Darkmoonlight
[13] Hero
I am starting to think they might not do another 4 character reveal trailer D:
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He does not.
How exactly would he be a guest if he belongs to this franchise?
He does not.
They are also the hero and villain of the series. Every game that promises a huge decloning makes exceptions for the main characters. Decloning in T7 didn't stop it from having 3 Mishimas. Decloning in SFV didn't stop Ken from getting in.Unique styles? Nightmare and Siegfried are MUCH less unique compared to each other than Sophitia and Cassandra.
We never know whats gunna happen so some of yall chill. For all we know shrek could be the next person to be revealed.
Tbh I want cassandra back with some more grapple moves. Really emphasize her" in your face" style
Also write her so she has more on her agenda than just her big sister
The Mishima's do not play alike, all of them are completely different beasts from each other. I main Kazuya, I know all his moves like the back of my hand but apply that knowledge to the other Mishima's and your game plan falls apart. The only things they share are around 15% of their movesets. Considering Mishima's have a pool of around 60 to 80 moves you can see how different they are in the scope of things.Decloning in T7 didn't stop it from having 3 Mishimas.
I just said that every good beat'em'up need a grappler and that's the "golden rule". And that all you guys talk very ofter about a Cassie with different weapons, and if you think something like that, so obviously, there is something wrong with that char (and as usual, the only answer was that Cassie is not Sophitia). That's all. Call it shitposting if you want, but if I were you, I would ask myself some questions...
Anyway as someone said before this thread would be better if we talked more about characters and things we like and less about those we don't, so I stop here.
Nah. Both of them have really good throws that are important tools in their toolkits.Aren't Astaroth and Ivy grapplers?
Of course, he was bottom tier because throws were really weak in SC4. All the opponent had to do was guess whether he was going for A or B throw and get a reset. If they made some of his grabs unbreakable, he could be UNSTOPPABLE.
So was mine. With a little more chance of reality too.According to you. It was MY opinion.
What happened in his endings? I don't think most people played with him to know that.Fix Rock by making his SC3 failed input ending canon.
COPY VIRTUA FIGHTER'S THROW BREAK SYSTEMOkay real talk, throw out some genuine ideas on how to fix Rock, move him out of bottom tier without making him cheap? Outright unbreakable throws would make him super cheap but what about a smaller throw break window or unbreakable throws from a counter move?
COPY VIRTUA FIGHTER'S THROW BREAK SYSTEM
Instead of just two kinds of throw breaks (A and B traditionally or A/B/K and 4A/B/K in SC6), VF has neutral, forward or back throw breaks. This makes throws a huge threat since, if your opponent is guessing, they only have a 1/3 chance of escaping.
Secondly, I'd definitely keep the throw break window short, but also I'd want to give the player a slight frame advantage if the opponent is late breaking the throw. Something like 2F or so? Just so the more aggressive player gets a slight reward for pressing their offense.
Third, I think some of Rock's throws should become unbreakable when he's in SC state. I mean, Ivy's Summon Suffering is unbreakable, right? I don't think this would break the game. It would be scary as shit, though.
Oh, and I guess lastly and most importantly: Guard impacts shouldn't work against throws. I don't know, this seems obvious to me. It's too late in the game's development to change this, but I still think it's a dumb move. Why make throws even worse?