. What I find especially difficult is that SCIII:AE was where I fell in love with Amy's style, and not having access to her fully built-out moveset when playing the console edition is deeply annoying to me to this day.

It's not so much the sexiness it's more about the aesthetics of the human form at its peak. Besides I'm more conservative when it comes to character attire.
Well, I didn't mean to imply anything about you so much as the general idea of that particular mod. Besides, aesthetics or salaciousness, I try not to judge. It's just that personally, seeing characters fight semi in-the-buff always looks jarring and unpleasant to me.

edit: Bamco even took down screenshots
Tedious behavior.
 
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Had an idea. Not saying it's a good idea but an idea it is nonetheless. It goes something like this.

Instead of everyone arguing over what should and shouldn't be in every single game why not make a separate Soul Calibur or at least Soul Calibur style game devoted solely to guest characters. Throw in the CAS silliness too and bring back custom movesets.

Let Soul Calibur proper go back to the pure arcade style fighting game it was always meant to be and let people who want to argue about custom character hitboxes and what guest character belongs in what fictional setting do it somewhere else so the hardcore players can go back to just arguing about such classics as 'OP' characters, tier lists, frames and bad matchups among themselves just as God intended.

Also incidentally no more cutting off parts of the roster behind a paywall so the fanbase is essentially divided and may as well be playing completely different games. You could indeed dump all that trashy nonsense into this 'guest character' mash-up/spin-off/whatever game where it might even be sensible to presume different characters will appeal to different people and fanbases and frankly I imagine no one will particularly care if they're missing out on parts of the game they were never particularly interested in to begin with.

Well that's it... Remember. I never said it was a good idea.
 
Had an idea. Not saying it's a good idea but an idea it is nonetheless. It goes something like this.

Instead of everyone arguing over what should and shouldn't be in every single game why not make a separate Soul Calibur or at least Soul Calibur style game devoted solely to guest characters. Throw in the CAS silliness too and bring back custom movesets.

Let Soul Calibur proper go back to the pure arcade style fighting game it was always meant to be and let people who want to argue about custom character hitboxes and what guest character belongs in what fictional setting do it somewhere else so the hardcore players can go back to just arguing about such classics as 'OP' characters, tier lists, frames and bad matchups among themselves just as God intended.

Also incidentally no more cutting off parts of the roster behind a paywall so the fanbase is essentially divided and may as well be playing completely different games. You could indeed dump all that trashy nonsense into this 'guest character' mash-up/spin-off/whatever game where it might even be sensible to presume different characters will appeal to different people and fanbases and frankly I imagine no one will particularly care if they're missing out on parts of the game they were never particularly interested in to begin with.

Well that's it... Remember. I never said it was a good idea.
I don't see how this would be workable for the developer/publisher or beneficial to any players/consumers. Just because people have the willingness and enthusiasm to bitch and moan about something does not mean that it actually qualifies as a real, legitimate, and serious problem that has to be (and can be) solved, especially when it comes to the whiniest, most entitled, and crybaby/crybully elments of the fandom. Let's break this down bit by bit.

First, in principle, I don't think the idea of an all-stars fighter game is necessarily a bad idea, as a concept. I mean, Smash Bros. demonstrates pretty conclusively just how big a draw such mash-ups can be. But you have to remember that Nintendo is ideally set up to produce such a game, since it has the largest games IP portfolio in the world. The cost and complexity of negotiating and licensing a full roster for a Namco-produced game utilizing Soulcalibur's engine would be completely prohibitive, especially if you wanted mostly characters from Triple-A titles. And not just the asking price for the characters to appear, but then the actual process and expense of the IP management and licensing processes themselves. To say nothing of the time necessary to adapt a character faithfully and in a manner which is balanced and works within a SC game's mechanics; there's a reason there's never been more than three guest characters in any previous game.

None of that makes good business sense for the parties involved. A few well known guests make for a little bit of buzz for a game that's already largely going to sink or swim on its own merits (but could use a a small sales boost for the base product and each season pass. An entire game made of guest characters, by comparison, is a gimmick that's only go to appeal to a limited slice of any already relatively small FGC. Meanwhile you lose any committed fan base of an established FG franchise. And if you don't have the kind of community-cultural connective tissue to make this product a better cost-benefit bet, like Nintendo does, the risk of it selling a mediocre number of copies does a lot to de-incentivize the expense. Not even Sony was able to make this concept work, with its huge ability to leverage characters in utilizing its business relationships with one out of every two developers in existence.

Let Soul Calibur proper go back to the pure arcade style fighting game it was always meant to be and let people who want to argue about custom character hitboxes and what guest character belongs in what fictional setting do it somewhere else so the hardcore players can go back to just arguing about such classics as 'OP' characters, tier lists, frames and bad matchups among themselves just as God intended.
The thing is, why should we give a f@&% if a bunch of lore nerds have a bunch of incredibly silly arguments about who should or should not exist in this most thematically cornball of all game franchises? Seriously, even if they stop having these debates among themselves and bring them into common community spaces like this one? How is that really hurting anyone? I mean, the worst that has ever happened to me as "fallout" from such activity is that I couldn't resist pointing out how ludicrous it is to get bent up over the continuity of such a goofy story. And yeah, that's happened about a dozen times over the years, but nobody put a gun to my head to point out that serious narrative criticism is probably best reserved for non-cornball stories that don't have characters that are simmultaneously a ninja, a demon, a samurai, and a (wooden) cyborg . And frankly the little nerdlings have always been more or less polite about the criticism, in a "we'll have to agree to disagree" sort of way. Regardless. I don't know anyone beyond a certain scrubby threshold who actually wastes their time arguing about such.

As for hitboxes, people will be creating needless drama (and occasionally have legitimate complaints) over that topic regardless of whether or not guests exist; it's a product of design, not thematics. And I'm not entirely sure how you are defining a "pure arcade style fighting game", but I don't see how the more recent mainline entries in the series are any more or less that than are the older ones--other than the fact that the games don't appear in actual physical arcades anymore, and that is also a business decision that is entirely independent of guest characters.

Also incidentally no more cutting off parts of the roster behind a paywall so the fanbase is essentially divided and may as well be playing completely different games. You could indeed dump all that trashy nonsense into this 'guest character' mash-up/spin-off/whatever game where it might even be sensible to presume different characters will appeal to different people and fanbases and frankly I imagine no one will particularly care if they're missing out on parts of the game they were never particularly interested in to begin with.
I know this complaint is made in good faith, but honestly, this whole "I want everything at once at the beginning" mentality is unrealistic in the current industry, counter-intuitive to everyone's needs (and the best way to deliver them), and not in the consumer's favor. The costs for producing these games has gone up by truly exponential ratios over the last two decades. Meanwhile, this genre has an increasingly smaller chunk of the overall consumer space and the install-base for particular platforms. There's no way they can give you a game like SCVI, inclusive of all its DLC, for less than $90, if they want to turn a profit. Meanwhile, the standard cost of a full-price game has been frozen over the same period at $60--and the reality of the situation today is that you can only maintain that price for the first few months, before your asking price has to fall precipitously to maintain sales. The combination of these factors means that if Namco (or any developer) were to follow your demands and not do any continuing-support/DLC content to recoup some extra profit, they literally could never make a Soulcalibur game again and actually expect it to be profitable. Meaning the series would be dead.

People need to get over this arbitrary, currently largely knee-jerk and entitled opposition to longform game release schedules allowing the companies to make a little more profit on delivering a full roster. The developers and publishers have to make money, or we won't get these games. Or the games we do get will be piddly in terms of rosters and content, and no one will play them, and the series will flounder and die that way. Season passes are here to stay. We have to live with it. Continuing to fight the economic reality (that these companies are stuck with as much as we are) only hurts the titles we love by maintaining unrealistic expectations that damage the viability of the product just because of the manner in which a given amount of content is sold. Some DLC is worth the extra money, some isn't, and you can decide for yourself where to draw the line. Point being, season passes give people the option to opt out at a certain price. That's actually pretty much to the consumer's benefit, really, once you arrive at a certain price point for the total package.

Well that's it... Remember. I never said it was a good idea.
Fair enough! ;)
 
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