UKStormDragon
[07] Duelist
My point for saying she isn't good is that there are far too many negatives compared to positives, all characters should have flaws and risk can definitely be one of those things, talim can be a risky character and it would be fine, but combine that with low range, low damage, unsafe lows, unsafe stances, unsafe normals (from block push back) and very few mixups, and the backstepping Ramus mentioned. What you get is a character that requires you to take constant risks at very close range with little damage payoff and hoping your opponent doesn't realize every time you do a flip, spin, or turn in between your strings they can just do their fastest mid A and literally stop most of it cause with a large majority of the cast their As will knock you out of back turn, side turn, forward, and back jump after block before you have a chance to do anything else. Talim plays like a technical rushdown character where positioning is very important but has no way to effectively counter having space put between her and because all her fastest attacks are mids and highs it's really not gonna hold up to a competent player that just puts distance between them and pokes or one that can just counter all her stances.
back turn? A or backstep
side turn? A
forward jump? A or B
back jump? A or backstep
you've just closed down the majority of her offense and she has no way to quickly and safely get back in (that i'm aware of)
it fucking sucks cause I love playing talim and was really hoping her stances would be more useful after 10 YEARS of waiting for her to return... but no, they basically made her like 3 or 4 with a new stance that admittedly has some pretty neat stuff but it's just all too unsafe to reliably use. As I see it now she doesn't feel good, it could change, there could be more we find out at release, I could simply be missing something, there could be balance changes, but i'm not holding my breath.
I'll agree with a large amount of the potential issues you've pointed out , however I can say 2 things. The first is that that she does manage to put out some large chunks of damage after the initial hit because of how fluidly her attacks string together. She's no knightmare or Sieg who an just chunk you in three hits but more viola. Secondly, and this is what I need to confirm, but I've had Talim jump a couple of A's while doing her forward flips and I'm not just saying they missed cause i was over them, in one moment I could have sworn it actually clipped me and I was still fine. Yeah, horizontals are an issue but I since I haven't fought a Talim yet I can't properly test out how easy it is to shut her down. I'm not saying you're wrong at all but I'd want to see two competent players first go head to head and see if play out before I make any judgement because they're could be a couple of things like you've said we just don't know about yet since we don't have the game. By all means I'd be peeved too if this ends up being final case where she ends up being countered by just backsteps and horizontals but I want to see this in practice first. I'm just glad I can cancel RE into a stance and then cancel stance. Just play her, have fun and worry about her viability later. I've waited 10 years for her too, so I'm going to continue testing out a bunch of things on her before I determine how viable she actually is, but honestly that's probably not going to affect how much I play her anyway. Just keep in mind, on release, every character tends to be good at taking out their opponents in some way, so I'm sure the PS team has thought about these things.
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